Erz,Tank,Ziel
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								background.py
									
									
									
									
									
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								background.py
									
									
									
									
									
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					import pygame
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					class Erz(pygame.sprite.Sprite):
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					    def __init__(self):
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					        super().__init__()
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					        self.image = pygame.image.load("Erzmine.jpg").convert_alpha()
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					        self.rect = self.image.get_rect()
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					        self.rect = 330, 20
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					    def draw(self, win):
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					        groesse = pygame.transform.scale(self.image, (100, 100))
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					        win.blit(groesse, self.rect)
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					class Tank(pygame.sprite.Sprite):
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					    def __init__(self):
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					        super().__init__()
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					        self.image = pygame.image.load("Tank.png").convert_alpha()
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					        self.rect = self.image.get_rect()
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					        self.rect = 30, 220
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					    def draw(self, win):
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					        groesse = pygame.transform.scale(self.image, (100, 100))
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					        win.blit(groesse, self.rect)
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					class Ziel(pygame.sprite.Sprite):
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					    def __init__(self):
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					        super().__init__()
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					        self.image = pygame.image.load("Ziel.jpg").convert_alpha()
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					        self.rect = self.image.get_rect()
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					        self.rect = 330, 520
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					    def draw(self, win):
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					        groesse = pygame.transform.scale(self.image, (100, 100))
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					        win.blit(groesse, self.rect)
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										14
									
								
								game.py
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								game.py
									
									
									
									
									
								
							@@ -1,4 +1,6 @@
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import pygame
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					import pygame
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					import background
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import player
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					import player
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import sys
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					import sys
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@@ -6,6 +8,9 @@ def start():
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    pygame.init()
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					    pygame.init()
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    win = pygame.display.set_mode((800, 800))
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					    win = pygame.display.set_mode((800, 800))
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    player1 = player.Player(0, 0)
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					    player1 = player.Player(0, 0)
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					    Erzmine = background.Erz()
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					    Tanken = background.Tank()
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					    Ziele = background.Ziel()
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    # Farben
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					    # Farben
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    white = (255, 255, 255)
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					    white = (255, 255, 255)
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@@ -38,6 +43,15 @@ def start():
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                if tilemap[x][y] == 1:
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					                if tilemap[x][y] == 1:
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                    pygame.draw.rect(win, blue, (x * tile_size, y * tile_size, tile_size, tile_size))
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					                    pygame.draw.rect(win, blue, (x * tile_size, y * tile_size, tile_size, tile_size))
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					        Erzmine.update()
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					        Erzmine.draw(win)
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					        Tanken.update()
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					        Tanken.draw(win)
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					        Ziele.update()
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					        Ziele.draw(win)
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        player1.update()
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					        player1.update()
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        player1.draw(win)
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					        player1.draw(win)
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										3
									
								
								main.py
									
									
									
									
									
								
							
							
						
						
									
										3
									
								
								main.py
									
									
									
									
									
								
							@@ -5,6 +5,8 @@ import game
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pygame.init()
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					pygame.init()
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win = pygame.display.set_mode((500, 500))
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					win = pygame.display.set_mode((500, 500))
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					clock = pygame.time.Clock()
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# Farben
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					# Farben
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white = (255, 255, 255)
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					white = (255, 255, 255)
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black = (0, 0, 0)
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					black = (0, 0, 0)
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@@ -48,4 +50,5 @@ while True:
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    pygame.draw.rect(win, gray, quit_button)
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					    pygame.draw.rect(win, gray, quit_button)
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    win.blit(quit_text, (quit_button.x + 10, quit_button.y + 10))
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					    win.blit(quit_text, (quit_button.x + 10, quit_button.y + 10))
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					    clock.tick(60)
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    pygame.display.update()
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					    pygame.display.update()
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@@ -27,8 +27,8 @@ class Player(pygame.sprite.Sprite):
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            self.rect.y -= self.speed
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					            self.rect.y -= self.speed
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        direction = pygame.math.Vector2(self.dest_x - self.rect.centerx, self.dest_y - self.rect.centery)
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					        direction = pygame.math.Vector2(self.dest_x - self.rect.centerx, self.dest_y - self.rect.centery)
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        angle = -math.degrees(math.atan2(direction.y, direction.x))
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					        #angle = -math.degrees(math.atan2(direction.y, direction.x))
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        self.image = pygame.transform.rotate(self.image, angle)
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					        #self.image = pygame.transform.rotate(self.image, angle)
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        self.rect = self.image.get_rect(center=self.rect.center)
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					        self.rect = self.image.get_rect(center=self.rect.center)
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        self.direction = direction.normalize()
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					        self.direction = direction.normalize()
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