Fahrzeug #2
							
								
								
									
										36
									
								
								player.py
									
									
									
									
									
								
							
							
						
						
									
										36
									
								
								player.py
									
									
									
									
									
								
							@@ -1,36 +0,0 @@
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import pygame
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import math
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class Player(pygame.sprite.Sprite):
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    def __init__(self, x, y):
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        super().__init__()
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        self.image = pygame.image.load("player.png").convert_alpha()
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        self.rect = self.image.get_rect()
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        self.rect.x = x
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        self.rect.y = y
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        self.speed = 2
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        self.dest_x = x
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        self.dest_y = y
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        self.direction = pygame.math.Vector2(1, 0)
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    def draw(self, win):
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        win.blit(self.image, self.rect)
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    def update(self):
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        if self.rect.x < self.dest_x:
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            self.rect.x += self.speed
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        if self.rect.x > self.dest_x:
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            self.rect.x -= self.speed
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        if self.rect.y < self.dest_y:
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            self.rect.y += self.speed
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        if self.rect.y > self.dest_y:
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            self.rect.y -= self.speed
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        direction = pygame.math.Vector2(self.dest_x - self.rect.centerx, self.dest_y - self.rect.centery)
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        #angle = -math.degrees(math.atan2(direction.y, direction.x))
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        #self.image = pygame.transform.rotate(self.image, angle)
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        self.rect = self.image.get_rect(center=self.rect.center)
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        self.direction = direction.normalize()
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    def dest(self, pos):
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        self.dest_x, self.dest_y = pos
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