465 lines
25 KiB
INI
465 lines
25 KiB
INI
//////////////////////////////////////////////////
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/// IW4x Server Configuration file //
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// AMP CONTROLLED SETTINGS //
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//////////////////////////////////////////////////
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set sv_hostname "^1AMP Hosted CODMW2 Server"
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set sv_motd "4Welcome to CODMW2!"
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set dedicated "2"
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set g_password ""
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set rcon_password ""
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set rcon_timeout "100"
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set sv_maprotation "map mp_highrise map mp_terminal map mp_firingrange map mp_trailerpark map mp_boneyard map mp_quarry map mp_killhouse map mp_rundown map mp_rust_long map mp_nightshift map mp_afghan map mp_abandon map mp_estate_tropical map mp_crash_tropical map mp_bloc_sh map mp_checkpoint map mp_invasion map mp_storm_spring map mp_fav_tropical map mp_rust map mp_nuked map mp_shipment map mp_strike map mp_cargoship_sh map co_hunted map mp_underpass map oilrig map mp_cross_fire map mp_brecourt map mp_crash map mp_fuel2 map mp_cargoship map mp_vacant map mp_subbase map mp_storm map mp_complex map mp_favela map mp_shipment map mp_derail map mp_compact map mp_overgrown map mp_estate map mp_derail map mp_shipment_long"
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set sv_randomMapRotation "0"
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set g_gametype "war"
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set sv_maxclients "18"
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set party_maxplayers "18"
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set sv_voice "1"
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set sv_voicequality "9"
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set sv_maxPing "0"
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set sv_timeout "20"
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set g_inactivity "300"
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set g_inactivitySpectator "500"
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set sv_kickBanTime "3600"
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set sv_floodProtect "1"
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set sv_reconnectlimit "4"
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set logfile "2"
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set g_logSync "1"
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set g_log "logs/games_mp.log"
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set com_logFilter "1"
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set sv_securityLevel "23"
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set g_allowVote "0"
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set sv_allowClientConsole "1"
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set sv_pure "0"
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set sv_sayName "^7Console"
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set sv_randomBotNames "1"
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set sv_replaceBots "1"
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set party_enable "0"
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set sv_allowAimAssist "1"
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set sv_allowColoredNames "1"
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set sv_disableChat "0"
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set sv_wwwDownload "0"
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set sv_wwwBaseUrl ""
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set _Admin ""
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set _Email ""
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set _Website ""
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set _Location "Earth"
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set scr_xpscale "1"
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//////////////////////////////////////////////////
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// OTHER SETTINGS //
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// NON-GAMEPLAY CONFIGURATION //
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//////////////////////////////////////////////////
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set sv_customTextColor "" // custom color for ^;
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//////////////////////////////////////////////////
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// BASE GAME CONFIGURATION //
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//////////////////////////////////////////////////
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// //
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// war - Team Deathmatch //
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// dm - Free-for-all //
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// dom - Domination //
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// koth - Headquarters //
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// sab - Sabotage //
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// sd - Search and Destroy //
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// arena - Arena //
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// dd - Demolition //
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// ctf - Capture the Flag //
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// oneflag - One-Flag CTF //
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// gtnw - Global Thermo-Nuclear War //
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// //
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//////////////////////////////////////////////////
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set scr_player_forcerespawn "1" // Players respawn automatically after being fragged
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set scr_thirdperson "0" // third-person mode
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set scr_game_hardpoints "1" // Enable/Disable Killstreak rewards
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set scr_hardpoint_allowhelicopter "1" // Allow Attack Helicopters
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set scr_hardpoint_allowuav "1" // Allow UAV
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set scr_hardpoint_allowartillery "1" // Allow Airstrikes
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set scr_game_perks "1" // Allow players to have perks
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set scr_game_allowkillcam "1" // Allow Killcam.
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set scr_nukeTimer "10" // Timer when nuke goes off
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set scr_diehard "0" // die-hard mode. Teammates will have to revive each other.
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set scr_teambalance "1" // Enable or Disable auto balance.
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set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
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set scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide.
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set scr_player_sprinttime "4" // Sprint time, duration a player can run.
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set scr_game_killstreakdelay "8" // Delay your killstreaks
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set scr_game_objectiveStreaks "1" // Enable Chopper, AC130 and Nuke
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set scr_classic "0" // Enable old-school COD4 killstreaks. UAV, Air Strike, Heli Only.
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set bg_elevators "1" // Elevator Glitch Settings (default: 1 (normal). 0 = off, 2 = easy).
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set bg_rocketJump "0" // Enable CoD4 Rocket Jumps.
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set bg_rocketJumpScale "64" // The scale applied to the pushback force of a rocket.
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set bg_climbAnything "0" // Treat any surface as a ladder.
