[ { "DisplayName": "Server Name", "Description": "Server name as it appears in the server list", "FieldName": "servername", "InputType": "text", "Category": "Server", "ParamFieldName": "servername", "IncludeInCommandLine": true, "DefaultValue": "My Kaboom! Server" }, { "DisplayName": "Server Region", "Description": "Where in the world the server is located", "FieldName": "region", "Category": "Server", "ParamFieldName": "region", "IncludeInCommandLine": true, "InputType": "enum", "EnumValues": { "0": "EU West", "10": "EU Central", "20": "EU Eastern", "30": "US West", "40": "US Central", "50": "US Eastern", "60": "Canada", "70": "South America", "80": "South East Asia", "90": "Australia", "210": "China", "220": "Russia", "999": "Other" }, "DefaultValue": "0" }, { "DisplayName": "Bot Fill Mode", "Description": "How should bots be used to manage server population", "FieldName": "botmode", "Category": "Server", "ParamFieldName": "botmode", "IncludeInCommandLine": true, "InputType": "enum", "EnumValues": { "NoBots": "No Bots", "MaintainMinimum": "Fill to minimum lobby size", "FillRemainingSpaces": "Fill all remaining spaces", "ReplaceLeaversOnly": "Only replace match leavers" }, "DefaultValue": "NoBots" }, { "DisplayName": "Respawn Delay", "Description": "How long the server should wait after a player is eliminated before respawning them.", "FieldName": "respawndelay", "Category": "Server", "ParamFieldName": "respawndelay", "IncludeInCommandLine": true, "InputType": "number", "DefaultValue": "5" }, { "DisplayName": "Invulnerability Time", "Description": "How long a player is invulnerable for after respawning.", "FieldName": "saferespawntime", "Category": "Server", "ParamFieldName": "saferespawntime", "IncludeInCommandLine": true, "InputType": "number", "DefaultValue": "2" }, { "DisplayName": "Auto Lobby", "Description": "Automatic lobbies do not have a lobby leader, and will start automatically once the player requirements are met.", "FieldName": "autolobby", "Category": "Server", "ParamFieldName": "autolobby", "IncludeInCommandLine": true, "InputType": "checkbox", "EnumValues": { "True": "True", "False": "False" }, "DefaultValue": "False" }, { "DisplayName": "Allow joining mid-match", "Description": "If enabled, players will be able to join a match that it is in progress. Otherwise they will spectate until the match is over.", "FieldName": "joinmidmatch", "Category": "Server", "ParamFieldName": "joinmidmatch", "IncludeInCommandLine": true, "InputType": "checkbox", "EnumValues": { "True": "True", "False": "False" }, "DefaultValue": "False" }, { "DisplayName": "Start on first join", "Description": "If enabled, the match will start automatically once the first player connects. Recommend that bots are enabled.", "FieldName": "startonfirstjoin", "Category": "Server", "ParamFieldName": "startonfirstjoin", "IncludeInCommandLine": true, "InputType": "checkbox", "EnumValues": { "True": "True", "False": "False" }, "DefaultValue": "False" }, { "DisplayName": "Minimum lobby players", "Description": "How many players must be present in an auto lobby before a match can be started automatically. Minimum of 2.", "FieldName": "lobbyminplayers", "Category": "Server", "ParamFieldName": "lobbyminplayers", "IncludeInCommandLine": true, "InputType": "number", "DefaultValue": "4" }, { "DisplayName": "Lobby hold time", "Description": "How long the auto lobby should wait for more players to join once the minimum is reached. This timer restarts whenever a player joins or leaves.", "FieldName": "lobbyholdtime", "Category": "Server", "ParamFieldName": "lobbyholdtime", "IncludeInCommandLine": true, "InputType": "number", "DefaultValue": "20" }, { "DisplayName": "Lobby full delay", "Description": "After an auto lobby fills up, how long should it wait before starting the game?", "FieldName": "lobbyfulltime", "Category": "Server", "ParamFieldName": "lobbyfulltime", "IncludeInCommandLine": true, "InputType": "number", "DefaultValue": "20" }, { "DisplayName": "Lobby overtime timeout", "Description": "The maximum amount of a time an auto lobby that has the minimum number of players can remain in the 'ready' state. If this time is exceeded, players joining/leaving will not reset the lobby timer. This prevents the lobby from remaining in limbo indefinitely due to the countdown timer resetting from players leaving/joining.", "FieldName": "lobbyfulltime", "Category": "Server", "ParamFieldName": "lobbyovertime", "IncludeInCommandLine": true, "InputType": "number", "DefaultValue": "120" }, { "DisplayName": "Match length (seconds)", "Description": "The maximum length of a match in seconds. After this time the match will end regardless of win condition", "FieldName": "matchlength", "Category": "Server", "ParamFieldName": "matchlength", "IncludeInCommandLine": true, "InputType": "number", "DefaultValue": "300" }, { "DisplayName": "Match time low trigger (seconds)", "Description": "When the match has this many seconds left, the 'out of time' trigger will fire and the map will change to speed up the match.", "FieldName": "lowmatchtime", "Category": "Server", "ParamFieldName": "lowmatchtime", "IncludeInCommandLine": true, "InputType": "number", "DefaultValue": "60" }, { "DisplayName": "Allow Special Skins", "Description": "If enabled, special players such as developers may be given special skins that make them stand out from other players.", "FieldName": "specialskins", "Category": "Server", "ParamFieldName": "specialskins", "IncludeInCommandLine": true, "InputType": "checkbox", "EnumValues": { "True": "True", "False": "False" }, "DefaultValue": "True" }, { "DisplayName": "Enable GPU accelerated AI", "Description": "If enabled, the server will accelerate AI for bots using any available nVidia GPU (CUDA support required). Will automatically fall back to CPU driven AI when not available.", "FieldName": "aigpuacceleration", "Category": "Server", "ParamFieldName": "aigpuacceleration", "IncludeInCommandLine": true, "InputType": "checkbox", "EnumValues": { "True": "True", "False": "False" }, "DefaultValue": "False" } ]