Add Call of Duty: Modern Warfare 2 (2009) (#480)
This commit is contained in:
parent
26e0ee4123
commit
2acdf14270
101
call-of-dutymw2.kvp
Normal file
101
call-of-dutymw2.kvp
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@ -0,0 +1,101 @@
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Meta.DisplayName=Call of Duty: Modern Warfare 2 (2009)
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Meta.Description=Call of Duty: Modern Warfare 2 (2009) Dedicated Server
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Meta.OS=Windows, Linux
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Meta.AarchSupport=Unknown
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Meta.Arch=x86_64
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Meta.Author=Greelan
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Meta.URL=https://www.callofduty.com/modernwarfare2
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Meta.DisplayImageSource=steam:10190
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Meta.EndpointURIFormat=steam://connect/{0}
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Meta.ConfigManifest=call-of-dutymw2config.json
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Meta.MetaConfigManifest=call-of-dutymw2metaconfig.json
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Meta.ConfigRoot=call-of-dutymw2.kvp
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Meta.MinAMPVersion=2.4.6.4
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Meta.SpecificDockerImage=cubecoders/ampbase:wine
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Meta.DockerRequired=False
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Meta.DockerBaseReadOnly=False
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Meta.ContainerPolicy=SupportedOnWindows, RecommendedOnLinux
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Meta.ContainerPolicyReason=The server requires Wine to run on Linux. Using a container avoids the need to install this dependency on the host.
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Meta.ExtraSetupStepsURI=
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Meta.Prerequsites=[]
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Meta.ExtraContainerPackages=[]
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Meta.ConfigReleaseState=NotSpecified
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Meta.NoCommercialUsage=False
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Meta.ConfigVersion=0.0.0.0
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Meta.ReleaseNotes=
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Meta.BreakingReleaseNotes=
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App.DisplayName=Call of Duty: Modern Warfare 2 (2009)
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App.RootDir=./call-of-dutymw2/
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App.BaseDirectory=./call-of-dutymw2/10190/
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App.SteamWorkshopDownloadLocation=
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App.ExecutableWin=10190\iw4x.exe
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App.ExecutableLinux=/usr/bin/wine
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App.WorkingDir=10190
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App.LinuxCommandLineArgs="./iw4x.exe"
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App.WindowsCommandLineArgs=
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App.CommandLineArgs={{$PlatformArgs}} -console -dedicated -stdout +fs_game "{{fs_game}}" +set net_port "{{$GamePort}}" +set net_ip "{{$ApplicationIPBinding}}" +exec "server.cfg" +set party_enable "0" {{$FormattedArgs}} +map_rotate
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App.UseLinuxIOREDIR=False
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App.AppSettings={}
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App.EnvironmentVariables={"SteamAppId":"10190","WINEPREFIX":"{{$FullRootDir}}.wine","WINEARCH":"win32","WINEDEBUG":"-all"}
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App.CommandLineParameterFormat=+set {0} "{1}"
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App.CommandLineParameterDelimiter=
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App.ExitMethod=OS_CLOSE
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App.ExitTimeout=30
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App.ExitString=quit
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App.ExitFile=app_exit.lck
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App.HasWriteableConsole=True
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App.HasReadableConsole=True
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App.SupportsLiveSettingsChanges=False
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App.LiveSettingChangeCommandFormat=set {0} "{1}"
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App.ApplicationIPBinding=0.0.0.0
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App.Ports=[{"Protocol":"Both","Port":28960,"Ref":"GamePort","Name":"Game Port","Description":"Port for game traffic"}]
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App.AdminPortRef=0
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App.PrimaryApplicationPortRef=GamePort
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App.UniversalSleepApplicationUDPPortRef=0
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App.UniversalSleepSteamQueryPortRef=0
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App.MaxUsers=18
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App.UseRandomAdminPassword=False
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App.PersistRandomPassword=False
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App.RemoteAdminPassword=
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App.AdminMethod=STDIO
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App.AdminLoginTransform=None
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App.LoginTransformPrefix=
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App.RCONConnectDelaySeconds=5
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App.RCONConnectRetrySeconds=5
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App.RCONHeartbeatMinutes=0
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App.RCONHeartbeatCommand=ping
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App.TelnetLoginFormat=login {0}
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App.UpdateSources=@IncludeJson[call-of-dutymw2updates.json]
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App.PreStartStages=[]
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App.ForceUpdate=False
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App.ForceUpdateReason=
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App.Compatibility=None
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App.SteamUpdateAnonymousLogin=False
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App.SteamForceLoginPrompt=False
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App.RapidStartup=False
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App.MonitorChildProcess=True
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App.DumpFullChildProcessTree=False
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App.MonitorChildProcessWaitMs=1000
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App.MonitorChildProcessName=iw4x.exe
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App.SupportsUniversalSleep=True
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App.WakeupMode=Any
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App.ApplicationReadyMode=RegexMatch