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set bg_bounces "0" // Enable Bounces (default: 0 (disabled). 1 = enabled, 2 = double).
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set bg_bouncesAllAngles "0" // Enable Bounces from all angles (default: 0 (disabled). 1 = simple, 2 = all surfaces).
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set bg_disableLandingSlowdown "0" // Toggle landing slowdown.
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set bg_bunnyHopAuto "0" // Constantly jump when holding space.
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set bg_playerCollision "1" // Push intersecting players away from each other.
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set bg_playerEjection "1" // Push intersecting players away from each other.
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set bg_surfacePenetration "0" // Values greater than 0 override the surface penetration depth (ability to hit players through obstacles).
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set bg_bulletRange "8192" // Maximum Range used when calculating the bullet end position.
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set bg_lean "1" // Enable CoD4 leaning.
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//////////////////////////////////////////////////
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// XP BOOST CONFIGURATION //
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//////////////////////////////////////////////////
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// uncomment below commands for XP config //
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// by removing the // before each set dvar. //
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// Change "war" gametype to your liking. //
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// //
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// DO NOT ABUSE! Some people like to rank. //
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// DON'T BE A DICK! Warn HIGH XP via hostname. //
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// Don't know what you doing? Don't touch it! //
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//////////////////////////////////////////////////
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//set scr_war_score_kill "0" // Amount of XP by each kill.
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//set scr_war_score_headshot "0" // Amount of XP by each headshot.
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//set scr_war_score_death "0" // Amount of XP by each death.
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//set scr_war_score_suicide "0" // Amount of XP by each suicide.
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//set scr_war_score_assist "0" // Amount of XP by each assist.
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//////////////////////////////////////////////////
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// HARDCORE CONFIGURATION //
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//////////////////////////////////////////////////
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// uncomment below commands for some hardcore //
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// by removing the // before each set dvar. //
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//////////////////////////////////////////////////
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// set g_hardcore "1" // Enable hardcore mode
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// set scr_hardcore "1" // Enable hardcore mode again...
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// set ui_hud_hardcore "1" // Removes Heads up display which can be used both regular and HC
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// set scr_game_deathpointloss "0" // Points Loss on death XP.
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// set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
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// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore)
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// set scr_team_fftype "1" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared)
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// set scr_player_healthregentime "0" // Time it takes you to recover damage. (5 is normal, 0 is hardcore)
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// set scr_team_kickteamkillers "5" // Anyone who team kills, gets kicked automatically if you enable this feature.
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// set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).
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//////////////////////////////////////////////////
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// AIRDROP CONFIGURATION //
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//////////////////////////////////////////////////
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// uncomment below commands for airdrop config //
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// by removing the // before each set dvar. //
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// //
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// Weight (1->1000) //
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// Selection is weighted random //
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// higher weights increase selection chance //
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//////////////////////////////////////////////////
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// set scr_airdrop_ac130 "3"
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// set scr_airdrop_ammo "17"
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// set scr_airdrop_counter_uav "15"
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// set scr_airdrop_emp "1"
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// set scr_airdrop_harrier_airstrike "7"
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// set scr_airdrop_helicopter "7"
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// set scr_airdrop_helicopter_flares "5"
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// set scr_airdrop_helicopter_minigun "3"
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// set scr_airdrop_nuke "0"
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// set scr_airdrop_precision_airstrike "11"
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// set scr_airdrop_predator_missile "12"
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// set scr_airdrop_sentry "12"
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// set scr_airdrop_stealth_airstrike "5"
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// set scr_airdrop_uav "17"
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//////////////////////////////////////////////////
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// EMERGENCY AIRDROP CONFIGURATION //
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//////////////////////////////////////////////////
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// uncomment below commands for airdrop config //
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// by removing the // before each set dvar. //
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// //
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// Weight (1->1000) //
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// Selection is weighted random //
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// higher weights increase selection chance //
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//////////////////////////////////////////////////
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// set scr_airdrop_mega_ac130 "2"
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// set scr_airdrop_mega_ammo "12"
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// set scr_airdrop_mega_counter_uav "16"
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// set scr_airdrop_mega_emp "0"
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// set scr_airdrop_mega_harrier_airstrike "5"
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// set scr_airdrop_mega_helicopter "5"
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// set scr_airdrop_mega_helicopter_flares "3"
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// set scr_airdrop_mega_helicopter_minigun "2"
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// set scr_airdrop_mega_nuke "0"
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// set scr_airdrop_mega_precision_airstrike "10"
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// set scr_airdrop_mega_predator_missile "14"
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// set scr_airdrop_mega_sentry "16"
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// set scr_airdrop_mega_stealth_airstrike "3"
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// set scr_airdrop_mega_uav "12"
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//////////////////////////////////////////////////
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// FREE FOR ALL GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dm_scorelimit "1500" // Score limit to win the game.
