Add Space Engineers
This adds the config for the Space Engineers generic module including a base config file.
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SpaceEngineers-Dedicated.cfg
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SpaceEngineers-Dedicated.cfg
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<?xml version="1.0" encoding="utf-8"?>
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<MyConfigDedicated xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<SessionSettings>
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<GameMode>Survival</GameMode>
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<InventorySizeMultiplier>1</InventorySizeMultiplier>
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<AssemblerSpeedMultiplier>1</AssemblerSpeedMultiplier>
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<AssemblerEfficiencyMultiplier>1</AssemblerEfficiencyMultiplier>
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<RefinerySpeedMultiplier>1</RefinerySpeedMultiplier>
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<OnlineMode>PUBLIC</OnlineMode>
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<MaxPlayers>12</MaxPlayers>
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<MaxFloatingObjects>100</MaxFloatingObjects>
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<EnvironmentHostility>SAFE</EnvironmentHostility>
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<AutoHealing>true</AutoHealing>
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<EnableCopyPaste>false</EnableCopyPaste>
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<WeaponsEnabled>true</WeaponsEnabled>
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<WeatherSystem>true</WeatherSystem>
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<ShowPlayerNamesOnHud>true</ShowPlayerNamesOnHud>
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<SimplifiedSimulation>false</SimplifiedSimulation>
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<ThrusterDamage>true</ThrusterDamage>
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<CargoShipsEnabled>true</CargoShipsEnabled>
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<EnableSpectator>false</EnableSpectator>
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<WorldSizeKm>0</WorldSizeKm>
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<RespawnShipDelete>true</RespawnShipDelete>
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<ResetOwnership>false</ResetOwnership>
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<WelderSpeedMultiplier>1</WelderSpeedMultiplier>
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<GrinderSpeedMultiplier>1</GrinderSpeedMultiplier>
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<RealisticSound>false</RealisticSound>
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<HackSpeedMultiplier>0.33</HackSpeedMultiplier>
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<PermanentDeath>false</PermanentDeath>
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<AutoSaveInMinutes>5</AutoSaveInMinutes>
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<SpawnShipTimeMultiplier>1</SpawnShipTimeMultiplier>
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<DestructibleBlocks>true</DestructibleBlocks>
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<EnableIngameScripts>true</EnableIngameScripts>
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<ViewDistance>20000</ViewDistance>
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<EnableToolShake>true</EnableToolShake>
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<VoxelGeneratorVersion>2</VoxelGeneratorVersion>
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<EnableOxygen>true</EnableOxygen>
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<BlocksInventorySizeMultiplier>1</BlocksInventorySizeMultiplier>
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<MaxBackupSaves>250</MaxBackupSaves>
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<MaxGridSize>0</MaxGridSize>
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<MaxBlocksPerPlayer>0</MaxBlocksPerPlayer>
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<TotalPCU>100000</TotalPCU>
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<PiratePCU>50000</PiratePCU>
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<MaxFactionsCount>0</MaxFactionsCount>
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<BlockLimitsEnabled>NONE</BlockLimitsEnabled>
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<EnableRemoteBlockRemoval>true</EnableRemoteBlockRemoval>
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<EnableSaving>false</EnableSaving>
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<InfiniteAmmo>false</InfiniteAmmo>
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<EnableContainerDrops>false</EnableContainerDrops>
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<ProceduralDensity>0.4</ProceduralDensity>
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<ProceduralSeed>0</ProceduralSeed>
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<EnableOxygenPressurization>true</EnableOxygenPressurization>
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<EnablePcuTrading>true</EnablePcuTrading>
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<Enable3rdPersonView>true</Enable3rdPersonView>
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<EnableEncounters>false</EnableEncounters>
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<EnableConvertToStation>true</EnableConvertToStation>
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<StationVoxelSupport>false</StationVoxelSupport>
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<EnableSunRotation>true</EnableSunRotation>
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<EnableRespawnShips>true</EnableRespawnShips>
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<ScenarioEditMode>false</ScenarioEditMode>
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<Scenario>false</Scenario>
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<CanJoinRunning>false</CanJoinRunning>
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<PhysicsIterations>6</PhysicsIterations>
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<SunRotationIntervalMinutes>120</SunRotationIntervalMinutes>
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<EnableJetpack>true</EnableJetpack>
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<SpawnWithTools>true</SpawnWithTools>
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<StartInRespawnScreen>false</StartInRespawnScreen>
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<EnableVoxelDestruction>true</EnableVoxelDestruction>
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<MaxDrones>5</MaxDrones>
