import pygame # Farbe Weiß WHITE = (255, 255, 255) class Erz(pygame.sprite.Sprite): def __init__(self, x, y): super().__init__() self.image = pygame.image.load("resources/Erzmine.png").convert_alpha() self.scaled_image = pygame.transform.scale(self.image, (self.image.get_width() / 2, self.image.get_height() / 2)) self.rect = self.scaled_image.get_rect(center=(x, y)) self.rect.centerx = x self.rect.centery = y self.debug = False def draw(self, win): if self.debug: pygame.draw.rect(win, (255, 0, 0), self.rect) win.blit(self.scaled_image, self.rect) class Tank(pygame.sprite.Sprite): def __init__(self, x, y): super().__init__() self.image = pygame.image.load("resources/Tank.jpg").convert_alpha() self.scaled_image = pygame.transform.scale(self.image, (self.image.get_width() / 20, self.image.get_height() / 20)) self.rect = self.scaled_image.get_rect(center=(x, y)) self.rect.centerx = x self.rect.centery = y self.debug = False def draw(self, win): if self.debug: pygame.draw.rect(win, (255, 0, 0), self.rect) win.blit(self.scaled_image, self.rect) class Ziel(pygame.sprite.Sprite): def __init__(self, x, y): super().__init__() self.image = pygame.image.load("resources/Ziel.jpg").convert_alpha() self.scaled_image = pygame.transform.scale(self.image, (self.image.get_width() / 3, self.image.get_height() / 3)) self.rect = self.scaled_image.get_rect(center=(x, y)) self.rect.centerx = x self.rect.centery = y self.debug = False def draw(self, win): if self.debug: pygame.draw.rect(win, (255, 0, 0), self.rect) win.blit(self.scaled_image, self.rect)