2023-04-20 09:08:35 +02:00
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import pygame
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from fahrzeug import Fahrzeug
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class Player(Fahrzeug, pygame.sprite.Sprite):
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def __init__(self, x, y):
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super().__init__(x, y)
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2023-04-22 12:45:53 +02:00
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self.image = pygame.image.load("resources/player.png").convert_alpha()
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2023-04-20 09:08:35 +02:00
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self.rect = self.image.get_rect(center=(x, y))
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self.rect.centerx = x
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self.rect.centery = y
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self.speed = 1
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self.dest_x = x
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self.dest_y = y
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self.direction = pygame.math.Vector2(0, -1)
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self.angle = 0
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self.Tank = 250
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def draw(self, win):
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rotated_image = pygame.transform.rotate(self.image, self.angle)
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rotated_rect = rotated_image.get_rect(center=self.rect.center)
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#debug, nicht anrühren
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#self.angle += 1
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#pygame.draw.rect(win, (255, 0, 0), rotated_rect)
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win.blit(rotated_image, rotated_rect)
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def move(self):
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if self.Tank > 0:
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if self.rect.centerx < self.dest_x:
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self.rect.centerx += self.speed
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if self.rect.centerx > self.dest_x:
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self.rect.centerx -= self.speed
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if self.rect.centery < self.dest_y:
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self.rect.centery += self.speed
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if self.rect.centery > self.dest_y:
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self.rect.centery -= self.speed
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keys = pygame.key.get_pressed()
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if keys[pygame.K_LEFT]:
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self.rect.centerx -= self.speed
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self.dest_x -= self.speed
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self.angle = 90
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if keys[pygame.K_RIGHT]:
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self.rect.centerx += self.speed
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self.dest_x += self.speed
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self.angle = 270
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if keys[pygame.K_UP]:
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self.rect.centery -= self.speed
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self.dest_y -= self.speed
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self.angle = 0
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if keys[pygame.K_DOWN]:
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self.rect.centery += self.speed
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self.dest_y += self.speed
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self.angle = 180
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def dest(self, pos):
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self.dest_x, self.dest_y = pos
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