123 lines
4.0 KiB
Python
123 lines
4.0 KiB
Python
import pygame
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import player
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import helicopter
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import object
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import game_over
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import win_screen
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import tilemap
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import sys
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def start():
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pygame.init()
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win = pygame.display.set_mode((800, 800))
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player1 = player.Player(500, 500)
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enemy = helicopter.Helicopter(50, 50)
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erzmine = object.Erz(600, 40)
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tanken = object.Tank(200, 220)
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ziele = object.Ziel(600, 750)
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gameover = ''
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go_screen = game_over.GameOver()
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w_screen = win_screen.WinScreen()
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debug = False
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ziel_erz = 0
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tile_set = pygame.image.load("resources/roads2W.png").convert_alpha()
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# Farben
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white = (255, 255, 255)
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blue = (0, 0, 255)
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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if event.type == pygame.MOUSEBUTTONDOWN:
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player1.dest(pygame.mouse.get_pos())
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if player1.rect.colliderect(tanken.rect):
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if player1.Tank < 250:
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player1.Tank += 0.5
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if player1.rect.colliderect(enemy.rect):
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if player1.Erz > 0:
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player1.Erz -= 1
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if player1.rect.colliderect(erzmine.rect):
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player1.Erz += 1
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if player1.rect.colliderect(ziele.rect):
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if player1.Erz >= 1:
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player1.Erz -= 1
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ziel_erz += 1
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if ziel_erz >= 1000:
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gameover = 'win'
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if not gameover:
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# Hintergrundfarbe
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win.fill(white)
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tile = tilemap.tilemap()
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# Tilemap
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tile_size = tile.tilesize
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# Schleife durch das Tilemap-Array
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for y in range(len(tile.map_array)):
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for x in range(len(tile.map_array[y])):
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# Überprüfen, ob der Wert in der aktuellen Zelle gleich 0 ist
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if tile.map_array[y][x] == 0:
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win.blit(tile.road_quer, (x * tile_size, y * tile_size))
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if tile.map_array[y][x] == 1:
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win.blit(tile.road_senkrecht, (x * tile_size, y * tile_size))
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if tile.map_array[y][x] == 2:
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win.blit(tile.road_btr, (x * tile_size, y * tile_size))
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if tile.map_array[y][x] == 3:
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win.blit(tile.road_tbr, (x * tile_size, y * tile_size))
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erzmine.update()
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erzmine.draw(win)
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tanken.update()
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tanken.draw(win)
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ziele.update()
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ziele.draw(win)
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player1.update()
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player1.draw(win)
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enemy.update(player1)
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enemy.dest((player1.rect.centerx, player1.rect.centery))
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enemy.draw(win)
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# Game UI--------------------------------
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font = pygame.font.SysFont(None, 24)
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tank_label = font.render('Tank: ' + str(round(player1.Tank, 2)), True, white)
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win.blit(tank_label, (20, 20))
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font = pygame.font.SysFont(None, 24)
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tank_label = font.render('Erz: ' + str(round(player1.Erz, 0)), True, white)
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win.blit(tank_label, (20, 40))
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# debug ausgabe
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# ---------------------------
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if debug:
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debug_selfrect = font.render(
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'self centerx: ' + str(player1.rect.centerx) + ' self centery: ' + str(player1.rect.centery), True,
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white)
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win.blit(debug_selfrect, (20, 60))
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debug_selfrect = font.render('dest x: ' + str(player1.dest_x) + ' dest y: ' + str(player1.dest_y), True,
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white)
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win.blit(debug_selfrect, (20, 80))
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# ---------------------------
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# ----------------------------------------
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else:
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if gameover == 'win':
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w_screen.draw(win)
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pass
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if gameover == 'gameover':
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go_screen.draw(win)
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pass
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pygame.display.update()
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