LF08/fahrzeug.py
2023-04-14 12:31:54 +02:00

41 lines
1.3 KiB
Python

import pygame
import math
class Fahrzeug(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.image.load("player.png").convert_alpha()
self.rect = self.image.get_rect(center=(x, y))
self.rect.centerx = x
self.rect.centery = y
self.speed = 2
self.dest_x = x
self.dest_y = y
self.direction = pygame.math.Vector2(0, -1)
self.angle = 0
self.Tank = 100
def draw(self, win):
rotated_image = pygame.transform.rotate(self.image, self.angle)
rotated_rect = rotated_image.get_rect(center=self.rect.center)
#debug nicht anrühren
#self.angle += 1
#pygame.draw.rect(win, (255, 0, 0), rotated_rect)
win.blit(rotated_image, rotated_rect)
def update(self):
if self.rect.centerx < self.dest_x:
self.rect.centerx += self.speed
if self.rect.centerx > self.dest_x:
self.rect.centerx -= self.speed
if self.rect.centery < self.dest_y:
self.rect.centery += self.speed
if self.rect.centery > self.dest_y:
self.rect.centery -= self.speed
if self.rect.centerx != self.dest_x and self.rect.centery != self.dest_y:
self.Tank -= 0.1
def dest(self, pos):
self.dest_x, self.dest_y = pos