Yahtzee/ScrollContainer.gd

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GDScript3
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2024-08-19 09:33:32 +02:00
extends ScrollContainer
var dragging = false
var drag_start_position = Vector2()
var scroll_start_position = Vector2()
func _input(event):
if event is InputEventMouseButton or event is InputEventScreenTouch:
if event.pressed:
dragging = true
drag_start_position = event.position
scroll_start_position = Vector2(get_h_scroll(), get_v_scroll())
else:
dragging = false
elif dragging and (event is InputEventMouseMotion or event is InputEventScreenDrag):
var delta = event.position - drag_start_position
set_h_scroll(scroll_start_position.x - delta.x)
set_v_scroll(scroll_start_position.y - delta.y)