19 lines
1.4 KiB
Python
19 lines
1.4 KiB
Python
import pygame
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class tilemap(pygame.sprite.Sprite):
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def __init__(self):
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super().__init__()
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self.image = pygame.image.load("resources/roads2W.png").convert_alpha()
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self.scaled_image = pygame.transform.scale(self.image, (self.image.get_width()*4, self.image.get_height()*4))
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self.rect = self.image.get_rect()
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self.rect = 0, 0
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self.tilesize = self.scaled_image.get_width()/8
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self.road_quer = self.scaled_image.subsurface((self.scaled_image.get_width()/8)*2, 0, self.scaled_image.get_height()/3, self.scaled_image.get_width()/8)
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self.road_senkrecht = self.scaled_image.subsurface((self.scaled_image.get_width()/8)*3, 0, self.scaled_image.get_height()/3, self.scaled_image.get_width()/8)
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self.road_btr = self.scaled_image.subsurface((self.scaled_image.get_width()/8)*0, (self.scaled_image.get_height()/3)*1, self.scaled_image.get_height()/3, self.scaled_image.get_width()/8)
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self.road_tbr = pygame.transform.flip(self.scaled_image.subsurface((self.scaled_image.get_width()/8)*2, (self.scaled_image.get_height()/3)*1, self.scaled_image.get_height()/3, self.scaled_image.get_width()/8), True, False)
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self.map_array = [[2, 0, 0, 0, 0],
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[1, 0, 0, 0, 0],
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[3, 0, 0, 0, 0],
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[1, 0, 0, 0, 0],
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[0, 0, 0, 0, 0]]
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