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<EnableDrones>false</EnableDrones>
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<EnableWolfs>false</EnableWolfs>
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<EnableSpiders>false</EnableSpiders>
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<FloraDensityMultiplier>1</FloraDensityMultiplier>
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<EnableStructuralSimulation>false</EnableStructuralSimulation>
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<MaxActiveFracturePieces>50</MaxActiveFracturePieces>
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<EnableScripterRole>false</EnableScripterRole>
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<EnableSelectivePhysicsUpdates>false</EnableSelectivePhysicsUpdates>
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<MinDropContainerRespawnTime>15</MinDropContainerRespawnTime>
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<MaxDropContainerRespawnTime>20</MaxDropContainerRespawnTime>
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<EnableTurretsFriendlyFire>false</EnableTurretsFriendlyFire>
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<EnableSubgridDamage>false</EnableSubgridDamage>
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<SyncDistance>3000</SyncDistance>
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<ExperimentalMode>false</ExperimentalMode>
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<FamilySharing>false</FamilySharing>
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<AdaptiveSimulationQuality>true</AdaptiveSimulationQuality>
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<EnableVoxelHand>true</EnableVoxelHand>
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<RemoveOldIdentitiesH>0</RemoveOldIdentitiesH>
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<TrashRemovalEnabled>true</TrashRemovalEnabled>
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<StopGridsPeriodMin>30</StopGridsPeriodMin>
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<TrashFlagsValue>7706</TrashFlagsValue>
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<AFKTimeountMin>0</AFKTimeountMin>
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<BlockCountThreshold>5</BlockCountThreshold>
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<PlayerDistanceThreshold>1000</PlayerDistanceThreshold>
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<OptimalGridCount>0</OptimalGridCount>
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<PlayerInactivityThreshold>0</PlayerInactivityThreshold>
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<PlayerCharacterRemovalThreshold>15</PlayerCharacterRemovalThreshold>
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<VoxelTrashRemovalEnabled>true</VoxelTrashRemovalEnabled>
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<VoxelPlayerDistanceThreshold>5000</VoxelPlayerDistanceThreshold>
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<VoxelGridDistanceThreshold>5000</VoxelGridDistanceThreshold>
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<VoxelAgeThreshold>600</VoxelAgeThreshold>
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<EnableResearch>false</EnableResearch>
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<EnableGoodBotHints>false</EnableGoodBotHints>
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<OptimalSpawnDistance>16000</OptimalSpawnDistance>
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<EnableAutorespawn>false</EnableAutorespawn>
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<EnableBountyContracts>false</EnableBountyContracts>
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<EnableSupergridding>false</EnableSupergridding>
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<EnableEconomy>false</EnableEconomy>
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<DepositsCountCoefficient>1.125</DepositsCountCoefficient>
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<DepositSizeDenominator>75</DepositSizeDenominator>
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<HarvestRatioMultiplier>0.85</HarvestRatioMultiplier>
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<TradeFactionsCount>12</TradeFactionsCount>
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<StationsDistanceInnerRadius>10000000</StationsDistanceInnerRadius>
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<StationsDistanceOuterRadiusStart>10000000</StationsDistanceOuterRadiusStart>
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<StationsDistanceOuterRadiusEnd>30000000</StationsDistanceOuterRadiusEnd>
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<EconomyTickInSeconds>1200</EconomyTickInSeconds>
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<PredefinedAsteroids>true</PredefinedAsteroids>
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<UseConsolePCU>false</UseConsolePCU>
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<MaxPlanets>99</MaxPlanets>
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<OffensiveWordsFiltering>false</OffensiveWordsFiltering>
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<AdjustableMaxVehicleSpeed>true</AdjustableMaxVehicleSpeed>
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<EnableMatchComponent>false</EnableMatchComponent>
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<PreMatchDuration>0</PreMatchDuration>
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<MatchDuration>0</MatchDuration>
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<PostMatchDuration>0</PostMatchDuration>
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<EnableFriendlyFire>true</EnableFriendlyFire>
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<EnableTeamBalancing>false</EnableTeamBalancing>
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<CharacterSpeedMultiplier>1</CharacterSpeedMultiplier>
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<EnableRecoil>true</EnableRecoil>
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<EnvironmentDamageMultiplier>1</EnvironmentDamageMultiplier>
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<EnableGamepadAimAssist>false</EnableGamepadAimAssist>
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<BackpackDespawnTimer>5</BackpackDespawnTimer>
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<EnableFactionPlayerNames>false</EnableFactionPlayerNames>
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</SessionSettings>
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<IP>0.0.0.0</IP>
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<ServerPort>27027</ServerPort>
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<RemoteApiPort>27028</RemoteApiPort>
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<RemoteApiEnabled>true</RemoteApiEnabled>
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<RemoteSecurityKey />
