50 lines
1.8 KiB
Python
50 lines
1.8 KiB
Python
import pygame
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import game
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import sys
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class GameOver(pygame.sprite.Sprite):
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def __init__(self):
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super().__init__()
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self.label = pygame.font.SysFont("Arial", 50).render("Game Over", True, (255, 0, 0))
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self.rect = self.label.get_rect(center=(400, 300))
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def draw(self, win):
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win.fill((0, 0, 0)) # Black
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win.blit(self.label, self.rect)
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self.start_quit(win)
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@staticmethod
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def start_quit(win):
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# Rechtecke
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start_button = pygame.Rect(200, 400, 100, 50)
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quit_button = pygame.Rect(500, 400, 120, 50)
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# Schriftart
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font = pygame.font.Font(None, 32)
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# Text
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start_text = font.render("Start", True, (0, 0, 0))
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quit_text = font.render("Beenden", True, (0, 0, 0))
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# Buttons zeichnen
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pygame.draw.rect(win, (100, 100, 100), start_button)
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win.blit(start_text, (start_button.x + 25, start_button.y + 10))
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pygame.draw.rect(win, (100, 100, 100), quit_button)
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win.blit(quit_text, (quit_button.x + 10, quit_button.y + 10))
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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if event.type == pygame.MOUSEBUTTONDOWN:
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mouse_pos = event.pos
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# Start-Button
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if start_button.collidepoint(mouse_pos) or \
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start_text.get_rect(center=(start_button.x + 50, start_button.y + 25)).collidepoint(mouse_pos):
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game.start()
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# Beenden-Button
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if quit_button.collidepoint(mouse_pos) or \
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quit_text.get_rect(center=(quit_button.x + 60, quit_button.y + 25)).collidepoint(mouse_pos):
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pygame.quit()
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sys.exit()
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