#include "stdafx.h" #include "BlockAnd.h" #include "math.h" #define PIN_RADIUS 8 //Pin半徑 #define GOLD RGB (255, 215, 0) //Pin腳顏色 #define BLACK RGB (0, 0, 0) //連線顏色 #define NO_VALUE -10 //不存在輸入訊號 #define NO_OPER_FLAG -11 //不存在運算元 #define COMPUTE_ERROR -13 //不允許的運算 #define NO_BLOCK_HEAD -14 //不存在連接Block #define TOLERANCE 0.001 //容忍誤差值 #define DIGITAL_VALUE 4 //數位訊號flag #define ANALOG_VALUE 5 //類比訊號flag #define BLK_AND 3 //Block種類編號 CBlockAnd::CBlockAnd () { m_rcPinIn1 = CRect (); m_rcPinIn2 = CRect (); m_rcPinOut = CRect (); m_pBlkHead1 = NULL; m_pBlkHead2 = NULL; m_iBlkHead1Num = NO_BLOCK_HEAD; m_iBlkHead2Num = NO_BLOCK_HEAD; } CBlockAnd::~CBlockAnd () { } void CBlockAnd::SetBlkRect (CPoint ptCenter, int iWidth, int iHeight) { CBlockBasis::SetBlkRect (ptCenter, iWidth, iHeight); m_rcPinIn1.left = m_rcBlk.CenterPoint ().x - int (m_rcBlk.Width () / 4) - PIN_RADIUS; m_rcPinIn1.top = m_rcBlk.CenterPoint ().y - int (m_rcBlk.Height () / 2) - PIN_RADIUS; m_rcPinIn1.right = m_rcBlk.CenterPoint ().x - int (m_rcBlk.Width () / 4) + PIN_RADIUS; m_rcPinIn1.bottom = m_rcBlk.CenterPoint ().y - int (m_rcBlk.Height () / 2) + PIN_RADIUS; m_rcPinIn2.left = m_rcBlk.CenterPoint ().x + int (m_rcBlk.Width () / 4) - PIN_RADIUS; m_rcPinIn2.top = m_rcBlk.CenterPoint ().y - int (m_rcBlk.Height () / 2) - PIN_RADIUS; m_rcPinIn2.right = m_rcBlk.CenterPoint ().x + int (m_rcBlk.Width () / 4) + PIN_RADIUS; m_rcPinIn2.bottom = m_rcBlk.CenterPoint ().y - int (m_rcBlk.Height () / 2) + PIN_RADIUS; m_rcPinOut.left = m_rcBlk.CenterPoint ().x - PIN_RADIUS; m_rcPinOut.top = m_rcBlk.CenterPoint ().y + int (m_rcBlk.Height () / 2) - PIN_RADIUS; m_rcPinOut.right = m_rcBlk.CenterPoint ().x + PIN_RADIUS; m_rcPinOut.bottom = m_rcBlk.CenterPoint ().y + int (m_rcBlk.Height () / 2) + PIN_RADIUS; } CRect CBlockAnd::GetPinIn1Rect () const { return m_rcPinIn1; } CRect CBlockAnd::GetPinIn2Rect () const { return m_rcPinIn2; } CRect CBlockAnd::GetPinOutRect () const { return m_rcPinOut; } CBlockBasis* CBlockAnd::GetBlkHead1Ptr () const { return m_pBlkHead1; } CBlockBasis* CBlockAnd::GetBlkHead2Ptr () const { return m_pBlkHead2; } void CBlockAnd::SetBlkHead1Ptr (CBlockBasis* pBlkHead) { m_pBlkHead1 = pBlkHead; } void CBlockAnd::SetBlkHead2Ptr (CBlockBasis* pBlkHead) { m_pBlkHead2 = pBlkHead; } int CBlockAnd::GetBlkHead1Num () const { return m_iBlkHead1Num; } int CBlockAnd::GetBlkHead2Num () const { return m_iBlkHead2Num; } void CBlockAnd::SetBlkHead1Num (int iHeadBlkNum) { m_iBlkHead1Num = iHeadBlkNum; } void CBlockAnd::SetBlkHead2Num (int iHeadBlkNum) { m_iBlkHead2Num = iHeadBlkNum; } double CBlockAnd::GetBlkValue () const { //And邏輯 (若兩輸入皆為1,則回傳1,否則回傳0) if (abs (m_pBlkHead1->GetBlkValue () - 1) < TOLERANCE && abs (m_pBlkHead2->GetBlkValue () - 1) < TOLERANCE) return 1.; else return 0.; } int CBlockAnd::GetValueFlag () const { if (m_pBlkHead1 == NULL || m_pBlkHead2 == NULL) //若存在任一輸入接點未連接,回傳"無值" return NO_VALUE; else if (m_pBlkHead1->GetValueFlag () == NO_VALUE || m_pBlkHead2->GetValueFlag () == NO_VALUE) //若存在任一輸入為無值,回傳"無值" return NO_VALUE; else if (m_pBlkHead1->GetValueFlag () == COMPUTE_ERROR || m_pBlkHead2->GetValueFlag () == COMPUTE_ERROR) //若存在任一輸入為計算錯誤,回傳"計算錯誤" return COMPUTE_ERROR; else if (m_pBlkHead1->GetValueFlag () == ANALOG_VALUE || m_pBlkHead2->GetValueFlag () == ANALOG_VALUE) //不允許類比輸入 