from config import config from titanembeds.database import DatabaseInterface from titanembeds.commands import Commands from titanembeds.socketio import SocketIOInterface import discord import aiohttp import asyncio import sys import logging import json logging.basicConfig(filename='titanbot.log',level=logging.INFO,format='%(asctime)s %(message)s', datefmt='%m/%d/%Y %I:%M:%S %p') logging.getLogger('TitanBot') logging.getLogger('sqlalchemy') class Titan(discord.Client): def __init__(self): super().__init__(max_messages=20000) self.aiosession = aiohttp.ClientSession(loop=self.loop) self.http.user_agent += ' TitanEmbeds-Bot' self.database = DatabaseInterface(self) self.command = Commands(self, self.database) self.socketio = SocketIOInterface(self, config["redis-uri"]) self.database_connected = False self.loop.create_task(self.send_webserver_heartbeat()) def _cleanup(self): try: self.loop.run_until_complete(self.logout()) except: # Can be ignored pass pending = asyncio.Task.all_tasks() gathered = asyncio.gather(*pending) try: gathered.cancel() self.loop.run_until_complete(gathered) gathered.exception() except: # Can be ignored pass async def wait_until_dbonline(self): while not self.database_connected: await asyncio.sleep(1) # Wait until db is connected async def send_webserver_heartbeat(self): await self.wait_until_ready() await self.wait_until_dbonline() last_db_conn_status = False while not self.is_closed: try: await self.database.send_webserver_heartbeat() self.database_connected = True except: self.database_connected = False if last_db_conn_status != self.database_connected and config.get("errorreporting-channelid"): error_channel = self.get_channel(config["errorreporting-channelid"]) if self.database_connected: await self.send_message(error_channel, "Titan has obtained connection to the database!") else: await self.send_message(error_channel, "Titan has lost connection to the database! Don't panic!! We'll sort this out... hopefully soon.") last_db_conn_status = self.database_connected await asyncio.sleep(60) def run(self): try: self.loop.run_until_complete(self.start(config["bot-token"])) except discord.errors.LoginFailure: print("Invalid bot token in config!") finally: try: self._cleanup() except Exception as e: print("Error in cleanup:", e) self.loop.close() async def on_ready(self): print('Titan [DiscordBot]') print('Logged in as the following user:') print(self.user.name) print(self.user.id) print('------') await self.change_presence( game=discord.Game(name="Embed your Discord server! Visit https://TitanEmbeds.com/"), status=discord.Status.online ) try: await self.database.connect(config["database-uri"]) self.database_connected = True except Exception: self.logger.error("Unable to connect to specified database!") traceback.print_exc() await self.logout() return if "no-init" not in sys.argv: for server in self.servers: await self.database.update_guild(server) if server.large: await self.request_offline_members(server) if server.me.server_permissions.ban_members: server_bans = await self.get_bans(server) else: server_bans = [] for member in server.members: banned = member.id in [u.id for u in server_bans] await self.database.update_guild_member( member, True, banned ) await self.database.flag_unactive_guild_members(server.id, server.members) await self.database.flag_unactive_bans(server.id, server_bans) await self.database.remove_unused_guilds(self.servers) else: print("Skipping indexing server due to no-init flag") async def on_message(self, message): await self.wait_until_dbonline() await self.database.push_message(message) await self.socketio.on_message(message) msg_arr = message.content.split() # split the message if len(message.content.split()) > 1 and message.server: #making sure there is actually stuff in the message and have arguments and check if it is sent in server (not PM) if msg_arr[0] == "<@{}>".format(self.user.id): #make sure it is mention msg_cmd = msg_arr[1].lower() # get command cmd = getattr(self.command, msg_cmd, None) #check if cmd exist, if not its none if cmd: # if cmd is not none... await self.send_typing(message.channel) #this looks nice await getattr(self.command, msg_cmd)(message) #actually run cmd, passing in msg obj async def on_message_edit(self, message_before, message_after): await self.wait_until_dbonline() await self.database.update_message(message_after) await self.socketio.on_message_update(message_after) async def on_message_delete(self, message): await self.wait_until_dbonline() await self.database.delete_message(message) await self.socketio.on_message_delete(message) async