LF08/player.py

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2023-03-27 08:58:12 +02:00
import pygame
import math
class Player(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.image.load("player.png").convert_alpha()
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.speed = 2
self.dest_x = x
self.dest_y = y
self.direction = pygame.math.Vector2(1, 0)
def draw(self, win):
win.blit(self.image, self.rect)
def update(self):
if self.rect.x < self.dest_x:
self.rect.x += self.speed
if self.rect.x > self.dest_x:
self.rect.x -= self.speed
if self.rect.y < self.dest_y:
self.rect.y += self.speed
if self.rect.y > self.dest_y:
self.rect.y -= self.speed
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direction = pygame.math.Vector2(self.dest_x - self.rect.centerx, self.dest_y - self.rect.centery)
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#angle = -math.degrees(math.atan2(direction.y, direction.x))
#self.image = pygame.transform.rotate(self.image, angle)
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self.rect = self.image.get_rect(center=self.rect.center)
self.direction = direction.normalize()
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def dest(self, pos):
self.dest_x, self.dest_y = pos