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No commits in common. "76694f34076edbfd6934b8f859135a92ccadd841" and "f59b875d1d0ded4e2e84b9b1949813e366c08192" have entirely different histories.

4 changed files with 2 additions and 64 deletions

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@ -1,45 +0,0 @@
import pygame
class Erz(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("Erzmine.jpg").convert_alpha()
self.rect = self.image.get_rect()
self.rect = 330, 20
def draw(self, win):
groesse = pygame.transform.scale(self.image, (100, 100))
win.blit(groesse, self.rect)
class Tank(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("Tank.png").convert_alpha()
self.rect = self.image.get_rect()
self.rect = 30, 220
def draw(self, win):
groesse = pygame.transform.scale(self.image, (100, 100))
win.blit(groesse, self.rect)
class Ziel(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("Ziel.jpg").convert_alpha()
self.rect = self.image.get_rect()
self.rect = 330, 520
def draw(self, win):
groesse = pygame.transform.scale(self.image, (100, 100))
win.blit(groesse, self.rect)

14
game.py
View File

@ -1,6 +1,4 @@
import pygame import pygame
import background
import player import player
import sys import sys
@ -8,9 +6,6 @@ def start():
pygame.init() pygame.init()
win = pygame.display.set_mode((800, 800)) win = pygame.display.set_mode((800, 800))
player1 = player.Player(0, 0) player1 = player.Player(0, 0)
Erzmine = background.Erz()
Tanken = background.Tank()
Ziele = background.Ziel()
# Farben # Farben
white = (255, 255, 255) white = (255, 255, 255)
@ -43,15 +38,6 @@ def start():
if tilemap[x][y] == 1: if tilemap[x][y] == 1:
pygame.draw.rect(win, blue, (x * tile_size, y * tile_size, tile_size, tile_size)) pygame.draw.rect(win, blue, (x * tile_size, y * tile_size, tile_size, tile_size))
Erzmine.update()
Erzmine.draw(win)
Tanken.update()
Tanken.draw(win)
Ziele.update()
Ziele.draw(win)
player1.update() player1.update()
player1.draw(win) player1.draw(win)

View File

@ -5,8 +5,6 @@ import game
pygame.init() pygame.init()
win = pygame.display.set_mode((500, 500)) win = pygame.display.set_mode((500, 500))
clock = pygame.time.Clock()
# Farben # Farben
white = (255, 255, 255) white = (255, 255, 255)
black = (0, 0, 0) black = (0, 0, 0)
@ -50,5 +48,4 @@ while True:
pygame.draw.rect(win, gray, quit_button) pygame.draw.rect(win, gray, quit_button)
win.blit(quit_text, (quit_button.x + 10, quit_button.y + 10)) win.blit(quit_text, (quit_button.x + 10, quit_button.y + 10))
clock.tick(60)
pygame.display.update() pygame.display.update()

View File

@ -27,8 +27,8 @@ class Player(pygame.sprite.Sprite):
self.rect.y -= self.speed self.rect.y -= self.speed
direction = pygame.math.Vector2(self.dest_x - self.rect.centerx, self.dest_y - self.rect.centery) direction = pygame.math.Vector2(self.dest_x - self.rect.centerx, self.dest_y - self.rect.centery)
#angle = -math.degrees(math.atan2(direction.y, direction.x)) angle = -math.degrees(math.atan2(direction.y, direction.x))
#self.image = pygame.transform.rotate(self.image, angle) self.image = pygame.transform.rotate(self.image, angle)
self.rect = self.image.get_rect(center=self.rect.center) self.rect = self.image.get_rect(center=self.rect.center)
self.direction = direction.normalize() self.direction = direction.normalize()