203 lines
6.9 KiB
JSON
203 lines
6.9 KiB
JSON
[
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{
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"DisplayName": "Server Name",
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"Description": "Server name as it appears in the server list",
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"FieldName": "servername",
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"InputType": "text",
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"Category": "Server",
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"ParamFieldName": "servername",
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"IncludeInCommandLine": true,
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"DefaultValue": "My Kaboom! Server"
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},
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{
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"DisplayName": "Server Region",
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"Description": "Where in the world the server is located",
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"FieldName": "region",
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"Category": "Server",
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"ParamFieldName": "region",
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"IncludeInCommandLine": true,
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"InputType": "enum",
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"EnumValues": {
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"0": "EU West",
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"10": "EU Central",
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"20": "EU Eastern",
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"30": "US West",
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"40": "US Central",
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"50": "US Eastern",
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"60": "Canada",
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"70": "South America",
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"80": "South East Asia",
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"90": "Australia",
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"210": "China",
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"220": "Russia",
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"999": "Other"
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},
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"DefaultValue": "0"
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},
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{
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"DisplayName": "Bot Fill Mode",
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"Description": "How should bots be used to manage server population",
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"FieldName": "botmode",
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"Category": "Server",
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"ParamFieldName": "botmode",
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"IncludeInCommandLine": true,
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"InputType": "enum",
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"EnumValues": {
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"NoBots": "No Bots",
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"MaintainMinimum": "Fill to minimum lobby size",
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"FillRemainingSpaces": "Fill all remaining spaces",
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"ReplaceLeaversOnly": "Only replace match leavers"
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},
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"DefaultValue": "NoBots"
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},
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{
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"DisplayName": "Respawn Delay",
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"Description": "How long the server should wait after a player is eliminated before respawning them.",
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"FieldName": "respawndelay",
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"Category": "Server",
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"ParamFieldName": "respawndelay",
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"IncludeInCommandLine": true,
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"InputType": "number",
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"DefaultValue": "5"
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},
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{
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"DisplayName": "Invulnerability Time",
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"Description": "How long a player is invulnerable for after respawning.",
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"FieldName": "saferespawntime",
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"Category": "Server",
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"ParamFieldName": "saferespawntime",
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"IncludeInCommandLine": true,
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"InputType": "number",
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"DefaultValue": "2"
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},
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{
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"DisplayName": "Auto Lobby",
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"Description": "Automatic lobbies do not have a lobby leader, and will start automatically once the player requirements are met.",
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"FieldName": "autolobby",
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"Category": "Server",
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"ParamFieldName": "autolobby",
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"IncludeInCommandLine": true,
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"InputType": "checkbox",
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"EnumValues": {
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"True": "True",
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"False": "False"
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},
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"DefaultValue": "False"
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},
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{
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"DisplayName": "Allow joining mid-match",
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"Description": "If enabled, players will be able to join a match that it is in progress. Otherwise they will spectate until the match is over.",
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"FieldName": "joinmidmatch",
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"Category": "Server",
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"ParamFieldName": "joinmidmatch",
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"IncludeInCommandLine": true,
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"InputType": "checkbox",
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"EnumValues": {
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"True": "True",
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"False": "False"
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},
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"DefaultValue": "False"
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},
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{
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"DisplayName": "Start on first join",
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"Description": "If enabled, the match will start automatically once the first player connects. Recommend that bots are enabled.",
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"FieldName": "startonfirstjoin",
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"Category": "Server",
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"ParamFieldName": "startonfirstjoin",
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"IncludeInCommandLine": true,
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"InputType": "checkbox",
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"EnumValues": {
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"True": "True",
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"False": "False"
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},
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"DefaultValue": "False"
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},
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{
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"DisplayName": "Minimum lobby players",
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"Description": "How many players must be present in an auto lobby before a match can be started automatically. Minimum of 2.",
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"FieldName": "lobbyminplayers",
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"Category": "Server",
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"ParamFieldName": "lobbyminplayers",
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"IncludeInCommandLine": true,
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"InputType": "number",
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"DefaultValue": "4"
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},
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{
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"DisplayName": "Lobby hold time",
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"Description": "How long the auto lobby should wait for more players to join once the minimum is reached. This timer restarts whenever a player joins or leaves.",
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"FieldName": "lobbyholdtime",
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"Category": "Server",
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"ParamFieldName": "lobbyholdtime",
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"IncludeInCommandLine": true,
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"InputType": "number",
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"DefaultValue": "20"
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},
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{
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"DisplayName": "Lobby full delay",
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"Description": "After an auto lobby fills up, how long should it wait before starting the game?",
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"FieldName": "lobbyfulltime",
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"Category": "Server",
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"ParamFieldName": "lobbyfulltime",
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"IncludeInCommandLine": true,
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"InputType": "number",
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"DefaultValue": "20"
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},
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{
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"DisplayName": "Lobby overtime timeout",
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"Description": "The maximum amount of a time an auto lobby that has the minimum number of players can remain in the 'ready' state. If this time is exceeded, players joining/leaving will not reset the lobby timer. This prevents the lobby from remaining in limbo indefinitely due to the countdown timer resetting from players leaving/joining.",
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"FieldName": "lobbyfulltime",
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"Category": "Server",
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"ParamFieldName": "lobbyovertime",
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"IncludeInCommandLine": true,
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"InputType": "number",
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"DefaultValue": "120"
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},
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{
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"DisplayName": "Match length (seconds)",
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"Description": "The maximum length of a match in seconds. After this time the match will end regardless of win condition",
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"FieldName": "matchlength",
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"Category": "Server",
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"ParamFieldName": "matchlength",
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"IncludeInCommandLine": true,
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"InputType": "number",
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"DefaultValue": "300"
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},
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{
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"DisplayName": "Match time low trigger (seconds)",
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"Description": "When the match has this many seconds left, the 'out of time' trigger will fire and the map will change to speed up the match.",
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"FieldName": "lowmatchtime",
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"Category": "Server",
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"ParamFieldName": "lowmatchtime",
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"IncludeInCommandLine": true,
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"InputType": "number",
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"DefaultValue": "60"
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},
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{
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"DisplayName": "Allow Special Skins",
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"Description": "If enabled, special players such as developers may be given special skins that make them stand out from other players.",
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"FieldName": "specialskins",
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"Category": "Server",
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"ParamFieldName": "specialskins",
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"IncludeInCommandLine": true,
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"InputType": "checkbox",
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"EnumValues": {
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"True": "True",
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"False": "False"
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},
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"DefaultValue": "True"
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},
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{
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"DisplayName": "Enable GPU accelerated AI",
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"Description": "If enabled, the server will accelerate AI for bots using any available nVidia GPU (CUDA support required). Will automatically fall back to CPU driven AI when not available.",
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"FieldName": "aigpuacceleration",
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"Category": "Server",
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"ParamFieldName": "aigpuacceleration",
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"IncludeInCommandLine": true,
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"InputType": "checkbox",
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"EnumValues": {
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"True": "True",
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"False": "False"
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},
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"DefaultValue": "False"
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}
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] |