AMPTemplates/kaboomconfig.json

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[
{
"DisplayName": "Server Name",
"Description": "Server name as it appears in the server list",
"FieldName": "servername",
"InputType": "text",
"Category": "Server",
"ParamFieldName": "servername",
"IncludeInCommandLine": true,
"DefaultValue": "My Kaboom! Server"
},
{
"DisplayName": "Server Region",
"Description": "Where in the world the server is located",
"FieldName": "region",
"Category": "Server",
"ParamFieldName": "region",
"IncludeInCommandLine": true,
"InputType": "enum",
"EnumValues": {
"0": "EU West",
"10": "EU Central",
"20": "EU Eastern",
"30": "US West",
"40": "US Central",
"50": "US Eastern",
"60": "Canada",
"70": "South America",
"80": "South East Asia",
"90": "Australia",
"210": "China",
"220": "Russia",
"999": "Other"
},
"DefaultValue": "0"
},
{
"DisplayName": "Bot Fill Mode",
"Description": "How should bots be used to manage server population",
"FieldName": "botmode",
"Category": "Server",
"ParamFieldName": "botmode",
"IncludeInCommandLine": true,
"InputType": "enum",
"EnumValues": {
"NoBots": "No Bots",
"MaintainMinimum": "Fill to minimum lobby size",
"FillRemainingSpaces": "Fill all remaining spaces",
"ReplaceLeaversOnly": "Only replace match leavers"
},
"DefaultValue": "NoBots"
},
{
"DisplayName": "Respawn Delay",
"Description": "How long the server should wait after a player is eliminated before respawning them.",
"FieldName": "respawndelay",
"Category": "Server",
"ParamFieldName": "respawndelay",
"IncludeInCommandLine": true,
"InputType": "number",
"DefaultValue": "5"
},
{
"DisplayName": "Invulnerability Time",
"Description": "How long a player is invulnerable for after respawning.",
"FieldName": "saferespawntime",
"Category": "Server",
"ParamFieldName": "saferespawntime",
"IncludeInCommandLine": true,
"InputType": "number",
"DefaultValue": "2"
},
{
"DisplayName": "Auto Lobby",
"Description": "Automatic lobbies do not have a lobby leader, and will start automatically once the player requirements are met.",
"FieldName": "autolobby",
"Category": "Server",
"ParamFieldName": "autolobby",
"IncludeInCommandLine": true,
"InputType": "checkbox",
"EnumValues": {
"True": "True",
"False": "False"
},
"DefaultValue": "False"
},
{
"DisplayName": "Allow joining mid-match",
"Description": "If enabled, players will be able to join a match that it is in progress. Otherwise they will spectate until the match is over.",
"FieldName": "joinmidmatch",
"Category": "Server",
"ParamFieldName": "joinmidmatch",
"IncludeInCommandLine": true,
"InputType": "checkbox",
"EnumValues": {
"True": "True",
"False": "False"
},
"DefaultValue": "False"
},
{
"DisplayName": "Start on first join",
"Description": "If enabled, the match will start automatically once the first player connects. Recommend that bots are enabled.",
"FieldName": "startonfirstjoin",
"Category": "Server",
"ParamFieldName": "startonfirstjoin",
"IncludeInCommandLine": true,
"InputType": "checkbox",
"EnumValues": {
"True": "True",
"False": "False"
},
"DefaultValue": "False"
},
{
"DisplayName": "Minimum lobby players",
"Description": "How many players must be present in an auto lobby before a match can be started automatically. Minimum of 2.",
"FieldName": "lobbyminplayers",
"Category": "Server",
"ParamFieldName": "lobbyminplayers",
"IncludeInCommandLine": true,
"InputType": "number",
"DefaultValue": "4"
},
{
"DisplayName": "Lobby hold time",
"Description": "How long the auto lobby should wait for more players to join once the minimum is reached. This timer restarts whenever a player joins or leaves.",
"FieldName": "lobbyholdtime",
"Category": "Server",
"ParamFieldName": "lobbyholdtime",
"IncludeInCommandLine": true,
"InputType": "number",
"DefaultValue": "20"
},
{
"DisplayName": "Lobby full delay",
"Description": "After an auto lobby fills up, how long should it wait before starting the game?",
"FieldName": "lobbyfulltime",
"Category": "Server",
"ParamFieldName": "lobbyfulltime",
"IncludeInCommandLine": true,
"InputType": "number",
"DefaultValue": "20"
},
{
"DisplayName": "Lobby overtime timeout",
"Description": "The maximum amount of a time an auto lobby that has the minimum number of players can remain in the 'ready' state. If this time is exceeded, players joining/leaving will not reset the lobby timer. This prevents the lobby from remaining in limbo indefinitely due to the countdown timer resetting from players leaving/joining.",
"FieldName": "lobbyfulltime",
"Category": "Server",
"ParamFieldName": "lobbyovertime",
"IncludeInCommandLine": true,
"InputType": "number",
"DefaultValue": "120"
},
{
"DisplayName": "Match length (seconds)",
"Description": "The maximum length of a match in seconds. After this time the match will end regardless of win condition",
"FieldName": "matchlength",
"Category": "Server",
"ParamFieldName": "matchlength",
"IncludeInCommandLine": true,
"InputType": "number",
"DefaultValue": "300"
},
{
"DisplayName": "Match time low trigger (seconds)",
"Description": "When the match has this many seconds left, the 'out of time' trigger will fire and the map will change to speed up the match.",
"FieldName": "lowmatchtime",
"Category": "Server",
"ParamFieldName": "lowmatchtime",
"IncludeInCommandLine": true,
"InputType": "number",
"DefaultValue": "60"
},
{
"DisplayName": "Allow Special Skins",
"Description": "If enabled, special players such as developers may be given special skins that make them stand out from other players.",
"FieldName": "specialskins",
"Category": "Server",
"ParamFieldName": "specialskins",
"IncludeInCommandLine": true,
"InputType": "checkbox",
"EnumValues": {
"True": "True",
"False": "False"
},
"DefaultValue": "True"
},
{
"DisplayName": "Enable GPU accelerated AI",
"Description": "If enabled, the server will accelerate AI for bots using any available nVidia GPU (CUDA support required). Will automatically fall back to CPU driven AI when not available.",
"FieldName": "aigpuacceleration",
"Category": "Server",
"ParamFieldName": "aigpuacceleration",
"IncludeInCommandLine": true,
"InputType": "checkbox",
"EnumValues": {
"True": "True",
"False": "False"
},
"DefaultValue": "False"
}
]