Fahrzeug #2
36
fahrzeug.py
Normal file
36
fahrzeug.py
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import pygame
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import math
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class Fahrzeug(pygame.sprite.Sprite):
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def __init__(self, x, y):
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super().__init__()
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self.image = pygame.image.load("player.png").convert_alpha()
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self.rect = self.image.get_rect(center=(x, y))
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self.rect.centerx = x
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self.rect.centery = y
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self.speed = 2
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self.dest_x = x
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self.dest_y = y
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self.direction = pygame.math.Vector2(0, -1)
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self.angle = 0
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def draw(self, win):
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rotated_image = pygame.transform.rotate(self.image, self.angle)
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rotated_rect = rotated_image.get_rect(center=self.rect.center)
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#debug nicht anrühren
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#self.angle += 1
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Yadciel marked this conversation as resolved
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#pygame.draw.rect(win, (255, 0, 0), rotated_rect)
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win.blit(rotated_image, rotated_rect)
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def update(self):
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if self.rect.centerx < self.dest_x:
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self.rect.centerx += self.speed
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if self.rect.centerx > self.dest_x:
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self.rect.centerx -= self.speed
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if self.rect.centery < self.dest_y:
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self.rect.centery += self.speed
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if self.rect.centery > self.dest_y:
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self.rect.centery -= self.speed
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def dest(self, pos):
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self.dest_x, self.dest_y = pos
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4
game.py
4
game.py
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import pygame
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import pygame
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import fahrzeug
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Yadciel marked this conversation as resolved
Outdated
Faxor
commented
weg weg
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import background
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import background
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import player
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import player
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import sys
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import sys
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@ -7,7 +7,7 @@ import sys
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def start():
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def start():
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pygame.init()
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pygame.init()
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win = pygame.display.set_mode((800, 800))
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win = pygame.display.set_mode((800, 800))
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player1 = player.Player(0, 0)
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player1 = fahrzeug.Fahrzeug(0, 0)
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Erzmine = background.Erz()
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Erzmine = background.Erz()
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Tanken = background.Tank()
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Tanken = background.Tank()
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Ziele = background.Ziel()
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Ziele = background.Ziel()
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36
player.py
36
player.py
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import pygame
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import math
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class Player(pygame.sprite.Sprite):
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def __init__(self, x, y):
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super().__init__()
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self.image = pygame.image.load("player.png").convert_alpha()
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self.rect = self.image.get_rect()
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self.rect.x = x
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self.rect.y = y
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self.speed = 2
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self.dest_x = x
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self.dest_y = y
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self.direction = pygame.math.Vector2(1, 0)
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def draw(self, win):
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win.blit(self.image, self.rect)
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def update(self):
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if self.rect.x < self.dest_x:
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self.rect.x += self.speed
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if self.rect.x > self.dest_x:
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self.rect.x -= self.speed
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if self.rect.y < self.dest_y:
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self.rect.y += self.speed
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if self.rect.y > self.dest_y:
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self.rect.y -= self.speed
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direction = pygame.math.Vector2(self.dest_x - self.rect.centerx, self.dest_y - self.rect.centery)
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#angle = -math.degrees(math.atan2(direction.y, direction.x))
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#self.image = pygame.transform.rotate(self.image, angle)
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self.rect = self.image.get_rect(center=self.rect.center)
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self.direction = direction.normalize()
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def dest(self, pos):
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self.dest_x, self.dest_y = pos
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