51 lines
1.5 KiB
GDScript3
51 lines
1.5 KiB
GDScript3
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extends Control
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var PlayerList : VBoxContainer
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var PlayerPanel : PackedScene
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var GameScene
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# Called when the node enters the scene tree for the first time.
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func _ready():
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PlayerList = get_node("ScrollContainer/VBoxContainer")
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PlayerPanel = load("res://PlayerPanel.tscn")
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GameScene = preload("res://GameScene.tscn").instantiate()
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Player_Manger.clear_players()
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_button_pressed():
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var player = PlayerPanel.instantiate()
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var player_name : TextEdit = player.get_child(0)
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if player_name != null:
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player_name.text = "Player " + str(PlayerList.get_child_count() + 1)
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player_name.connect("text_changed", Callable(self, "_on_text_changed"))
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PlayerList.add_child(player)
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else:
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print("Error: player_name is null")
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pass # Replace with function body.
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func _on_text_changed():
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var players = PlayerList.get_children()
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for player in players:
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var player_name : TextEdit = player.get_child(0)
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if player_name != null and player_name.text == "":
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return
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pass # Replace with function body.
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func _on_button_play_pressed():
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var players = PlayerList.get_children()
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for player in players:
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var player_name : TextEdit = player.get_child(0)
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if player_name != null:
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var player_instance = Player.new(player_name.text)
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Player_Manger.add_player(player_instance)
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else:
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print("Error: player_name is null")
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get_tree().change_scene_to_file("res://GameScene.tscn")
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pass # Replace with function body.
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