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App.TemplateMatchRegex={{(\$?[\w]+)}}
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Console.FilterMatchRegex=
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Console.FilterMatchReplacement=
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Console.ThrowawayMessageRegex=^(WARNING|ERROR): Shader.+$
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Console.AppReadyRegex=^Got \d+ names from the master server$
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Console.UserJoinRegex=^Registering xuid (?<userid>.+?) at slot \d+ in .*$
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Console.UserLeaveRegex=^Removing xuid (?<userid>.+?) \(clientNum \d+\) from session$
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Console.UserChatRegex=^$
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Console.UpdateAvailableRegex=^\[\d\d:\d\d:\d\d\] \[INFO\] A new server update is available! v[\d\.]+.$
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Console.MetricsRegex=
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Console.SuppressLogAtStart=False
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Console.ActivateLogRegex=
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Console.UserActions={}
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Limits.SleepMode=False
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Limits.SleepOnStart=False
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Limits.SleepDelayMinutes=5
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Limits.DozeDelay=2
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Limits.AutoRetryCount=5
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Limits.SleepStartThresholdSeconds=25
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608
call-of-dutymw2config.json
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608
call-of-dutymw2config.json
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[
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{
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"DisplayName":"Game Port",
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"Category":"Server Settings",
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"Description":"",
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"Keywords":"",
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"FieldName":"$GamePort",
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"InputType":"number",
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"Hidden":true,
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"ParamFieldName":"net_port",
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"EnumValues":{}
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},
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{
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"DisplayName":"IP Binding",
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"Category":"Server Settings",
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"Description":"",
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"Keywords":"",
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"FieldName":"$ApplicationIPBinding",
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"InputType":"number",
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"Hidden":true,
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"ParamFieldName":"net_ip",
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"EnumValues":{}
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},
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{
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"DisplayName":"Enable Log File",
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"Category":"Server Settings",
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"Description":"",
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"Keywords":"",
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"FieldName":"logfile",
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"InputType":"number",
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"Hidden":true,
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"ParamFieldName":"logfile",
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"DefaultValue":"2",
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"EnumValues":{}
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},
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{
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"DisplayName":"Continuous Log",
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"Category":"Server Settings",
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"Description":"",
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"Keywords":"",
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"FieldName":"g_logSync",
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"InputType":"number",
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"Hidden":true,
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"ParamFieldName":"g_logSync",
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"DefaultValue":"1",
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"EnumValues":{}
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},
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{
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"DisplayName":"Log File Name",
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"Category":"Server Settings",
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"Description":"",
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"Keywords":"",
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"FieldName":"g_log",
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"InputType":"text",
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"Hidden":true,
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"ParamFieldName":"g_log",
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"DefaultValue":"logs/games_mp.log",
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"EnumValues":{}
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},
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{
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"DisplayName":"Log Filter",
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"Category":"Server Settings",
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"Description":"",
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"Keywords":"",
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"FieldName":"com_logFilter",
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"InputType":"number",
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"Hidden":true,
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"ParamFieldName":"com_logFilter",
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"DefaultValue":"1",
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"EnumValues":{}
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},
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{
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"DisplayName":"Disable Lobby Server",
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"Category":"Server Settings",
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"Description":"",
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"Keywords":"",
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"FieldName":"party_enable",
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"InputType":"text",
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"Hidden":true,
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"ParamFieldName":"party_enable",
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"DefaultValue":"0",