return COMPUTE_ERROR; else if (m_pBlkHead1->GetValueFlag () == NO_OPER_FLAG || m_pBlkHead2->GetValueFlag () == NO_OPER_FLAG) //未設定運算元 return NO_OPER_FLAG; else if (m_pBlkHead1->GetValueFlag () == DIGITAL_VALUE && m_pBlkHead2->GetValueFlag () == DIGITAL_VALUE) //若輸入皆為數位訊號,則回傳數位訊號 return DIGITAL_VALUE; else return NO_VALUE; } void CBlockAnd::Move (CPoint ptCursor) { CBlockBasis::Move (ptCursor); m_rcPinIn1.left = m_rcBlk.CenterPoint ().x - int (m_rcBlk.Width () / 4) - PIN_RADIUS; m_rcPinIn1.top = m_rcBlk.CenterPoint ().y - int (m_rcBlk.Height () / 2) - PIN_RADIUS; m_rcPinIn1.right = m_rcBlk.CenterPoint ().x - int (m_rcBlk.Width () / 4) + PIN_RADIUS; m_rcPinIn1.bottom = m_rcBlk.CenterPoint ().y - int (m_rcBlk.Height () / 2) + PIN_RADIUS; m_rcPinIn2.left = m_rcBlk.CenterPoint ().x + int (m_rcBlk.Width () / 4) - PIN_RADIUS; m_rcPinIn2.top = m_rcBlk.CenterPoint ().y - int (m_rcBlk.Height () / 2) - PIN_RADIUS; m_rcPinIn2.right = m_rcBlk.CenterPoint ().x + int (m_rcBlk.Width () / 4) + PIN_RADIUS; m_rcPinIn2.bottom = m_rcBlk.CenterPoint ().y - int (m_rcBlk.Height () / 2) + PIN_RADIUS; m_rcPinOut.left = m_rcBlk.CenterPoint ().x - PIN_RADIUS; m_rcPinOut.top = m_rcBlk.CenterPoint ().y + int (m_rcBlk.Height () / 2) - PIN_RADIUS; m_rcPinOut.right = m_rcBlk.CenterPoint ().x + PIN_RADIUS; m_rcPinOut.bottom = m_rcBlk.CenterPoint ().y + int (m_rcBlk.Height () / 2) + PIN_RADIUS; } void CBlockAnd::Draw (CDC* pDC) { CBrush brushPin (GOLD), * pbrushOld; pbrushOld = pDC->SelectObject (&brushPin); pDC->Ellipse (m_rcPinIn1); pDC->Ellipse (m_rcPinIn2); pDC->Ellipse (m_rcPinOut); pDC->SelectObject (pbrushOld); CBlockBasis::Draw (pDC); pDC->DrawTextA (_T ("AND"), -1, &m_rcBlk, DT_SINGLELINE | DT_CENTER | DT_VCENTER); } void CBlockAnd::DrawLine (CDC* pDC) { if (m_pBlkHead1 != NULL) { CPen penLine (PS_SOLID, 5, BLACK); CPen* pOldPen; pOldPen = pDC->SelectObject (&penLine); CPoint ptStart = m_pBlkHead1->GetPinOutRect ().CenterPoint (); //連線起點為輸入Block的輸出Pin腳中心點 CPoint ptEnd = m_rcPinIn1.CenterPoint (); //連線終點為此Block的輸入Pin腳中心點 int iGrid = (int) (m_rcBlk.Height () / 2. + 0.5); //垂直格點間隔 int iCornerGridY = (int) (((ptStart.y + ptEnd.y) / 2. - ptStart.y) / iGrid + 0.5); //計算連線轉折處距離輸入Block幾個隔點 int iCornerY = iCornerGridY * iGrid + ptStart.y; //連線轉折處Y座標位置 pDC->MoveTo (ptStart); pDC->LineTo (CPoint (ptStart.x, iCornerY)); pDC->MoveTo (CPoint (ptStart.x, iCornerY)); pDC->LineTo (CPoint (ptEnd.x, iCornerY)); pDC->MoveTo (CPoint (ptEnd.x, iCornerY)); pDC->LineTo (ptEnd); pDC->SelectObject (pOldPen); } if (m_pBlkHead2 != NULL) { CPen penLine (PS_SOLID, 5, BLACK); CPen* pOldPen; pOldPen = pDC->SelectObject (&penLine); CPoint ptStart = m_pBlkHead2->GetPinOutRect ().CenterPoint (); //連線起點為輸入Block的輸出Pin腳中心點 CPoint ptEnd = m_rcPinIn2.CenterPoint (); //連線終點為此Block的輸入Pin腳中心點 int iGrid = (int) (m_rcBlk.Height () / 2. + 0.5); //垂直格點間隔 int iCornerGridY = (int) (((ptStart.y + ptEnd.y) / 2. - ptStart.y) / iGrid + 0.5); //計算連線轉折處距離輸入Block幾個隔點 int iCornerY = iCornerGridY * iGrid + ptStart.y; //連線轉折處Y座標位置 pDC->MoveTo (ptStart); pDC->LineTo (CPoint (ptStart.x, iCornerY)); pDC->MoveTo (CPoint (ptStart.x, iCornerY)); pDC->LineTo (CPoint (ptEnd.x, iCornerY)); pDC->MoveTo (CPoint (ptEnd.x, iCornerY)); pDC->LineTo (ptEnd); pDC->SelectObject (pOldPen); } } int CBlockAnd::BlkTypeIs () const { return BLK_AND; }