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set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dm_playerrespawndelay "-1" // How long player will wait until respawn.
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set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited.
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set scr_dm_roundlimit "1" // Rounds per game.
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set scr_dm_winlimit "1" // amount of wins needed to win a round-based game
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set scr_dm_promode "0"
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//////////////////////////////////////////////////
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// TEAM DEATHMATCH GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_war_scorelimit "25000" // Score limit to win the game.
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set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_war_playerrespawndelay "-1" // How long player will wait until respawn.
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set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_war_roundlimit "1" // Rounds per game.
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set scr_war_winlimit "1" // amount of wins needed to win a round-based game
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set scr_war_promode "0"
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//////////////////////////////////////////////////
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// DOMINATION GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dom_scorelimit "200" // Score limit to win the game.
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set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dom_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited.
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set scr_dom_roundlimit "1" // Rounds per game
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set scr_dom_winlimit "1" // amount of wins needed to win a round-based game
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set scr_dom_promode "0"
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//////////////////////////////////////////////////
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// DEMOLITION GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dd_scorelimit "1" // Score limit needed to win.
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set scr_dd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dd_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_dd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_dd_numlives "0" // Number of lives per player per game. 0 is unlimited.
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set scr_dd_roundswitch "1" // Rounds before the teams switch the sides.
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set scr_dd_bombtimer "45" // Time the bomb takes to detonate.
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set scr_dd_defusetime "5" // Time taken to defuse the bomb.
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set scr_dd_planttime "5" // Time it takes to plant a bomb in seconds.
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set scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners.
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set scr_dd_promode "0"
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//////////////////////////////////////////////////
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// SEARCH AND DESTROY GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sd_scorelimit "1" // Score limit required to win the game.
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set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sd_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_sd_numlives "1" // Number of lives per player per game.
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set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
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set scr_sd_winlimit "4" // amount of wins needed to win a round-based game.
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set scr_sd_roundswitch "3" // after X rounds, switch sides.
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set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
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set scr_sd_defusetime "5" // Time taken to defuse the bomb.
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set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'.
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set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'.
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set scr_sd_promode "0"
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//////////////////////////////////////////////////
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// SABOTAGE GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sab_scorelimit "0" // Score limit to win the match.
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set scr_sab_timelimit "20" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate.
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set scr_sab_defusetime "5" // Time taken to defuse the bomb.
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set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
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set scr_sab_numlives "0" // Number of lives per player per game.
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set scr_sab_planttime "2.5" // Time taken to plant the bomb.
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set scr_sab_playerrespawndelay "7.5" // Time before respawn.
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set scr_sab_roundlimit "1" // Rounds per game.
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set scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.
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set scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
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set scr_sab_promode "0"
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//////////////////////////////////////////////////
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// CAPTURE THE FLAG GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_ctf_scorelimit "0" // Target score before the round ends.
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set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_ctf_halftime "1" // Half-Time
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set scr_ctf_roundlimit "1" // How many rounds match would last.
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set scr_ctf_returntime "30" // How many seconds before flag returns to base without nobody touching it.
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set scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
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set scr_ctf_waverespawndelay "10" // Time delay for first respawn before the game.
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set scr_ctf_promode "0"
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//////////////////////////////////////////////////
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// ONE FLAG GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_oneflag_scorelimit "1" // Target score before the round ends.
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set scr_oneflag_timelimit "3" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_oneflag_numlives "0" // number of lives per player 0 for unlimited.
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set scr_oneflag_playerrespawndelay "0" // Respawn wait in seconds.
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set scr_oneflag_roundlimit "1" // How many rounds match would last.
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set scr_oneflag_roundswitch "1" // Rounds before the teams switch sides.
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set scr_oneflag_waverespawndelay "0" // First respawn delay for each round.
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set scr_oneflag_promode "0"
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//////////////////////////////////////////////////
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// HEADQUARTERS GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_koth_scorelimit "250" // Score limit to win the game.
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set scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached.
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set scr_koth_numlives "0" // Number of lives per game. 0 for unlimited.
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set scr_koth_playerrespawndelay "0" // Players respawn wait.
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set scr_koth_roundlimit "1" // Rounds to be played.
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set scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.
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set scr_koth_winlimit "1" // rounds per game
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set scr_koth_waverespawndelay "0" // First respawn delay for each round.
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set scr_koth_promode "0"
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//////////////////////////////////////////////////
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// ARENA GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_arena_scorelimit "1" // Score limit to win the game.
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set scr_arena_timelimit "2.5" // Duration in minutes the game will continue if the score isn't reached.
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set scr_arena_numlives "1" // Number of lives per game 0 for unlimited.