def on_server_join(self, guild): await self.wait_until_dbonline() await self.database.update_guild(guild) for channel in guild.channels: if not channel.permissions_for(channel.server.me).read_messages: continue async for message in self.logs_from(channel, limit=50, reverse=True): await self.database.push_message(message) for member in guild.members: await self.database.update_guild_member(member, True, False) if guild.me.server_permissions.ban_members: banned = await self.get_bans(guild) for ban in banned: await self.database.update_guild_member(ban, False, True) async def on_server_remove(self, guild): await self.wait_until_dbonline() await self.database.remove_guild(guild) async def on_server_update(self, guildbefore, guildafter): await self.wait_until_dbonline() await self.database.update_guild(guildafter) await self.socketio.on_guild_update(guildafter) async def on_server_role_create(self, role): await self.wait_until_dbonline() if role.name == self.user.name and role.managed: await asyncio.sleep(2) await self.database.update_guild(role.server) await self.socketio.on_guild_role_create(role) async def on_server_role_delete(self, role): await self.wait_until_dbonline() if role.server.me not in role.server.members: return await self.database.update_guild(role.server) await self.socketio.on_guild_role_delete(role) async def on_server_role_update(self, rolebefore, roleafter): await self.wait_until_dbonline() await self.database.update_guild(roleafter.server) await self.socketio.on_guild_role_update(roleafter) async def on_channel_delete(self, channel): await self.wait_until_dbonline() await self.database.update_guild(channel.server) await self.socketio.on_channel_delete(channel) async def on_channel_create(self, channel): await self.wait_until_dbonline() await self.database.update_guild(channel.server) await self.socketio.on_channel_create(channel) async def on_channel_update(self, channelbefore, channelafter): await self.wait_until_dbonline() await self.database.update_guild(channelafter.server) await self.socketio.on_channel_update(channelafter) async def on_member_join(self, member): await self.wait_until_dbonline() await self.database.update_guild_member(member, active=True, banned=False) await self.socketio.on_guild_member_add(member) async def on_member_remove(self, member): await self.wait_until_dbonline() await self.database.update_guild_member(member, active=False, banned=False) await self.socketio.on_guild_member_remove(member) async def on_member_update(self, memberbefore, memberafter): await self.wait_until_dbonline() await self.database.update_guild_member(memberafter) await self.socketio.on_guild_member_update(memberafter) async def on_member_ban(self, member): await self.wait_until_dbonline() if self.user.id == member.id: return await self.database.update_guild_member(member, active=False, banned=True) async def on_member_unban(self, server, user): await self.wait_until_dbonline() await self.database.unban_server_user(user, server) async def on_server_emojis_update(self, before, after): await self.wait_until_dbonline() if len(after) == 0: await self.database.update_guild(before[0].server) await self.socketio.on_guild_emojis_update(before) else: await self.database.update_guild(after[0].server) await self.socketio.on_guild_emojis_update(after) async def on_webhooks_update(self, server): await self.wait_until_dbonline() await self.database.update_guild(server) async def on_socket_raw_receive(self, msg): if type(msg) is not str: return msg = json.loads(msg) if msg["op"] != 0: return action = msg["t"] await asyncio.sleep(1) if action == "MESSAGE_UPDATE": if not self.in_messages_cache(msg["d"]["id"]): channel = self.get_channel(msg["d"]["channel_id"]) message = await self.get_message(channel, msg["d"]["id"]) await self.on_message_edit(None, message) if action == "MESSAGE_DELETE": if not self.in_messages_cache(msg["d"]["id"]): await self.process_raw_message_delete(msg["d"]["id"], msg["d"]["channel_id"]) if action == "MESSAGE_DELETE_BULK": for msgid in msg["d"]["ids"]: if not self.in_messages_cache(msgid): await self.process_raw_message_delete(msgid, msg["d"]["channel_id"]) async def process_raw_message_delete(self, msg_id, channel_id): channel = self.get_channel(channel_id) msg = discord.Message(channel=channel, reactions=[], id=msg_id, type=0, timestamp="2017-01-15T02:59:58", content="What fun is there in making sense?") # Procreate a fake message object await self.on_message_delete(msg) def in_messages_cache(self, msg_id): for msg in self.messages: if msg.id == msg_id: return True return False