// DO NOT edit serverDZ.cfg directly // AMP_serverDZ.cfg controls serverDZ.cfg. Edit AMP_serverDZ.cfg if you want to add certain settings // NOTE: // - Do not change values in double curly braces, ie {{}}. They are set either via the AMP UI // or are controlled by AMP itself (in particular, ports) // - Other settings can be added as needed - see the second section below // Full information on settings is available at https://community.bistudio.com/wiki/DayZ:Server_Configuration // ******* // SETTINGS CONTROLLED BY AMP - DO NOT TOUCH THESE!!! // ******* hostname = "{{hostname}}"; password = "{{password}}"; passwordAdmin = "{{passwordAdmin}}"; enableWhitelist = {{enableWhitelist}}; maxPlayers = {{maxPlayers}}; verifySignatures = 2; // Verifies .pbos against .bisign files (only 2 is supported) forceSameBuild = {{forceSameBuild}}; disableVoN = {{disableVoN}}; vonCodecQuality = {{vonCodecQuality}}; disable3rdPerson = {{disable3rdPerson}}; disableCrosshair = {{disableCrosshair}}; serverTime = "{{serverTime}}"; serverTimeAcceleration = {{serverTimeAcceleration}}; serverNightTimeAcceleration = {{serverNightTimeAcceleration}}; serverTimePersistent = {{serverTimePersistent}}; guaranteedUpdates = 1; // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers = {{loginQueueConcurrentPlayers}}; loginQueueMaxPlayers = {{loginQueueMaxPlayers}}; instanceId = {{instanceId}}; storageAutoFix = {{storageAutoFix}}; class Missions { class DayZ { template = "{{template}}"; }; }; respawnTime = {{respawnTime}}; motd[] = { {{motd}} }; motdInterval = {{motdInterval}}; timeStampFormat = "{{timeStampFormat}}"; logAverageFps = {{logAverageFps}}; logMemory = {{logMemory}}; logPlayers = {{logPlayers}}; logFile = "server_console.log"; adminLogPlayerHitsOnly = {{adminLogPlayerHitsOnly}}; adminLogPlacement = {{adminLogPlacement}}; adminLogBuildActions = {{adminLogBuildActions}}; adminLogPlayerList = {{adminLogPlayerList}}; enableDebugMonitor = {{enableDebugMonitor}}; steamQueryPort = {{steamQueryPort}}; allowFilePatching = {{allowFilePatching}}; simulatedPlayersBatch = {{simulatedPlayersBatch}}; multithreadedReplication = {{multithreadedReplication}}; speedhackDetection = {{speedhackDetection}}; networkRangeClose = {{networkRangeClose}}; networkRangeNear = {{networkRangeNear}}; networkRangeFar = {{networkRangeFar}}; networkRangeDistantEffect = {{networkRangeDistantEffect}}; defaultVisibility = {{defaultVisibility}}; defaultObjectViewDistance = {{defaultObjectViewDistance}}; lightingConfig = {{lightingConfig}}; disablePersonalLight = {{disablePersonalLight}}; disableBaseDamage = {{disableBaseDamage}}; disableContainerDamage = {{disableContainerDamage}}; disableRespawnDialog = {{disableRespawnDialog}}; pingWarning = {{pingWarning}}; pingCritical = {{pingCritical}}; maxPing = {{maxPing}}; serverFpsWarning = {{serverFpsWarning}}; enableCfgGameplayFile = {{enableCfgGameplayFile}}; // ******* // USER CONFIGURABLE SETTINGS - ADD ADDITIONAL SETTINGS HERE // *******