Helicopter angle,movement size changes
This commit is contained in:
parent
bb5a1b03d6
commit
cad6758f1c
@ -23,7 +23,7 @@ class Fahrzeug(pygame.sprite.Sprite):
|
|||||||
def update(self):
|
def update(self):
|
||||||
self.move()
|
self.move()
|
||||||
|
|
||||||
if self.rect.centerx != self.dest_x or self.rect.centery != self.dest_y:
|
if self.rect.centerx != self.dest_x or self.rect.centery != self.dest_y:
|
||||||
if self.Tank > 0:
|
if self.Tank > 0:
|
||||||
self.Tank -= 0.1
|
self.Tank -= 0.1
|
||||||
self.angle = get_angle((self.rect.centerx, self.rect.centery), (self.dest_x, self.dest_y))-90
|
self.angle = get_angle((self.rect.centerx, self.rect.centery), (self.dest_x, self.dest_y))-90
|
||||||
@ -31,6 +31,6 @@ class Fahrzeug(pygame.sprite.Sprite):
|
|||||||
def move(self):
|
def move(self):
|
||||||
pass
|
pass
|
||||||
|
|
||||||
def dest(self, pos):
|
def dest(self, pos):
|
||||||
self.dest_x, self.dest_y = pos
|
self.dest_x, self.dest_y = pos
|
||||||
|
|
||||||
|
1
game.py
1
game.py
@ -73,6 +73,7 @@ def start():
|
|||||||
player1.draw(win)
|
player1.draw(win)
|
||||||
|
|
||||||
enemy.update(player1)
|
enemy.update(player1)
|
||||||
|
enemy.dest((player1.rect.centerx,player1.rect.centery))
|
||||||
enemy.draw(win)
|
enemy.draw(win)
|
||||||
|
|
||||||
pygame.display.update()
|
pygame.display.update()
|
||||||
|
@ -1,13 +1,15 @@
|
|||||||
import pygame
|
import pygame
|
||||||
import player
|
import player
|
||||||
import rotor
|
import rotor
|
||||||
from fahrzeug import Fahrzeug
|
from fahrzeug import Fahrzeug, get_angle
|
||||||
|
import time
|
||||||
|
|
||||||
class Helicopter(Fahrzeug, pygame.sprite.Sprite):
|
class Helicopter(Fahrzeug, pygame.sprite.Sprite):
|
||||||
def __init__(self, x, y):
|
def __init__(self, x, y):
|
||||||
super().__init__(x, y)
|
super().__init__(x, y)
|
||||||
self.image = pygame.image.load("resources/helicopter.jpg").convert_alpha()
|
self.image = pygame.image.load("resources/helicopter.jpg").convert_alpha()
|
||||||
self.image = self.image.subsurface(44, 0, 44, 99)
|
self.image = self.image.subsurface(44, 0, 44, 99)
|
||||||
|
self.image = pygame.transform.scale(self.image, (self.image.get_width()*1.2, self.image.get_height()*1.2))
|
||||||
self.rect = self.image.get_rect(center=(x, y))
|
self.rect = self.image.get_rect(center=(x, y))
|
||||||
self.rect.centerx = x
|
self.rect.centerx = x
|
||||||
self.rect.centery = y
|
self.rect.centery = y
|
||||||
@ -17,6 +19,8 @@ class Helicopter(Fahrzeug, pygame.sprite.Sprite):
|
|||||||
self.rect = self.image.get_rect()
|
self.rect = self.image.get_rect()
|
||||||
self.angle = 0
|
self.angle = 0
|
||||||
self.speed = 1
|
self.speed = 1
|
||||||
|
self.duration_speed = 0.02
|
||||||
|
self.start_time = time.time()
|
||||||
|
|
||||||
def update(self, player):
|
def update(self, player):
|
||||||
keys = pygame.key.get_pressed()
|
keys = pygame.key.get_pressed()
|
||||||
@ -37,6 +41,23 @@ class Helicopter(Fahrzeug, pygame.sprite.Sprite):
|
|||||||
self.dest_y += self.speed
|
self.dest_y += self.speed
|
||||||
self.angle = 180
|
self.angle = 180
|
||||||
|
|
||||||
|
elapsed_time = time.time() - self.start_time
|
||||||
|
if elapsed_time >= self.duration_speed:
|
||||||
|
if self.rect.centerx < player.rect.centerx:
|
||||||
|
self.rect.centerx += self.speed
|
||||||
|
if self.rect.centery < player.rect.centery:
|
||||||
|
self.rect.centery += self.speed
|
||||||
|
if self.rect.centerx > player.rect.centerx:
|
||||||
|
self.rect.centerx -= self.speed
|
||||||
|
if self.rect.centery > player.rect.centery:
|
||||||
|
self.rect.centery -= self.speed
|
||||||
|
self.start_time = time.time()
|
||||||
|
|
||||||
|
if self.rect.centerx != self.dest_x or self.rect.centery != self.dest_y:
|
||||||
|
if self.Tank > 0:
|
||||||
|
self.Tank -= 0.1
|
||||||
|
self.angle = get_angle((self.rect.centerx, self.rect.centery), (self.dest_x, self.dest_y))-90
|
||||||
|
|
||||||
self.rotor.update(self)
|
self.rotor.update(self)
|
||||||
|
|
||||||
def draw(self, win):
|
def draw(self, win):
|
||||||
|
@ -5,6 +5,7 @@ class Player(Fahrzeug, pygame.sprite.Sprite):
|
|||||||
def __init__(self, x, y):
|
def __init__(self, x, y):
|
||||||
super().__init__(x, y)
|
super().__init__(x, y)
|
||||||
self.image = pygame.image.load("resources/player.png").convert_alpha()
|
self.image = pygame.image.load("resources/player.png").convert_alpha()
|
||||||
|
self.image = pygame.transform.scale(self.image, (self.image.get_width()/1.2, self.image.get_height()/1.2))
|
||||||
self.rect = self.image.get_rect(center=(x, y))
|
self.rect = self.image.get_rect(center=(x, y))
|
||||||
self.rect.centerx = x
|
self.rect.centerx = x
|
||||||
self.rect.centery = y
|
self.rect.centery = y
|
||||||
|
Loading…
Reference in New Issue
Block a user