Fahrzeug #2

Merged
Yadciel merged 4 commits from Fahrzeug into main 2023-03-31 12:47:11 +02:00
2 changed files with 37 additions and 2 deletions
Showing only changes of commit 89f820f1f7 - Show all commits

35
fahrzeug.py Normal file
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import pygame
import math
class Fahrzeug(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.image.load("player.png").convert_alpha()
self.rect = self.image.get_rect(center=(x, y))
self.rect.centerx = x
self.rect.centery = y
self.speed = 2
self.dest_x = x
self.dest_y = y
self.direction = pygame.math.Vector2(0, -1)
self.angle = 0
def draw(self, win):
rotated_image = pygame.transform.rotate(self.image, self.angle)
rotated_rect = rotated_image.get_rect(center=self.rect.center)
#self.angle += 1
#pygame.draw.rect(win, (255, 0, 0), rotated_rect)
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win.blit(rotated_image, rotated_rect)
def update(self):
if self.rect.centerx < self.dest_x:
self.rect.centerx += self.speed
if self.rect.centerx > self.dest_x:
self.rect.centerx -= self.speed
if self.rect.centery < self.dest_y:
self.rect.centery += self.speed
if self.rect.centery > self.dest_y:
self.rect.centery -= self.speed
def dest(self, pos):
self.dest_x, self.dest_y = pos

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import pygame
import fahrzeug
import background
import player
import sys
@ -7,7 +7,7 @@ import sys
def start():
pygame.init()
win = pygame.display.set_mode((800, 800))
player1 = player.Player(0, 0)
player1 = fahrzeug.Fahrzeug(0, 0)
Erzmine = background.Erz()
Tanken = background.Tank()
Ziele = background.Ziel()