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https://github.com/TitanEmbeds/Titan.git
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Realtime updating channel list
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parent
d1225e5273
commit
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@ -171,34 +171,41 @@ class Titan(discord.Client):
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async def on_server_update(self, guildbefore, guildafter):
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async def on_server_update(self, guildbefore, guildafter):
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await self.wait_until_dbonline()
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await self.wait_until_dbonline()
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await self.database.update_guild(guildafter)
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await self.database.update_guild(guildafter)
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await self.socketio.on_guild_update(guildafter)
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async def on_server_role_create(self, role):
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async def on_server_role_create(self, role):
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await self.wait_until_dbonline()
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await self.wait_until_dbonline()
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if role.name == self.user.name and role.managed:
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if role.name == self.user.name and role.managed:
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await asyncio.sleep(2)
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await asyncio.sleep(2)
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await self.database.update_guild(role.server)
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await self.database.update_guild(role.server)
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await self.socketio.on_guild_role_create(role)
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async def on_server_role_delete(self, role):
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async def on_server_role_delete(self, role):
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await self.wait_until_dbonline()
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await self.wait_until_dbonline()
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if role.server.me not in role.server.members:
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if role.server.me not in role.server.members:
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return
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return
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await self.database.update_guild(role.server)
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await self.database.update_guild(role.server)
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await self.socketio.on_guild_role_delete(role)
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async def on_server_role_update(self, rolebefore, roleafter):
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async def on_server_role_update(self, rolebefore, roleafter):
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await self.wait_until_dbonline()
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await self.wait_until_dbonline()
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await self.database.update_guild(roleafter.server)
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await self.database.update_guild(roleafter.server)
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await self.socketio.on_guild_role_update(role)
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async def on_channel_delete(self, channel):
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async def on_channel_delete(self, channel):
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await self.wait_until_dbonline()
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await self.wait_until_dbonline()
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await self.database.update_guild(channel.server)
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await self.database.update_guild(channel.server)
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await self.socketio.on_channel_delete(channel)
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async def on_channel_create(self, channel):
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async def on_channel_create(self, channel):
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await self.wait_until_dbonline()
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await self.wait_until_dbonline()
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await self.database.update_guild(channel.server)
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await self.database.update_guild(channel.server)
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await self.socketio.on_channel_create(channel)
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async def on_channel_update(self, channelbefore, channelafter):
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async def on_channel_update(self, channelbefore, channelafter):
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await self.wait_until_dbonline()
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await self.wait_until_dbonline()
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await self.database.update_guild(channelafter.server)
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await self.database.update_guild(channelafter.server)
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await self.socketio.on_channel_update(channelafter)
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async def on_member_join(self, member):
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async def on_member_join(self, member):
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await self.wait_until_dbonline()
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await self.wait_until_dbonline()
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@ -111,3 +111,60 @@ class SocketIOInterface:
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async def on_guild_emojis_update(self, emojis):
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async def on_guild_emojis_update(self, emojis):
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emotes = self.get_formatted_emojis(emojis)
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emotes = self.get_formatted_emojis(emojis)
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await self.io.emit('GUILD_EMOJIS_UPDATE', data=emotes, room=str("GUILD_"+emojis[0].server.id), namespace='/gateway')
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await self.io.emit('GUILD_EMOJIS_UPDATE', data=emotes, room=str("GUILD_"+emojis[0].server.id), namespace='/gateway')
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def get_formatted_guild(self, guild):
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guil = {
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"id": guild.id,
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"name": guild.name,
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"icon": guild.icon,
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"icon_url": guild.icon_url,
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}
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return guil
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async def on_guild_update(self, guild):
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guildobj = self.get_formatted_guild(guild)
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await self.io.emit('GUILD_UPDATE', data=guildobj, room=str("GUILD_"+guild.id), namespace='/gateway')
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def get_formatted_channel(self, channel):
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chan = {
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"id": channel.id,
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"guild_id": channel.server.id,
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}
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return chan
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async def on_channel_delete(self, channel):
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if str(channel.type) != "text":
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return
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chan = self.get_formatted_channel(channel)
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await self.io.emit('CHANNEL_DELETE', data=chan, room=str("GUILD_"+channel.server.id), namespace='/gateway')
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async def on_channel_create(self, channel):
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if str(channel.type) != "text":
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return
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chan = self.get_formatted_channel(channel)
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await self.io.emit('CHANNEL_CREATE', data=chan, room=str("GUILD_"+channel.server.id), namespace='/gateway')
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async def on_channel_update(self, channel):
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if str(channel.type) != "text":
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return
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chan = self.get_formatted_channel(channel)
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await self.io.emit('CHANNEL_UPDATE', data=chan, room=str("GUILD_"+channel.server.id), namespace='/gateway')
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def get_formatted_role(self, role):
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rol = {
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"id": role.id,
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"guild_id": role.server.id,
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}
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return rol
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async def on_guild_role_create(self, role):
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rol = self.get_formatted_role(role)
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await self.io.emit('GUILD_ROLE_CREATE', data=rol, room=str("GUILD_"+role.server.id), namespace='/gateway')
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async def on_guild_role_update(self, role):
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rol = self.get_formatted_role(role)
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await self.io.emit('GUILD_ROLE_UPDATE', data=rol, room=str("GUILD_"+role.server.id), namespace='/gateway')
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async def on_guild_role_delete(self, role):
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rol = self.get_formatted_role(role)
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await self.io.emit('GUILD_ROLE_DELETE', data=rol, room=str("GUILD_"+role.server.id), namespace='/gateway')
