import pygame # Farbe Weiß WHITE = (255, 255, 255) class Erz(pygame.sprite.Sprite): def __init__(self): super().__init__() self.image = pygame.image.load("Erzmine.png").convert_alpha() self.rect = self.image.get_rect() self.rect = 330, 20 def draw(self, win): groesse = pygame.transform.scale(self.image, (100, 100)) win.blit(groesse, self.rect) class Tank(pygame.sprite.Sprite): def __init__(self): super().__init__() self.image = pygame.image.load("Tank.png").convert_alpha() self.rect = self.image.get_rect() self.rect = 30, 220 def draw(self, win): groesse = pygame.transform.scale(self.image, (100, 100)) win.blit(groesse, self.rect) class Ziel(pygame.sprite.Sprite): def __init__(self): super().__init__() self.image = pygame.image.load("Ziel.png").convert_alpha() self.rect = self.image.get_rect() self.rect = 330, 520 def draw(self, win): groesse = pygame.transform.scale(self.image, (100, 100)) win.blit(groesse, self.rect)