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set scr_arena_roundlimit "0" // Rounds to be played.
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set scr_arena_roundswitch "3" // Rounds before the teams switch sides.
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set scr_arena_winlimit "4" // rounds per game
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set scr_arena_promode "0"
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//////////////////////////////////////////////////
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// GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_gtnw_scorelimit "101" // Score limit to win the game.
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set scr_gtnw_timelimit "10" // Duration in minutes the game will continue if the score isn't reached.
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set scr_gtnw_numlives "0" // Number of lives per game 0 for unlimited.
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set scr_gtnw_playerrespawndelay "0" // Players respawn wait.
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set scr_gtnw_roundlimit "1" // Rounds to be played.
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set scr_gtnw_roundswitch "0" // Rounds before the teams switch sides.
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set scr_gtnw_winlimit "1" // rounds per game
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set scr_gtnw_waverespawndelay "0" // First respawn delay for each round.
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set scr_gtnw_promode "0"
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//////////////////////////////////////////////////
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// MAP SHORT NAMES ROTATION LIST //
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//////////////////////////////////////////////////
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// //
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// mp_afghan - Afghan //
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// mp_derail - Derail //
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// mp_estate - Estate //
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// mp_favela - Favela //
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// mp_highrise - Highrise //
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// mp_invasion - Invasion //
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// mp_checkpoint - Karachi //
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// mp_quarry - Quarry //
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// mp_rundown - Rundown //
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// mp_rust - Rust //
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// mp_boneyard - Scrapyard //
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// mp_nightshift - Skidrow //
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// mp_subbase - Sub Base //
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// mp_terminal - Terminal //
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// mp_underpass - Underpass //
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// mp_brecourt - Wasteland //
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// //
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//// DLC1 STIMULUS ///////////////////////////////
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// //
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// mp_complex - Bailout //
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// mp_crash - Crash //
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// mp_overgrown - Overgrown //
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// mp_compact - Salvage //
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// mp_storm - Storm //
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// //
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//// DLC2 RESURGENCE /////////////////////////////
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// //
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// mp_abandon - Carnival //
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// mp_fuel2 - Fuel //
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// mp_strike - Strike //
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// mp_trailerpark - Trailer Park //
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// mp_vacant - Vacant //
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// //
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//// DLC3 NUKETOWN ///////////////////////////////
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// //
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// mp_nuked - Nuketown //
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// //
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/// DLC4 CLASSICS 1 //////////////////////////////
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// //
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// mp_cross_fire - Crossfire //
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// mp_bloc - Bloc //
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// mp_cargoship - Cargoship //
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// //
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/// DLC5 CLASSICS 2 //////////////////////////////
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// //
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// mp_killhouse - Killhouse //
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// mp_bog_sh - Bog //
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// //
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/// DLC6 FREIGHTER ///////////////////////////////
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// //
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// mp_cargoship_sh - Freighter //
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// //
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/// DLC7 RESURRECTION ////////////////////////////
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// //
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// mp_shipment - Shipment //
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// mp_shipment_long - Long:Shipment //
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// mp_rust_long - Long: Rust //
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// mp_firingrange - Firing Range //
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// //
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/// DLC8 RECYCLED ////////////////////////////////
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// //
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// mp_storm_spring - Chemical Plant //
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|
// mp_fav_tropical - Tropical: Favela //
|
|
// mp_estate_tropical - Tropical: Estate //
|
|
// mp_crash_tropical - Tropical: Crash //
|
|
// mp_bloc_sh - Forgotten City //
|
|
// //
|
|
/// DLC9 CLASSICS 3 //////////////////////////////
|
|
// //
|
|
// mp_backlot - Backlot //
|
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// mp_broadcast - Broadcast //
|
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// mp_carentan - Chinatown //
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// mp_citystreets - District //
|
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// mp_convoy - Ambush //
|
|
// mp_countdown - Countdown //
|
|
// mp_crash_snow - Winter Crash //
|
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// mp_farm - Downpour //
|
|
// mp_pipeline - Pipeline //
|
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// mp_showdown - Showdown //
|
|
// //
|
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/// DLC10 MW3 ////////////////////////////////////
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|
// //
|
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// mp_dome - Dome //
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// mp_hardhat - Hardhat //
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|
// mp_paris - Resistance //
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// mp_seatown - Seatown //
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// mp_bravo - Mission //
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// mp_underground - Underground //
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// mp_plaza2 - Arkaden //
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// mp_village - Village //
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// mp_alpha - Lockdown //
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// //
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/// SP MAPS to MP ////////////////////////////////
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// //
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// oilrig - Oilrig //
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// iw4_credits - Test map //
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// co_hunted - Village //
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// //
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//////////////////////////////////////////////////
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