extends Control var currentPlayer : int var playerName : Label var one : OptionButton var two : OptionButton var three : OptionButton var four : OptionButton var five : OptionButton var six : OptionButton var three_of_a_kind : LineEdit var four_of_a_kind : LineEdit var full_house : OptionButton var small_straight : OptionButton var large_straight : OptionButton var yahtzee : Button var chance : LineEdit var bonus : Label var score : Label # Called when the node enters the scene tree for the first time. func _ready(): currentPlayer = 0 playerName = get_node("ScrollContainer/VBoxContainer/Panel/HBoxContainer/Label") var players = Player_Manger.get_players() if players.size() > 0: playerName.text = players[currentPlayer].name one = get_node("ScrollContainer/VBoxContainer/One/HBoxContainer/OptionButton") two = get_node("ScrollContainer/VBoxContainer/Two/HBoxContainer/OptionButton") three = get_node("ScrollContainer/VBoxContainer/Three/HBoxContainer/OptionButton") four = get_node("ScrollContainer/VBoxContainer/Four/HBoxContainer/OptionButton") five = get_node("ScrollContainer/VBoxContainer/Five/HBoxContainer/OptionButton") six = get_node("ScrollContainer/VBoxContainer/Six/HBoxContainer/OptionButton") three_of_a_kind = get_node("ScrollContainer/VBoxContainer/Three_of_a_kind/HBoxContainer/LineEdit") four_of_a_kind = get_node("ScrollContainer/VBoxContainer/Four_of_a_Kind/HBoxContainer/LineEdit") full_house = get_node("ScrollContainer/VBoxContainer/Full_House/HBoxContainer/OptionButton") full_house.add_item("") full_house.add_item("-") full_house.add_item("25") small_straight = get_node("ScrollContainer/VBoxContainer/Small_Straight/HBoxContainer/OptionButton") add_items_to_small_straight(small_straight) large_straight = get_node("ScrollContainer/VBoxContainer/Large_Straight/HBoxContainer/OptionButton") add_items_to_large_straight(large_straight) yahtzee = get_node("ScrollContainer/VBoxContainer/yahtzee/HBoxContainer/ButtonYahtzee") bonus = get_node("ScrollContainer/VBoxContainer/Bonus/HBoxContainer/LabelScore") chance = get_node("ScrollContainer/VBoxContainer/chance/HBoxContainer/LineEdit") score = get_node("ScrollContainer/VBoxContainer/Score/HBoxContainer/LabelScore") pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): calc_bonus() calc_score() pass func _on_button_right_pressed(): save() var players = Player_Manger.get_players() currentPlayer += 1 if currentPlayer >= players.size(): currentPlayer = 0 playerName.text = players[currentPlayer].name load_stats() pass # Replace with function body. func calc_bonus(): var players = Player_Manger.get_players() var total = 0 total += int(int(one.get_item_text(one.get_selected_id())) + int(two.get_item_text(two.get_selected_id())) + int(three.get_item_text(three.get_selected_id())) + int(four.get_item_text(four.get_selected_id())) + int(five.get_item_text(five.get_selected_id())) + int(six.get_item_text(six.get_selected_id()))) if total >= 63: players[currentPlayer].bonus = 35 bonus.text = "35" else: players[currentPlayer].bonus = 0 bonus.text = "0" func calc_score(): var players = Player_Manger.get_players() players[currentPlayer].score = (int(one.get_item_text(one.get_selected_id())) + int(two.get_item_text(two.get_selected_id())) + int(three.get_item_text(three.get_selected_id())) + int(four.get_item_text(four.get_selected_id())) + int(five.get_item_text(five.get_selected_id())) + int(six.get_item_text(six.get_selected_id())) + int(three_of_a_kind.get_text()) + int(four_of_a_kind.get_text()) + int(full_house.get_item_text(full_house.get_selected_id())) + int(small_straight.get_item_text(small_straight.get_selected_id())) + int(large_straight.get_item_text(large_straight.get_selected_id())) + int(yahtzee.text) + int(chance.get_text()) + int(bonus.text)) score.text = str(players[currentPlayer].score) func load_stats(): var players = Player_Manger.get_players() one.select(players[currentPlayer].one) two.select(players[currentPlayer].two) three.select(players[currentPlayer].three) four.select(players[currentPlayer].four) five.select(players[currentPlayer].five) six.select(players[currentPlayer].six) three_of_a_kind.text = str(players[currentPlayer].three_of_a_kind) four_of_a_kind.text = str(players[currentPlayer].four_of_a_kind) full_house.select(players[currentPlayer].full_house) small_straight.select(players[currentPlayer].small_straight) large_straight.select(players[currentPlayer].large_straight) if(players[currentPlayer].yahtzee != 0): yahtzee.text = str(players[currentPlayer].yahtzee) else: yahtzee.text = str("+") chance.text = str(players[currentPlayer].chance) bonus.text = str(players[currentPlayer].bonus) pass func save(): var players = Player_Manger.get_players() players[currentPlayer].one = one.get_selected_id() players[currentPlayer].two = two.get_selected_id() players[currentPlayer].three = three.get_selected_id() players[currentPlayer].four = four.get_selected_id() players[currentPlayer].five = five.get_selected_id() players[currentPlayer].six = six.get_selected_id() players[currentPlayer].three_of_a_kind = three_of_a_kind.get_text() players[currentPlayer].four_of_a_kind = four_of_a_kind.get_text() players[currentPlayer].full_house = int(full_house.get_selected_id()) players[currentPlayer].small_straight = int(small_straight.get_selected_id()) players[currentPlayer].large_straight = int(large_straight.get_selected_id()) players[currentPlayer].yahtzee = int(yahtzee.text) players[currentPlayer].bonus = int(bonus.text) players[currentPlayer].chance = chance.get_text() players[currentPlayer].score = (players[currentPlayer].one + players[currentPlayer].two + players[currentPlayer].three + players[currentPlayer].four + players[currentPlayer].five + players[currentPlayer].six + int(players[currentPlayer].three_of_a_kind) + int(players[currentPlayer].four_of_a_kind) + players[currentPlayer].full_house + players[currentPlayer].small_straight + players[currentPlayer].large_straight + players[currentPlayer].yahtzee + int(players[currentPlayer].chance) + players[currentPlayer].bonus) pass func _on_button_left_pressed(): save() var players = Player_Manger.get_players() currentPlayer -= 1 if currentPlayer < 0: currentPlayer = players.size() - 1 playerName.text = players[currentPlayer].name load_stats() pass # Replace with function body. func add_items_to_small_straight(oButton: OptionButton): oButton.add_item("") oButton.add_item("-") oButton.add_item("30") pass # Replace with function body. func add_items_to_large_straight(oButton: OptionButton): oButton.add_item("") oButton.add_item("-") oButton.add_item("40") pass # Replace with function body. func add_items(oButton: OptionButton): oButton.add_item("") oButton.add_item("-") oButton.add_item("0") oButton.add_item("1") oButton.add_item("2") oButton.add_item("3") oButton.add_item("4") oButton.add_item("5") oButton.add_item("6") oButton.add_item("7") oButton.add_item("8") oButton.add_item("9") oButton.add_item("10") oButton.add_item("11") oButton.add_item("12") oButton.add_item("13") oButton.add_item("14") oButton.add_item("15") oButton.add_item("16") oButton.add_item("17") oButton.add_item("18") oButton.add_item("19") oButton.add_item("20") oButton.add_item("21") oButton.add_item("22") oButton.add_item("23") oButton.add_item("24") oButton.add_item("25") oButton.add_item("26") oButton.add_item("27") oButton.add_item("28") oButton.add_item("29") oButton.add_item("30") oButton.add_item("31") oButton.add_item("32") oButton.add_item("33") oButton.add_item("34") oButton.add_item("35") oButton.add_item("36") oButton.add_item("37") oButton.add_item("38") oButton.add_item("39") oButton.add_item("40") oButton.add_item("41") oButton.add_item("42") oButton.add_item("43") oButton.add_item("44") oButton.add_item("45") oButton.add_item("46") oButton.add_item("47") oButton.add_item("48") oButton.add_item("49") oButton.add_item("50") oButton.add_item("51") oButton.add_item("52") oButton.add_item("53") oButton.add_item("54") oButton.add_item("55") oButton.add_item("56") oButton.add_item("57") oButton.add_item("58") oButton.add_item("59") oButton.add_item("60") oButton.add_item("61") oButton.add_item("62") oButton.add_item("63") oButton.add_item("64") oButton.add_item("65") oButton.add_item("66") oButton.add_item("67") oButton.add_item("68") oButton.add_item("69") oButton.add_item("70") pass # Replace with function body. func _on_button_yahtzee_pressed(): Player_Manger.get_players()[currentPlayer].yahtzee += 50 yahtzee.text = str(Player_Manger.get_players()[currentPlayer].yahtzee) pass # Replace with function body. func _on_button_yahtzee_minus_pressed(): Player_Manger.get_players()[currentPlayer].yahtzee -= 50 if(Player_Manger.get_players()[currentPlayer].yahtzee != 0): yahtzee.text = str(Player_Manger.get_players()[currentPlayer].yahtzee) else: yahtzee.text = str("+") pass # Replace with function body. func _on_button_end_pressed(): get_tree().change_scene_to_file("res://MainMenu.tscn") pass # Replace with function body.