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"EnumValues":{}
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},
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{
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"DisplayName":"Server Name",
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"Category":"Server Settings",
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"Description":"Sets the name of the server. Colour codes can be used: ^0=Black, ^1=Red, ^2=Green, ^3=Yellow, ^4=Blue, ^5=Cyan, ^6=Pink, ^7=White, ^8=Team Colours, ^9=Grey, ^:=Rainbow",
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"Keywords":"server,name,sv_hostname",
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"FieldName":"sv_hostname",
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"InputType":"text",
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"ParamFieldName":"sv_hostname",
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"DefaultValue":"^1AMP Hosted CODMW2 Server",
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"EnumValues":{}
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},
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{
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"DisplayName":"Message Of The Day",
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"Category":"Server Settings",
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"Description":"Sets a custom message of the day (MOTD) displayed when players join. Colour codes can also be used, as per the Server Name. Blank = default intel messages",
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"Keywords":"message,motd,sv_motd",
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"FieldName":"sv_motd",
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"InputType":"text",
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"ParamFieldName":"sv_motd",
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"DefaultValue":"^4Welcome to CODMW2!",
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"EnumValues":{}
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},
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{
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"DisplayName":"Enable Private LAN Party Mode",
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"Category":"Server Settings",
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"Description":"If enabled, the server will be unlisted publicly and added to the local serverlist only. Otherwise, heartbeats will be sent to the online serverlist",
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"Keywords":"public,online,private,lan,party,sv_lanonly",
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"FieldName":"sv_lanonly",
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"InputType":"checkbox",
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"ParamFieldName":"sv_lanonly",
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"IncludeInCommandLine":true,
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"DefaultValue":"0",
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"EnumValues":{
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"False":"0",
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"True":"1"
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}
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},
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{
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"DisplayName":"Internet/LAN Server",
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"Category":"Server Settings",
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"Description":"If enabled, the server will be started as an internet server. Otherwise, it will be started as a LAN server",
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"Keywords":"lan,internet,dedicated",
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"FieldName":"dedicated",
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"InputType":"checkbox",
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"ParamFieldName":"dedicated",
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"IncludeInCommandLine":true,
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"DefaultValue":"2",
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"EnumValues":{
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"False":"1",
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"True":"2"
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}
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},
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{
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"DisplayName":"Server Admin Username",
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"Category":"Server Settings",
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"Description":"Sets the admin username for administrative purposes",
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"Keywords":"admin,username,_Admin",
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"FieldName":"_Admin",
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"InputType":"text",
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"ParamFieldName":"_Admin",
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"DefaultValue":"",
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"EnumValues":{}
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},
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{
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"DisplayName":"Server Admin Email Address",
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"Category":"Server Settings",
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"Description":"Sets the email address for the server admin for administrative purposes",
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"Keywords":"email,address,_Email",
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"FieldName":"_Email",
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"InputType":"text",
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"ParamFieldName":"_Email",
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"DefaultValue":"",
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"EnumValues":{}
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},
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{
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"DisplayName":"Server Admin Website",
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"Category":"Server Settings",
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"Description":"Sets the URL for the server admin's website",
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"Keywords":"website,url,_Website",
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"FieldName":"_Website",
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"InputType":"url",
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"ParamFieldName":"_Website",
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"DefaultValue":"",
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"EnumValues":{}
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},
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{
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"DisplayName":"Server Location",
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"Category":"Server Settings",
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"Description":"Sets the server location that is displayed in the server information",
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"Keywords":"location,_Location",
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"FieldName":"_Location",
