extends Control var PlayerList : VBoxContainer var PlayerPanel : PackedScene var GameScene # Called when the node enters the scene tree for the first time. func _ready(): PlayerList = get_node("ScrollContainer/VBoxContainer") PlayerPanel = load("res://PlayerPanel.tscn") GameScene = preload("res://GameScene.tscn").instantiate() Player_Manger.clear_players() pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_button_pressed(): var player = PlayerPanel.instantiate() var player_name : TextEdit = player.get_child(0) if player_name != null: player_name.text = "Player " + str(PlayerList.get_child_count()) player_name.connect("text_changed", Callable(self, "_on_text_changed")) PlayerList.add_child(player) else: print("Error: player_name is null") pass # Replace with function body. func _on_text_changed(): var players = PlayerList.get_children() for player in players: var player_name : TextEdit = player.get_child(0) if player_name != null and player_name.text == "": return pass # Replace with function body. func _on_button_play_pressed(): var players = PlayerList.get_children() for player in players: var player_name : TextEdit = player.get_child(0) if player_name != null: var player_instance = Player.new(player_name.text) Player_Manger.add_player(player_instance) else: print("Error: player_name is null") get_tree().change_scene_to_file("res://GameScene.tscn") pass # Replace with function body.