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@ -1,7 +1,7 @@
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from titanembeds.utils import socketio, guild_accepts_visitors, get_client_ipaddr
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from titanembeds.utils import socketio, guild_accepts_visitors, get_client_ipaddr
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from titanembeds.userbookkeeping import check_user_in_guild, get_guild_channels, update_user_status
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from titanembeds.userbookkeeping import check_user_in_guild, get_guild_channels, update_user_status
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from titanembeds.database import db, GuildMembers
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from titanembeds.database import db, GuildMembers
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from flask_socketio import Namespace, emit, disconnect, join_room
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from flask_socketio import Namespace, emit, disconnect, join_room, leave_room
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import functools
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import functools
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from flask import request, session
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from flask import request, session
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import time
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import time
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@ -64,3 +64,18 @@ class Gateway(Namespace):
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else:
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else:
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if not guild_accepts_visitors(guild_id):
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if not guild_accepts_visitors(guild_id):
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disconnect()
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disconnect()
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def on_channel_list(self, data):
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guild_id = data["guild_id"]
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visitor_mode = data["visitor_mode"]
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channels = None
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if visitor_mode or session.get("unauthenticated", True):
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channels = get_guild_channels(guild_id, True)
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else:
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channels = get_guild_channels(guild_id)
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for chan in channels:
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if chan["read"]:
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join_room("CHANNEL_"+chan["channel"]["id"])
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else:
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leave_room("CHANNEL_"+chan["channel"]["id"])
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emit("channel_list", channels)
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@ -27,6 +27,7 @@
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var authenticated_users_list = []; // List of all authenticated users
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var authenticated_users_list = []; // List of all authenticated users
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var unauthenticated_users_list = []; // List of all guest users
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var unauthenticated_users_list = []; // List of all guest users
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var discord_users_list = []; // List of all discord users that are probably online
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var discord_users_list = []; // List of all discord users that are probably online
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var guild_channels_list = []; // guild channels, but as a list of them
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function element_in_view(element, fullyInView) {
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function element_in_view(element, fullyInView) {
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var pageTop = $(window).scrollTop();
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var pageTop = $(window).scrollTop();
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@ -387,6 +388,7 @@
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}
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}
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function fill_channels(channels) {
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function fill_channels(channels) {
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guild_channels_list = channels;
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var template = $('#mustache_channellistings').html();
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var template = $('#mustache_channellistings').html();
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Mustache.parse(template);
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Mustache.parse(template);
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$("#channels-list").empty();
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$("#channels-list").empty();
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@ -1045,6 +1047,7 @@
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});
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});
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socket.on("GUILD_MEMBER_UPDATE", function (usr) {
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socket.on("GUILD_MEMBER_UPDATE", function (usr) {
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update_socket_channels();
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for (var i = 0; i < discord_users_list.length; i++) {
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for (var i = 0; i < discord_users_list.length; i++) {
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if (usr.id == discord_users_list[i].id) {
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if (usr.id == discord_users_list[i].id) {
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discord_users_list.splice(i, 1);
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discord_users_list.splice(i, 1);
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@ -1072,12 +1075,55 @@
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socket.on("GUILD_EMOJIS_UPDATE", function (emo) {
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socket.on("GUILD_EMOJIS_UPDATE", function (emo) {
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emoji_store = emo;
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emoji_store = emo;
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});
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});
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socket.on("CHANNEL_DELETE", function (chan) {
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for (var i = 0; i < guild_channels_list.length; i++) {
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var thatchannel = guild_channels_list[i];
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if (thatchannel.channel.id == chan.id) {
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guild_channels_list.splice(i, 1);
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fill_channels(guild_channels_list);
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return;
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}
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}
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});
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socket.on("CHANNEL_UPDATE", function (chan) {
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update_socket_channels();
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});
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socket.on("CHANNEL_CREATE", function (chan) {
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update_socket_channels();
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});
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socket.on("GUILD_ROLE_UPDATE", function (chan) {
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update_socket_channels();
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});
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socket.on("GUILD_ROLE_DELETE", function (chan) {
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update_socket_channels();
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});
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socket.on("channel_list", function (chans) {
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fill_channels(chans);
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for (var i = 0; i < chans.length; i++) {
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var thischan = chans[i];
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if (thischan.channel.id == selected_channel) {
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$("#channeltopic").text(thischan.channel.topic);
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}
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}
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});
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}
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}
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function send_socket_heartbeat() {
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function update_socket_channels() {
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if (!socket) {
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if (!socket) {
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return;
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return;
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}
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}
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socket.emit("channel_list", {"guild_id": guild_id, "visitor_mode": visitor_mode});
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}
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function send_socket_heartbeat() {
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if (socket) {
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socket.emit("heartbeat", {"guild_id": guild_id, "visitor_mode": visitor_mode});
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socket.emit("heartbeat", {"guild_id": guild_id, "visitor_mode": visitor_mode});
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}
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}
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}
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})();
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})();
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