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2 Commits
6abca13d4c
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315e3764d1
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315e3764d1 | ||
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f59b875d1d |
4
.gitignore
vendored
4
.gitignore
vendored
@ -1,2 +1,6 @@
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__pycache__/
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.idea/misc.xml
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.idea/TruckSimulator.iml
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@ -1,10 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$">
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<excludeFolder url="file://$MODULE_DIR$/venv" />
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</content>
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<orderEntry type="jdk" jdkName="Python 3.9 (Arbeit1)" jdkType="Python SDK" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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@ -1,4 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.9 (Arbeit1)" project-jdk-type="Python SDK" />
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</project>
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6
.idea/vcs.xml
Normal file
6
.idea/vcs.xml
Normal file
@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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45
background.py
Normal file
45
background.py
Normal file
@ -0,0 +1,45 @@
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import pygame
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class Erz(pygame.sprite.Sprite):
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def __init__(self):
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super().__init__()
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self.image = pygame.image.load("Erzmine.jpg").convert_alpha()
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self.rect = self.image.get_rect()
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self.rect = 330, 20
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def draw(self, win):
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groesse = pygame.transform.scale(self.image, (100, 100))
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win.blit(groesse, self.rect)
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class Tank(pygame.sprite.Sprite):
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def __init__(self):
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super().__init__()
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self.image = pygame.image.load("Tank.png").convert_alpha()
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self.rect = self.image.get_rect()
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self.rect = 30, 220
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def draw(self, win):
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groesse = pygame.transform.scale(self.image, (100, 100))
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win.blit(groesse, self.rect)
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class Ziel(pygame.sprite.Sprite):
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def __init__(self):
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super().__init__()
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self.image = pygame.image.load("Ziel.jpg").convert_alpha()
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self.rect = self.image.get_rect()
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self.rect = 330, 520
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def draw(self, win):
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groesse = pygame.transform.scale(self.image, (100, 100))
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win.blit(groesse, self.rect)
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14
game.py
14
game.py
@ -1,4 +1,6 @@
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import pygame
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import background
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import player
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import sys
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@ -6,6 +8,9 @@ def start():
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pygame.init()
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win = pygame.display.set_mode((800, 800))
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player1 = player.Player(0, 0)
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Erzmine = background.Erz()
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Tanken = background.Tank()
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Ziele = background.Ziel()
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# Farben
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white = (255, 255, 255)
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@ -38,6 +43,15 @@ def start():
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if tilemap[x][y] == 1:
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pygame.draw.rect(win, blue, (x * tile_size, y * tile_size, tile_size, tile_size))
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Erzmine.update()
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Erzmine.draw(win)
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Tanken.update()
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Tanken.draw(win)
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Ziele.update()
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Ziele.draw(win)
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player1.update()
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player1.draw(win)
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3
main.py
3
main.py
@ -5,6 +5,8 @@ import game
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pygame.init()
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win = pygame.display.set_mode((500, 500))
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clock = pygame.time.Clock()
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# Farben
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white = (255, 255, 255)
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black = (0, 0, 0)
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@ -48,4 +50,5 @@ while True:
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pygame.draw.rect(win, gray, quit_button)
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win.blit(quit_text, (quit_button.x + 10, quit_button.y + 10))
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clock.tick(60)
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pygame.display.update()
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@ -27,8 +27,8 @@ class Player(pygame.sprite.Sprite):
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self.rect.y -= self.speed
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direction = pygame.math.Vector2(self.dest_x - self.rect.centerx, self.dest_y - self.rect.centery)
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angle = -math.degrees(math.atan2(direction.y, direction.x))
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self.image = pygame.transform.rotate(self.image, angle)
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#angle = -math.degrees(math.atan2(direction.y, direction.x))
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#self.image = pygame.transform.rotate(self.image, angle)
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self.rect = self.image.get_rect(center=self.rect.center)
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self.direction = direction.normalize()
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