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76694f3407
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f59b875d1d
@ -1,45 +0,0 @@
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import pygame
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class Erz(pygame.sprite.Sprite):
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def __init__(self):
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super().__init__()
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self.image = pygame.image.load("Erzmine.jpg").convert_alpha()
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self.rect = self.image.get_rect()
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self.rect = 330, 20
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def draw(self, win):
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groesse = pygame.transform.scale(self.image, (100, 100))
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win.blit(groesse, self.rect)
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class Tank(pygame.sprite.Sprite):
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def __init__(self):
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super().__init__()
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self.image = pygame.image.load("Tank.png").convert_alpha()
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self.rect = self.image.get_rect()
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self.rect = 30, 220
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def draw(self, win):
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groesse = pygame.transform.scale(self.image, (100, 100))
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win.blit(groesse, self.rect)
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class Ziel(pygame.sprite.Sprite):
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def __init__(self):
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super().__init__()
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self.image = pygame.image.load("Ziel.jpg").convert_alpha()
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self.rect = self.image.get_rect()
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self.rect = 330, 520
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def draw(self, win):
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groesse = pygame.transform.scale(self.image, (100, 100))
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win.blit(groesse, self.rect)
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14
game.py
14
game.py
@ -1,6 +1,4 @@
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import pygame
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import background
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import player
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import sys
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@ -8,9 +6,6 @@ def start():
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pygame.init()
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win = pygame.display.set_mode((800, 800))
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player1 = player.Player(0, 0)
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Erzmine = background.Erz()
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Tanken = background.Tank()
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Ziele = background.Ziel()
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# Farben
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white = (255, 255, 255)
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@ -43,15 +38,6 @@ def start():
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if tilemap[x][y] == 1:
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pygame.draw.rect(win, blue, (x * tile_size, y * tile_size, tile_size, tile_size))
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Erzmine.update()
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Erzmine.draw(win)
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Tanken.update()
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Tanken.draw(win)
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Ziele.update()
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Ziele.draw(win)
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player1.update()
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player1.draw(win)
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3
main.py
3
main.py
@ -5,8 +5,6 @@ import game
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pygame.init()
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win = pygame.display.set_mode((500, 500))
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clock = pygame.time.Clock()
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# Farben
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white = (255, 255, 255)
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black = (0, 0, 0)
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@ -50,5 +48,4 @@ while True:
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pygame.draw.rect(win, gray, quit_button)
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win.blit(quit_text, (quit_button.x + 10, quit_button.y + 10))
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clock.tick(60)
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pygame.display.update()
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@ -27,8 +27,8 @@ class Player(pygame.sprite.Sprite):
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self.rect.y -= self.speed
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direction = pygame.math.Vector2(self.dest_x - self.rect.centerx, self.dest_y - self.rect.centery)
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#angle = -math.degrees(math.atan2(direction.y, direction.x))
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#self.image = pygame.transform.rotate(self.image, angle)
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angle = -math.degrees(math.atan2(direction.y, direction.x))
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self.image = pygame.transform.rotate(self.image, angle)
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self.rect = self.image.get_rect(center=self.rect.center)
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self.direction = direction.normalize()
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