76 lines
2.7 KiB
Python
76 lines
2.7 KiB
Python
import pygame
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import player
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import rotor
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from fahrzeug import Fahrzeug, get_angle
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import time
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class Helicopter(Fahrzeug, pygame.sprite.Sprite):
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def __init__(self, x, y):
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super().__init__(x, y)
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self.image = pygame.image.load("resources/helicopter.jpg").convert_alpha()
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self.image = self.image.subsurface(44, 0, 44, 99)
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self.image = pygame.transform.scale(self.image, (self.image.get_width() * 1.2, self.image.get_height() * 1.2))
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self.rect = self.image.get_rect(center=(x, y))
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self.rect.centerx = x
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self.rect.centery = y
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self.rotor = rotor.Rotor(self.rect.centerx, self.rect.centery)
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self.dest_x = x
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self.dest_y = y
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self.rect = self.image.get_rect()
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self.angle = 0
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self.speed = 1
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self.duration_speed = 0.02
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self.start_time = time.time()
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self.debug = False
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def update(self, player):
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keys = pygame.key.get_pressed()
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if keys[pygame.K_a]:
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self.rect.centerx -= self.speed
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self.dest_x -= self.speed
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self.angle = 90
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if keys[pygame.K_d]:
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self.rect.centerx += self.speed
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self.dest_x += self.speed
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self.angle = 270
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if keys[pygame.K_w]:
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self.rect.centery -= self.speed
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self.dest_y -= self.speed
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self.angle = 0
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if keys[pygame.K_s]:
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self.rect.centery += self.speed
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self.dest_y += self.speed
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self.angle = 180
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elapsed_time = time.time() - self.start_time
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if elapsed_time >= self.duration_speed:
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if self.rect.centerx < player.rect.centerx:
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self.rect.centerx += self.speed
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if self.rect.centery < player.rect.centery:
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self.rect.centery += self.speed
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if self.rect.centerx > player.rect.centerx:
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self.rect.centerx -= self.speed
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if self.rect.centery > player.rect.centery:
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self.rect.centery -= self.speed
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self.start_time = time.time()
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if self.rect.centerx != self.dest_x or self.rect.centery != self.dest_y:
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if self.Tank > 0:
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self.Tank -= 0.1
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self.angle = get_angle((self.rect.centerx, self.rect.centery), (self.dest_x, self.dest_y)) - 90
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self.rotor.update(self)
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def draw(self, win):
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rotated_image = pygame.transform.rotate(self.image, self.angle)
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rotated_rect = rotated_image.get_rect(center=self.rect.center)
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# debug nicht anrühren
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# self.angle += 1
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if self.debug:
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pygame.draw.rect(win, (0, 255, 0), self.rect)
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win.blit(rotated_image, rotated_rect)
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self.rotor.draw(win)
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