import pygame import math def get_angle(p1, p2): dx = p2[0] - p1[0] dy = p2[1] - p1[1] rads = math.atan2(-dy, dx) rads %= 2 * math.pi degs = math.degrees(rads) return degs class Fahrzeug(pygame.sprite.Sprite): def __init__(self, x, y): super().__init__() self.speed = 1 self.dest_x = x self.dest_y = y self.direction = pygame.math.Vector2(0, -1) self.angle = 0 self.Tank = 250 def update(self): self.move() if self.rect.centerx != self.dest_x or self.rect.centery != self.dest_y: if self.Tank > 0: self.Tank -= 0.1 self.angle = get_angle((self.rect.centerx, self.rect.centery), (self.dest_x, self.dest_y)) - 90 def move(self): pass def dest(self, pos): self.dest_x, self.dest_y = pos