LF08/main.py
2023-04-27 14:28:31 +02:00

56 lines
1.5 KiB
Python

import pygame
import sys
import game
pygame.init()
win = pygame.display.set_mode((500, 500))
clock = pygame.time.Clock()
# Farben
white = (255, 255, 255)
black = (0, 0, 0)
gray = (128, 128, 128)
# Rechtecke
start_button = pygame.Rect(100, 100, 100, 50)
quit_button = pygame.Rect(300, 100, 120, 50)
# Schriftart
font = pygame.font.Font(None, 32)
# Text
start_text = font.render("Start", True, black)
quit_text = font.render("Beenden", True, black)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
mouse_pos = event.pos
# Start-Button
if start_button.collidepoint(mouse_pos) or \
start_text.get_rect(center=(start_button.x + 50, start_button.y + 25)).collidepoint(mouse_pos):
game.start()
# Beenden-Button
if quit_button.collidepoint(mouse_pos) or \
quit_text.get_rect(center=(quit_button.x + 60, quit_button.y + 25)).collidepoint(mouse_pos):
pygame.quit()
sys.exit()
# Hintergrundfarbe
win.fill(white)
# Buttons zeichnen
pygame.draw.rect(win, gray, start_button)
win.blit(start_text, (start_button.x + 25, start_button.y + 10))
pygame.draw.rect(win, gray, quit_button)
win.blit(quit_text, (quit_button.x + 10, quit_button.y + 10))
clock.tick(60)
pygame.display.update()