164 lines
7.0 KiB
XML
164 lines
7.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{C1F3E95D-9580-4550-A748-674E1D31DF84}</ProjectGuid>
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<RootNamespace>TestSimulator</RootNamespace>
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<Keyword>MFCProj</Keyword>
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<WindowsTargetPlatformVersion>10</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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<UseOfMfc>Static</UseOfMfc>
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<PlatformToolset>v143</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v140</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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<UseOfMfc>Static</UseOfMfc>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<PostBuildEventUseInBuild>true</PostBuildEventUseInBuild>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<Midl>
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<MkTypLibCompatible>false</MkTypLibCompatible>
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<ValidateAllParameters>true</ValidateAllParameters>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</Midl>
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<ResourceCompile>
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<Culture>0x0404</Culture>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PostBuildEvent>
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<Command>
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</Command>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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<Midl>
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<MkTypLibCompatible>false</MkTypLibCompatible>
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<ValidateAllParameters>true</ValidateAllParameters>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</Midl>
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<ResourceCompile>
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<Culture>0x0404</Culture>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<Text Include="ReadMe.txt" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="BlockAnd.h" />
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<ClInclude Include="BlockBasis.h" />
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<ClInclude Include="BlockFun.h" />
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<ClInclude Include="BlockIn.h" />
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<ClInclude Include="BlockNot.h" />
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<ClInclude Include="BlockOr.h" />
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<ClInclude Include="BlockOut.h" />
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<ClInclude Include="Complex.h" />
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<ClInclude Include="FunDlg.h" />
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<ClInclude Include="InputDlg.h" />
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<ClInclude Include="OscDlg.h" />
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<ClInclude Include="Resource.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="targetver.h" />
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<ClInclude Include="TestSimulator.h" />
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<ClInclude Include="TestSimulatorDlg.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="BlockAnd.cpp" />
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<ClCompile Include="BlockBasis.cpp" />
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<ClCompile Include="BlockFun.cpp" />
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<ClCompile Include="BlockIn.cpp" />
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<ClCompile Include="BlockNot.cpp" />
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<ClCompile Include="BlockOr.cpp" />
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<ClCompile Include="BlockOut.cpp" />
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<ClCompile Include="Complex.cpp" />
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<ClCompile Include="FunDlg.cpp" />
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<ClCompile Include="InputDlg.cpp" />
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<ClCompile Include="OscDlg.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="TestSimulator.cpp" />
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<ClCompile Include="TestSimulatorDlg.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="TestSimulator.rc" />
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</ItemGroup>
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<ItemGroup>
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<None Include="res\TestSimulator.rc2" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="res\TestSimulator.ico" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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<ProjectExtensions>
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<VisualStudio>
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<UserProperties RESOURCE_FILE="TestSimulator.rc" />
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</VisualStudio>
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</ProjectExtensions>
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</Project> |