107 lines
3.1 KiB
XML
Executable File
107 lines
3.1 KiB
XML
Executable File
<?xml version="1.0"?>
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<SkirmishDedicatedServerConfig xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<!--
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***************************
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Settings in this section are controlled by AMP.
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***************************
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-->
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<ServerName>AMP Powered NEBULOUS: Fleet Command Server</ServerName>
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<Password></Password>
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<MaxPlayers>10</MaxPlayers>
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<GamePort>7777</GamePort>
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<QueryPort>27016</QueryPort>
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<TeamSizeToStart>2</TeamSizeToStart>
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<MOTD>-- Welcome to N:FC! --
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Play by the rules!
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</MOTD>
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<AllowMapVoting>true</AllowMapVoting>
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<TimeLimit>0</TimeLimit>
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<RequireUniformTeams>true</RequireUniformTeams>
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<Scenario>Control</Scenario>
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<MapRotation>Sequential</MapRotation>
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<AllowModdedFleets>false</AllowModdedFleets>
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<!--
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***************************
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Set relevant settings in this section manually.
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Don't forget to remove the comment markers before and after settings that you wish to enable!
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***************************
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-->
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<!--
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Listed 64-bit Steam IDs will be registered as admins and can execute ! commands
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on the server without requiring a vote. They will also have the Host badge next to
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their name in the lobby.
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-->
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<Admins>
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<!-- <unsignedLong>0</unsignedLong> -->
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</Admins>
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<!--
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Change settings for the scenario here, otherwise defaults will be used.
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Each setting is selected using a Key, which is the name of the setting as it appears
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in the lobby settings list.
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The Value field is an integer index into the list of options, starting at 0.
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The example below sets the Control victory points to 1500, because it is the third option in the list.
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-->
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<!--
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<ScenarioSettings>
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<Setting>
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<Key>Victory Points</Key>
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<Value>2</Value>
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</Setting>
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</ScenarioSettings>
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-->
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<!-- List all maps in the map rotation here. Add by name or key. -->
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<Maps>
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<string>Pillars</string>
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</Maps>
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<!--
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Enable mods for your server here.
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Provide the Steam ID of the mod, which can be found in its workshop URL.
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Any mod found in this list will be permitted for use in a player fleet, but only if AllowModdedFleets
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is set to true.
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If you intend to use modded maps in your rotation, they must be included here as well.
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-->
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<!--
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<Mods>
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<unsignedLong>0</unsignedLong>
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<unsignedLong>0</unsignedLong>
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</Mods>
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-->
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<!--
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Bots listed here will be created each time the server returns to the lobby.
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Only the Team field is required. Everything else can be left blank and colors, fleet, and badge will
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be chosen randomly for each bot.
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-->
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<!--
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<Bots>
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<Bot>
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<Team>TeamB</Team>
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<Colors>
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<BaseColor>
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<r>1</r>
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<g>1</g>
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<b>1</b>
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<a>1</a>
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</BaseColor>
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<StripeColor>
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<r>1</r>
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<g>1</g>
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<b>1</b>
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<a>1</a>
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</StripeColor>
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<Prefix>OSPN</Prefix>
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</Colors>
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<Badge>OSP_Roundel</Badge>
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<Fleet>Starter Fleets - Alliance/TF Oak.fleet</Fleet>
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</Bot>
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</Bots>
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-->
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</SkirmishDedicatedServerConfig> |