32 lines
1.0 KiB
Python
32 lines
1.0 KiB
Python
import pygame
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import helicopter
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from fahrzeug import Fahrzeug
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class Rotor(Fahrzeug, pygame.sprite.Sprite):
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def __init__(self, x, y):
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super().__init__(x, y)
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self.image = pygame.image.load("resources/helicopter.jpg").convert_alpha()
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self.image = self.image.subsurface(132, 98, 94, 94)
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self.rect = self.image.get_rect(center=(x, y))
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def update(self, helicopter):
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self.rect.center = helicopter.rect.center
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if helicopter.angle == 0:
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self.rect.centery -= 10
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if helicopter.angle == 90:
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self.rect.centerx -= 10
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if helicopter.angle == 180:
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self.rect.centery += 10
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if helicopter.angle == 270:
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self.rect.centerx += 10
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def draw(self, win):
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rotated_image = pygame.transform.rotate(self.image, self.angle)
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rotated_rect = rotated_image.get_rect(center=self.rect.center)
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#debug, nicht anrühren
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self.angle += 1
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#pygame.draw.rect(win, (255, 0, 0), rotated_rect)
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win.blit(rotated_image, rotated_rect) |