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<SteamPort>27029</SteamPort>
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<AsteroidAmount>4</AsteroidAmount>
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<Administrators />
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<Banned />
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<GroupID>0</GroupID>
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<ServerName>AMP Powered Server</ServerName>
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<ServerDescription>My AMP Powered Space Engineers Server</ServerDescription>
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<MessageOfTheDay>Welcome to my Space Engineers Server, powered by AMP!</MessageOfTheDay>
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<MessageOfTheDayUrl>https://cubecoders.com/AMP</MessageOfTheDayUrl>
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<SaveChatToLog>true</SaveChatToLog>
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<WorldName>World</WorldName>
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<LoadWorld>World</LoadWorld>
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<PremadeCheckpointPath>Content/CustomWorlds/Star System</PremadeCheckpointPath>
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<PauseGameWhenEmpty>false</PauseGameWhenEmpty>
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<IgnoreLastSession>true</IgnoreLastSession>
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</MyConfigDedicated>
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40
space-engineers-generic.kvp
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space-engineers-generic.kvp
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App.AdminMethod=STDIO
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App.ApplicationReadyMode=RegexMatch
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App.RemoteAdminPort=27016
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App.ApplicationPort1=27017
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App.ApplicationPort2=8777
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App.ApplicationReadyMode=RegexMatch
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App.BaseDirectory=./space-engineers-generic/298740/
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App.CommandLineArgs=-console -path "{{$FullBaseDir}}servers" {{$FormattedArgs}}
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App.CommandLineParameterDelimiter=
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App.CommandLineParameterFormat=-{0} "{1}"
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App.DisplayName=Space Engineers (Generic)
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App.EnvironmentVariables={"LD_LIBRARY_PATH": "./linux64:%LD_LIBRARY_PATH%", "SteamAppId": "298740"}
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App.ExecutableLinux=298740/
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App.ExecutableWin=298740\DedicatedServer64\SpaceEngineersDedicated.exe
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App.ExitMethod=String
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App.ExitString=taskkill /IM
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App.HasReadableConsole=true
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App.HasWritableConsole=true
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App.RapidStartup=false
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App.RootDir=./space-engineers-generic/
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App.UpdateSource=Multi
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App.UpdateSources=[{"UpdateStageName": "SteamCMD Download","UpdateSourcePlatform": "All", "UpdateSource": "SteamCMD", "UpdateSourceData": "298740"},{"UpdateStageName": "Base Config Download","UpdateSourcePlatform": "All", "UpdateSource": "FetchURL", "UpdateSourceData": "https://github.com/CubeCoders/AMPTemplates/raw/main/SpaceEngineers-Dedicated.cfg","UpdateSourceTarget":"servers"}]
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App.WorkingDir=298740
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Console.ThrowawayMessageRegex=^(WARNING|ERROR): Shader.+$
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Console.AppReadyRegex=^\d+\-\d+\-\d+ \d+\:\d+\:\d+.\d+\: Game ready.*$
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Console.UserJoinRegex=^\d+\-\d+\-\d+ \d+\:\d+\:\d+.\d+\: World request received: (?<username>.+?)$
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Console.UserLeaveRegex=^\d+\-\d+\-\d+ \d+\:\d+\:\d+.\d+\: User left (?<username>.+?)$
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Console.UserChatRegex=
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Console.UpdateAvailableRegex=^\[\d\d:\d\d:\d\d\] \[INFO\] A new server update is available! v[\d\.]+.$
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Meta.Author=IceOfWraith, CubeCoders(base)
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Meta.ConfigManifest=space-engineers-genericconfig.json
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Meta.MetaConfigManifest=space-engineers-genericmetaconfig.json
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Meta.ConfigRoot=space-engineers-generic.kvp
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Meta.Description=
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Meta.DisplayImageSource=steam:244850
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Meta.DisplayName=Space Engineers (Generic)
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Meta.EndpointURIFormat=
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Meta.OS=1
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Meta.URL=https://store.steampowered.com/app/244850/Space_Engineers/
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Meta.MinAMPVersion=2.3.0.9
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2106
space-engineers-genericconfig.json
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2106
space-engineers-genericconfig.json
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File diff suppressed because it is too large
Load Diff
7
space-engineers-genericmetaconfig.json
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space-engineers-genericmetaconfig.json
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[
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{
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"ConfigFile": "./servers/SpaceEngineers-Dedicated.cfg",
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"AutoMap": true,
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"ConfigType": "xml"
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}
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]
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