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"InputType":"text",
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"ParamFieldName":"_Location",
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"DefaultValue":"Earth",
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"Placeholder":"Earth",
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"EnumValues":{}
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},
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{
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"DisplayName":"Server Password",
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"Category":"Server Settings",
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"Description":"Sets the password to join the server",
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"Keywords":"password,g_password",
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"FieldName":"g_password",
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"InputType":"password",
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"ParamFieldName":"g_password",
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"DefaultValue":"",
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"EnumValues":{}
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},
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{
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"DisplayName":"RCON Password",
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"Category":"Server Settings",
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"Description":"Sets the RCON password to allow sending console commands in-game. Default is no password, disabling console commands",
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"Keywords":"rcon,password,rcon_password",
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"FieldName":"rcon_password",
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"InputType":"password",
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"ParamFieldName":"rcon_password",
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"DefaultValue":"",
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"EnumValues":{}
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},
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{
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"DisplayName":"RCON Timeout",
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"Category":"Server Settings",
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"Description":"Sets the minimum allowed interval between RCON messages per IP address",
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"Keywords":"rcon,interval,timeout,rcon_timeout",
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"FieldName":"rcon_timeout",
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"InputType":"number",
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"ParamFieldName":"rcon_timeout",
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"DefaultValue":"100",
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"Placeholder":"100",
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"EnumValues":{}
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},
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{
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"DisplayName":"Map Rotation List",
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"Category":"Server Settings",
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"Description":"Sets the map list to use for map rotations for the server. Each entry must be in the format: map <mapname>. To mix gametypes, use the format: gametype <gametype> map <mapname>. See userraw/server.cfg for mapnames",
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"Keywords":"map,rotation,list,sv_maprotation",
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"FieldName":"sv_maprotation",
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"InputType":"Textarea",
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"ParamFieldName":"sv_maprotation",
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"DefaultValue":"map mp_highrise map mp_terminal map mp_firingrange map mp_trailerpark map mp_boneyard map mp_quarry map mp_killhouse map mp_rundown map mp_rust_long map mp_nightshift map mp_afghan map mp_abandon map mp_estate_tropical map mp_crash_tropical map mp_bloc_sh map mp_checkpoint map mp_invasion map mp_storm_spring map mp_fav_tropical map mp_rust map mp_nuked map mp_shipment map mp_strike map mp_cargoship_sh map co_hunted map mp_underpass map oilrig map mp_cross_fire map mp_brecourt map mp_crash map mp_fuel2 map mp_cargoship map mp_vacant map mp_subbase map mp_storm map mp_complex map mp_favela map mp_shipment map mp_derail map mp_compact map mp_overgrown map mp_estate map mp_derail map mp_shipment_long",
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"Placeholder":"map mp_highrise map mp_terminal map mp_firingrange map mp_trailerpark map mp_boneyard map mp_quarry map mp_killhouse map mp_rundown map mp_rust_long map mp_nightshift map mp_afghan map mp_abandon map mp_estate_tropical map mp_crash_tropical map mp_bloc_sh map mp_checkpoint map mp_invasion map mp_storm_spring map mp_fav_tropical map mp_rust map mp_nuked map mp_shipment map mp_strike map mp_cargoship_sh map co_hunted map mp_underpass map oilrig map mp_cross_fire map mp_brecourt map mp_crash map mp_fuel2 map mp_cargoship map mp_vacant map mp_subbase map mp_storm map mp_complex map mp_favela map mp_shipment map mp_derail map mp_compact map mp_overgrown map mp_estate map mp_derail map mp_shipment_long",
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"EnumValues":{}
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},
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{
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"DisplayName":"Randomise Map Rotation",
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"Category":"Server Settings",
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"Description":"If set, the loading order of the Map Rotation List maps will be randomised",
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"Keywords":"map,rotation,random,randomise,randomize,sv_randomMapRotation",
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"FieldName":"sv_randomMapRotation",
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"InputType":"checkbox",
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"ParamFieldName":"sv_randomMapRotation",
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"DefaultValue":"0",
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"EnumValues":{
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"False":"0",
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"True":"1"
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}
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},
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{
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"DisplayName":"Default Gametype",
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"Category":"Server Settings",
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"Description":"Sets the default gametype in case the Map Rotation List does not specify gametypes. Settings for each gametype can be set in userraw/server.cfg",
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"Keywords":"game,type,g_gametype",
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"FieldName":"g_gametype",
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"InputType":"enum",
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"ParamFieldName":"g_gametype",
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"DefaultValue":"war",
