update
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		@@ -5,11 +5,12 @@ import math
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def get_angle(p1, p2):
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					def get_angle(p1, p2):
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    dx = p2[0] - p1[0]
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					    dx = p2[0] - p1[0]
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    dy = p2[1] - p1[1]
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					    dy = p2[1] - p1[1]
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    rads = math.atan2(-dy,dx)
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					    rads = math.atan2(-dy, dx)
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    rads %= 2*math.pi
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					    rads %= 2 * math.pi
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    degs = math.degrees(rads)
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					    degs = math.degrees(rads)
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    return degs
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					    return degs
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class Fahrzeug(pygame.sprite.Sprite):
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					class Fahrzeug(pygame.sprite.Sprite):
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    def __init__(self, x, y):
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					    def __init__(self, x, y):
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        super().__init__()
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					        super().__init__()
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@@ -26,11 +27,10 @@ class Fahrzeug(pygame.sprite.Sprite):
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        if self.rect.centerx != self.dest_x or self.rect.centery != self.dest_y:
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					        if self.rect.centerx != self.dest_x or self.rect.centery != self.dest_y:
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            if self.Tank > 0:
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					            if self.Tank > 0:
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                self.Tank -= 0.1
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					                self.Tank -= 0.1
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            self.angle = get_angle((self.rect.centerx, self.rect.centery), (self.dest_x, self.dest_y))-90
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					            self.angle = get_angle((self.rect.centerx, self.rect.centery), (self.dest_x, self.dest_y)) - 90
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        def move(self):
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					        def move(self):
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            pass
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					            pass
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    def dest(self, pos):
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					    def dest(self, pos):
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        self.dest_x, self.dest_y = pos
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					        self.dest_x, self.dest_y = pos
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@@ -24,3 +24,4 @@ pipeline {
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    }
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					    }
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  }
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					  }
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}
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					}
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