Fahrzeug #2
							
								
								
									
										36
									
								
								fahrzeug.py
									
									
									
									
									
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										36
									
								
								fahrzeug.py
									
									
									
									
									
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					import pygame
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					import math
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					class Fahrzeug(pygame.sprite.Sprite):
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					    def __init__(self, x, y):
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					        super().__init__()
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					        self.image = pygame.image.load("player.png").convert_alpha()
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					        self.rect = self.image.get_rect(center=(x, y))
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					        self.rect.centerx = x
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					        self.rect.centery = y
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					        self.speed = 2
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					        self.dest_x = x
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					        self.dest_y = y
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					        self.direction = pygame.math.Vector2(0, -1)
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					        self.angle = 0
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					    def draw(self, win):
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					        rotated_image = pygame.transform.rotate(self.image, self.angle)
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					        rotated_rect = rotated_image.get_rect(center=self.rect.center)
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					        #debug nicht anrühren
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					        #self.angle += 1
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					        #pygame.draw.rect(win, (255, 0, 0), rotated_rect)
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					        win.blit(rotated_image, rotated_rect)
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					    def update(self):
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					        if self.rect.centerx < self.dest_x:
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					            self.rect.centerx += self.speed
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					        if self.rect.centerx > self.dest_x:
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					           self.rect.centerx -= self.speed
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					        if self.rect.centery < self.dest_y:
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					            self.rect.centery += self.speed
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					        if self.rect.centery > self.dest_y:
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					            self.rect.centery -= self.speed
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					    def dest(self, pos):
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					        self.dest_x, self.dest_y = pos
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										4
									
								
								game.py
									
									
									
									
									
								
							
							
						
						
									
										4
									
								
								game.py
									
									
									
									
									
								
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import pygame
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					import pygame
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					import fahrzeug
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					Yadciel marked this conversation as resolved
					
						
						
							Outdated
						
					
				 
				
				
					
						Faxor
						commented  
			
		weg weg
 
			
			
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import background
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					import background
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import player
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					import player
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import sys
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					import sys
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@@ -7,7 +7,7 @@ import sys
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def start():
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					def start():
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    pygame.init()
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					    pygame.init()
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    win = pygame.display.set_mode((800, 800))
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					    win = pygame.display.set_mode((800, 800))
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    player1 = player.Player(0, 0)
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					    player1 = fahrzeug.Fahrzeug(0, 0)
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    Erzmine = background.Erz()
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					    Erzmine = background.Erz()
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    Tanken = background.Tank()
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					    Tanken = background.Tank()
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    Ziele = background.Ziel()
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					    Ziele = background.Ziel()
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										36
									
								
								player.py
									
									
									
									
									
								
							
							
						
						
									
										36
									
								
								player.py
									
									
									
									
									
								
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import pygame
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import math
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class Player(pygame.sprite.Sprite):
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    def __init__(self, x, y):
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        super().__init__()
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        self.image = pygame.image.load("player.png").convert_alpha()
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        self.rect = self.image.get_rect()
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        self.rect.x = x
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        self.rect.y = y
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        self.speed = 2
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        self.dest_x = x
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        self.dest_y = y
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        self.direction = pygame.math.Vector2(1, 0)
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    def draw(self, win):
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        win.blit(self.image, self.rect)
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    def update(self):
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        if self.rect.x < self.dest_x:
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            self.rect.x += self.speed
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        if self.rect.x > self.dest_x:
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            self.rect.x -= self.speed
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        if self.rect.y < self.dest_y:
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            self.rect.y += self.speed
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        if self.rect.y > self.dest_y:
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            self.rect.y -= self.speed
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        direction = pygame.math.Vector2(self.dest_x - self.rect.centerx, self.dest_y - self.rect.centery)
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        #angle = -math.degrees(math.atan2(direction.y, direction.x))
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        #self.image = pygame.transform.rotate(self.image, angle)
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        self.rect = self.image.get_rect(center=self.rect.center)
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        self.direction = direction.normalize()
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    def dest(self, pos):
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        self.dest_x, self.dest_y = pos
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