resources
@ -6,7 +6,7 @@ WHITE = (255, 255, 255)
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class Erz(pygame.sprite.Sprite):
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class Erz(pygame.sprite.Sprite):
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def __init__(self):
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def __init__(self):
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super().__init__()
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super().__init__()
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self.image = pygame.image.load("Erzmine.png").convert_alpha()
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self.image = pygame.image.load("resources/Erzmine.png").convert_alpha()
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self.rect = self.image.get_rect()
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self.rect = self.image.get_rect()
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self.rect = 330, 20
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self.rect = 330, 20
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@ -21,7 +21,7 @@ class Tank(pygame.sprite.Sprite):
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def __init__(self):
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def __init__(self):
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super().__init__()
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super().__init__()
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self.image = pygame.image.load("Tank.png").convert_alpha()
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self.image = pygame.image.load("resources/Tank.png").convert_alpha()
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self.rect = self.image.get_rect()
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self.rect = self.image.get_rect()
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self.rect = 30, 220
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self.rect = 30, 220
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@ -36,7 +36,7 @@ class Ziel(pygame.sprite.Sprite):
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def __init__(self):
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def __init__(self):
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super().__init__()
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super().__init__()
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self.image = pygame.image.load("Ziel.png").convert_alpha()
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self.image = pygame.image.load("resources/Ziel.png").convert_alpha()
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self.rect = self.image.get_rect()
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self.rect = self.image.get_rect()
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self.rect = 330, 520
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self.rect = 330, 520
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2
game.py
@ -14,7 +14,7 @@ def start():
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Tanken = background.Tank()
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Tanken = background.Tank()
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Ziele = background.Ziel()
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Ziele = background.Ziel()
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tile_set = pygame.image.load("roads2W.png").convert_alpha()
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tile_set = pygame.image.load("resources/roads2W.png").convert_alpha()
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# Farben
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# Farben
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white = (255, 255, 255)
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white = (255, 255, 255)
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@ -6,7 +6,7 @@ from fahrzeug import Fahrzeug
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class Helicopter(Fahrzeug, pygame.sprite.Sprite):
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class Helicopter(Fahrzeug, pygame.sprite.Sprite):
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def __init__(self, x, y):
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def __init__(self, x, y):
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super().__init__(x, y)
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super().__init__(x, y)
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self.image = pygame.image.load("helicopter.jpg").convert_alpha()
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self.image = pygame.image.load("resources/helicopter.jpg").convert_alpha()
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self.image = self.image.subsurface(44, 0, 44, 99)
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self.image = self.image.subsurface(44, 0, 44, 99)
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self.rect = self.image.get_rect(center=(x, y))
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self.rect = self.image.get_rect(center=(x, y))
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self.rect.centerx = x
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self.rect.centerx = x
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@ -4,7 +4,7 @@ from fahrzeug import Fahrzeug
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class Player(Fahrzeug, pygame.sprite.Sprite):
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class Player(Fahrzeug, pygame.sprite.Sprite):
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def __init__(self, x, y):
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def __init__(self, x, y):
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super().__init__(x, y)
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super().__init__(x, y)
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self.image = pygame.image.load("player.png").convert_alpha()
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self.image = pygame.image.load("resources/player.png").convert_alpha()
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self.rect = self.image.get_rect(center=(x, y))
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self.rect = self.image.get_rect(center=(x, y))
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self.rect.centerx = x
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self.rect.centerx = x
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self.rect.centery = y
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self.rect.centery = y
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Before Width: | Height: | Size: 60 KiB After Width: | Height: | Size: 60 KiB |
Before Width: | Height: | Size: 126 KiB After Width: | Height: | Size: 126 KiB |
Before Width: | Height: | Size: 110 KiB After Width: | Height: | Size: 110 KiB |
Before Width: | Height: | Size: 9.3 KiB After Width: | Height: | Size: 9.3 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 9.0 KiB After Width: | Height: | Size: 9.0 KiB |
2
rotor.py
@ -5,7 +5,7 @@ from fahrzeug import Fahrzeug
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class Rotor(Fahrzeug, pygame.sprite.Sprite):
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class Rotor(Fahrzeug, pygame.sprite.Sprite):
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def __init__(self, x, y):
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def __init__(self, x, y):
|
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super().__init__(x, y)
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super().__init__(x, y)
|
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self.image = pygame.image.load("helicopter.jpg").convert_alpha()
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self.image = pygame.image.load("resources/helicopter.jpg").convert_alpha()
|
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self.image = self.image.subsurface(132, 98, 94, 94)
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self.image = self.image.subsurface(132, 98, 94, 94)
|
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self.rect = self.image.get_rect(center=(x, y))
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self.rect = self.image.get_rect(center=(x, y))
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@ -2,7 +2,7 @@ import pygame
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class tilemap(pygame.sprite.Sprite):
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class tilemap(pygame.sprite.Sprite):
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def __init__(self):
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def __init__(self):
|
||||||
super().__init__()
|
super().__init__()
|
||||||
self.image = pygame.image.load("roads2w.png").convert_alpha()
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self.image = pygame.image.load("resources/roads2W.png").convert_alpha()
|
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self.scaled_image = pygame.transform.scale(self.image, (self.image.get_width()*4, self.image.get_height()*4))
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self.scaled_image = pygame.transform.scale(self.image, (self.image.get_width()*4, self.image.get_height()*4))
|
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self.rect = self.image.get_rect()
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self.rect = self.image.get_rect()
|
||||||
self.rect = 0, 0
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self.rect = 0, 0
|
||||||
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