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No commits in common. "322f808f38ef41a8c8c5ebc310577675eb23c56c" and "f4fa36e94127195261842501fb2ccb460312f8fd" have entirely different histories.

3 changed files with 0 additions and 62 deletions

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@ -1,45 +0,0 @@
import pygame
class Erz(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("Erzmine.jpg").convert_alpha()
self.rect = self.image.get_rect()
self.rect = 330, 20
def draw(self, win):
groesse = pygame.transform.scale(self.image, (100, 100))
win.blit(groesse, self.rect)
class Tank(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("Tank.png").convert_alpha()
self.rect = self.image.get_rect()
self.rect = 30, 220
def draw(self, win):
groesse = pygame.transform.scale(self.image, (100, 100))
win.blit(groesse, self.rect)
class Ziel(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("Ziel.jpg").convert_alpha()
self.rect = self.image.get_rect()
self.rect = 330, 520
def draw(self, win):
groesse = pygame.transform.scale(self.image, (100, 100))
win.blit(groesse, self.rect)

14
game.py
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@ -1,16 +1,11 @@
import pygame import pygame
import fahrzeug import fahrzeug
import background
import player
import sys import sys
def start(): def start():
pygame.init() pygame.init()
win = pygame.display.set_mode((800, 800)) win = pygame.display.set_mode((800, 800))
player1 = fahrzeug.Fahrzeug(0, 0) player1 = fahrzeug.Fahrzeug(0, 0)
Erzmine = background.Erz()
Tanken = background.Tank()
Ziele = background.Ziel()
# Farben # Farben
white = (255, 255, 255) white = (255, 255, 255)
@ -43,15 +38,6 @@ def start():
if tilemap[x][y] == 1: if tilemap[x][y] == 1:
pygame.draw.rect(win, blue, (x * tile_size, y * tile_size, tile_size, tile_size)) pygame.draw.rect(win, blue, (x * tile_size, y * tile_size, tile_size, tile_size))
Erzmine.update()
Erzmine.draw(win)
Tanken.update()
Tanken.draw(win)
Ziele.update()
Ziele.draw(win)
player1.update() player1.update()
player1.draw(win) player1.draw(win)

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@ -5,8 +5,6 @@ import game
pygame.init() pygame.init()
win = pygame.display.set_mode((500, 500)) win = pygame.display.set_mode((500, 500))
clock = pygame.time.Clock()
# Farben # Farben
white = (255, 255, 255) white = (255, 255, 255)
black = (0, 0, 0) black = (0, 0, 0)
@ -50,5 +48,4 @@ while True:
pygame.draw.rect(win, gray, quit_button) pygame.draw.rect(win, gray, quit_button)
win.blit(quit_text, (quit_button.x + 10, quit_button.y + 10)) win.blit(quit_text, (quit_button.x + 10, quit_button.y + 10))
clock.tick(60)
pygame.display.update() pygame.display.update()