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.gitignore
vendored
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.gitignore
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__pycache__/
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8
.idea/.gitignore
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8
.idea/.gitignore
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# Default ignored files
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/shelf/
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/workspace.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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10
.idea/TruckSimulator.iml
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.idea/TruckSimulator.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$">
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<excludeFolder url="file://$MODULE_DIR$/venv" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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.idea/inspectionProfiles/profiles_settings.xml
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.idea/inspectionProfiles/profiles_settings.xml
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<component name="InspectionProjectProfileManager">
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<settings>
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<option name="USE_PROJECT_PROFILE" value="false" />
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<version value="1.0" />
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</settings>
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</component>
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.idea/misc.xml
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.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.9 (TruckSimulator)" project-jdk-type="Python SDK" />
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</project>
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.idea/modules.xml
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.idea/modules.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/TruckSimulator.iml" filepath="$PROJECT_DIR$/.idea/TruckSimulator.iml" />
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</modules>
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</component>
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</project>
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44
game.py
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game.py
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import pygame
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import player
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import sys
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def start():
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pygame.init()
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win = pygame.display.set_mode((800, 800))
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player1 = player.Player(0, 0)
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# Farben
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white = (255, 255, 255)
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blue = (0, 0, 255)
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# Tilemap
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tile_size = 16
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map_width = 200
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map_height = 200
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tilemap = [[0 for y in range(map_height)] for x in range(map_width)]
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for x in range(map_width):
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for y in range(map_height):
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tilemap[x][y] = 1
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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if event.type == pygame.MOUSEBUTTONDOWN:
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player1.dest(pygame.mouse.get_pos())
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# Hintergrundfarbe
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win.fill(white)
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# Tilemap zeichnen
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for x in range(map_width):
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for y in range(map_height):
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if tilemap[x][y] == 1:
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pygame.draw.rect(win, blue, (x * tile_size, y * tile_size, tile_size, tile_size))
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player1.update()
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player1.draw(win)
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pygame.display.update()
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main.py
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main.py
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import pygame
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import sys
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import game
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pygame.init()
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win = pygame.display.set_mode((500, 500))
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# Farben
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white = (255, 255, 255)
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black = (0, 0, 0)
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gray = (128, 128, 128)
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# Rechtecke
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start_button = pygame.Rect(100, 100, 100, 50)
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quit_button = pygame.Rect(300, 100, 100, 50)
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# Schriftart
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font = pygame.font.Font(None, 32)
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# Text
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start_text = font.render("Start", True, black)
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quit_text = font.render("Beenden", True, black)
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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if event.type == pygame.MOUSEBUTTONDOWN:
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mouse_pos = event.pos
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# Start-Button
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if start_button.collidepoint(mouse_pos):
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game.start()
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# Beenden-Button
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if quit_button.collidepoint(mouse_pos):
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pygame.quit()
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sys.exit()
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# Hintergrundfarbe
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win.fill(white)
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# Buttons zeichnen
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pygame.draw.rect(win, gray, start_button)
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win.blit(start_text, (start_button.x + 25, start_button.y + 10))
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pygame.draw.rect(win, gray, quit_button)
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win.blit(quit_text, (quit_button.x + 10, quit_button.y + 10))
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pygame.display.update()
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BIN
player.png
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BIN
player.png
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After Width: | Height: | Size: 1.3 KiB |
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player.py
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player.py
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import pygame
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import math
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class Player(pygame.sprite.Sprite):
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def __init__(self, x, y):
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super().__init__()
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self.image = pygame.image.load("player.png").convert_alpha()
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self.rect = self.image.get_rect()
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self.rect.x = x
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self.rect.y = y
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self.speed = 2
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self.dest_x = x
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self.dest_y = y
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self.direction = pygame.math.Vector2(1, 0)
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def draw(self, win):
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win.blit(self.image, self.rect)
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def update(self):
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if self.rect.x < self.dest_x:
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self.rect.x += self.speed
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if self.rect.x > self.dest_x:
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self.rect.x -= self.speed
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if self.rect.y < self.dest_y:
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self.rect.y += self.speed
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if self.rect.y > self.dest_y:
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self.rect.y -= self.speed
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direction = pygame.math.Vector2(self.dest_x - self.rect.centerx, self.dest_y - self.rect.centery)
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angle = -math.degrees(math.atan2(direction.y, direction.x))
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self.image = pygame.transform.rotate(self.image, angle)
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self.rect = self.image.get_rect(center=self.rect.center)
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self.direction = direction.normalize()
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def dest(self, pos):
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self.dest_x, self.dest_y = pos
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