107 lines
2.5 KiB
C++
107 lines
2.5 KiB
C++
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// InputDlg.cpp : 實作檔
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//
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#include "stdafx.h"
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#include "TestSimulator.h"
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#include "InputDlg.h"
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#include "afxdialogex.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#endif
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#define NO_INPUT_FLAG -12 //不存在輸入波形
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#define ZERO 0 //FALSE flag
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#define ONE 1 //TRUE flag
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#define SIN 2 //Sin flag
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#define COS 3 //Cos flag
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CInputDlg::CInputDlg (CWnd* pParent)
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: CDialogEx (CInputDlg::IDD, pParent)
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{
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m_hIcon = AfxGetApp ()->LoadIcon (IDR_MAINFRAME);
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m_iInputFlag = NO_INPUT_FLAG; //初始化輸入波形flag
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}
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CInputDlg::~CInputDlg ()
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{
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}
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BEGIN_MESSAGE_MAP (CInputDlg, CDialogEx)
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ON_BN_CLICKED(IDC_BUTTON_TRUE, &CInputDlg::OnBnClickedButtonTrue)
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ON_BN_CLICKED(IDC_BUTTON_FALSE, &CInputDlg::OnBnClickedButtonFalse)
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ON_BN_CLICKED(IDC_BUTTON_SIN, &CInputDlg::OnBnClickedButtonSin)
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ON_BN_CLICKED(IDC_BUTTON_COS, &CInputDlg::OnBnClickedButtonCos)
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END_MESSAGE_MAP ()
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void CInputDlg::DoDataExchange (CDataExchange* pDX)
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{
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CDialogEx::DoDataExchange (pDX);
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}
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BOOL CInputDlg::OnInitDialog ()
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{
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CDialogEx::OnInitDialog ();
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( (CEdit*) GetDlgItem (IDC_EDIT_INPUT_VALUE))->SetReadOnly ();
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//視窗初始化時讀取輸入波形flag,並將其顯示於Edit中
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switch (m_iInputFlag)
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{
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case ZERO:
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( (CEdit*) GetDlgItem (IDC_EDIT_INPUT_VALUE))->SetWindowTextA (_T ("False"));
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break;
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case ONE:
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( (CEdit*) GetDlgItem (IDC_EDIT_INPUT_VALUE))->SetWindowTextA (_T ("True"));
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break;
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case SIN:
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( (CEdit*) GetDlgItem (IDC_EDIT_INPUT_VALUE))->SetWindowTextA (_T ("Sin (t)"));
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break;
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case COS:
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( (CEdit*) GetDlgItem (IDC_EDIT_INPUT_VALUE))->SetWindowTextA (_T ("Cos (t)"));
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break;
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default:
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( (CEdit*) GetDlgItem (IDC_EDIT_INPUT_VALUE))->SetWindowTextA (_T ("Please select input"));
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}
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return TRUE;
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}
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int CInputDlg::GetInputFlag () const
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{
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return m_iInputFlag;
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}
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void CInputDlg::SetInputFlag (int iInputFlag)
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{
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m_iInputFlag = iInputFlag;
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}
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void CInputDlg::OnBnClickedButtonTrue ()
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{
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m_iInputFlag = ONE; //按下True鍵設定輸入波形flag為ONE
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( (CEdit*) GetDlgItem (IDC_EDIT_INPUT_VALUE))->SetWindowTextA (_T ("True"));
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}
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void CInputDlg::OnBnClickedButtonFalse ()
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{
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m_iInputFlag = ZERO; //按下False鍵設定輸入波形flag為ZERO
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( (CEdit*) GetDlgItem (IDC_EDIT_INPUT_VALUE))->SetWindowTextA (_T ("False"));
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}
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void CInputDlg::OnBnClickedButtonSin ()
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{
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m_iInputFlag = SIN; //按下Sin鍵設定輸入波形flag為SIN
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( (CEdit*) GetDlgItem (IDC_EDIT_INPUT_VALUE))->SetWindowTextA (_T ("Sin (t)"));
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}
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void CInputDlg::OnBnClickedButtonCos ()
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{
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m_iInputFlag = COS; //按下Cos鍵設定輸入波形flag為COS
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( (CEdit*) GetDlgItem (IDC_EDIT_INPUT_VALUE))->SetWindowTextA (_T ("Cos (t)"));
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} |