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"EnumValues":{
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"war":"Team Deathmatch (default)",
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"dm":"Free-for-all",
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"dom":"Domination",
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"koth":"King of the Hill / Headquarters",
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"sab":"Sabotage",
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"sd":"Search and Destroy",
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"arena":"Arena",
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"dd":"Demolition",
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"ctf":"Capture the Flag",
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"oneflag":"One-Flag CTF",
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"gtnw":"Global Thermo-Nuclear War"
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}
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},
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{
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"DisplayName":"Load Mod",
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"Category":"Server Settings",
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"Description":"Sets the mod to load when starting the server, based on the path to the mod in the mods directory",
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"Keywords":"mods,fs_game",
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"FieldName":"fs_game",
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"InputType":"text",
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"ParamFieldName":"fs_game",
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"DefaultValue":"",
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"Placeholder":"mods/bots",
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"EnumValues":{}
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},
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{
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"DisplayName":"Player Limit",
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"Category":"Server Settings",
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"Description":"Sets the maximum number of players allowed on the server",
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"Keywords":"max,players,limit",
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"FieldName":"$MaxUsers",
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"InputType":"number",
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"MinValue":"1",
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"ParamFieldName":"sv_maxclients",
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"DefaultValue":"18",
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"Placeholder":"18",
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"EnumValues":{}
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},
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||||
{
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"DisplayName":"Player Limit",
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||||
"Category":"Server Settings",
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||||
"Description":"",
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"Keywords":"",
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"FieldName":"$MaxUsers",
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"InputType":"number",
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"Hidden":true,
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"ParamFieldName":"party_maxplayers",
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"EnumValues":{}
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},
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{
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"DisplayName":"Maximum Ping",
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"Category":"Server Settings",
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"Description":"Sets the maximum ping permitted for a player to be allowed to join. If a custom DLC reports the 'server is for low ping players only', set to 0",
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"Keywords":"maximum,ping,sv_maxPing",
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"FieldName":"sv_maxPing",
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"InputType":"number",
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"MinValue":"0",
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"MaxValue":"1000",
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"ParamFieldName":"sv_maxPing",
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||||
"DefaultValue":"0",
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"Placeholder":"0",
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"Suffix":"milliseconds",
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||||
"EnumValues":{}
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||||
},
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||||
{
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||||
"DisplayName":"Client Timeout Period",
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||||
"Category":"Server Settings",
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"Description":"Sets the time before the server will kick a client if no response is sent to the server",
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"Keywords":"timeout,sv_timeout",
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"FieldName":"sv_timeout",
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"InputType":"number",
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||||
"MinValue":"0",
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||||
"MaxValue":"1800",
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||||
"ParamFieldName":"sv_timeout",
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||||
"DefaultValue":"20",
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||||
"Placeholder":"20",
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||||
"Suffix":"seconds",
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||||
"EnumValues":{}
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||||
},
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||||
{
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"DisplayName":"Player Inactivity Kick Period",
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"Category":"Server Settings",
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"Description":"Sets the time before the server will kick a player for inactivity",
|
||||
"Keywords":"inactivity,afk,period,g_inactivity",
|
||||
"FieldName":"g_inactivity",
|
||||
"InputType":"number",
|
||||
"MinValue":"0",
|
||||
"ParamFieldName":"g_inactivity",
|
||||
"DefaultValue":"300",
|
||||
"Placehoder":"300",
|
||||
"Suffix":"seconds",
|
||||
"EnumValues":{}
|
||||
},
|
||||
{
|
||||
"DisplayName":"Spectator Kick Period",
|
||||
"Category":"Server Settings",
|
||||
"Description":"Sets the time before the server will kick a spectator",
|
||||
"Keywords":"inactivity,period,spectator,g_inactivitySpectator",
|
||||
"FieldName":"g_inactivitySpectator",
|
||||
"InputType":"number",
|
||||
"MinValue":"0",
|
||||
"ParamFieldName":"g_inactivitySpectator",
|
||||
"DefaultValue":"500",
|
||||
"Placehoder":"500",
|
||||
"Suffix":"seconds",
|
||||
"EnumValues":{}
|
||||
},
|
||||
{
|
||||
"DisplayName":"Temporary Ban Period",
|
||||
"Category":"Server Settings",
|
||||
"Description":"Sets the time for a player temporary ban (on kick/tempban)",
|
||||
"Keywords":"ban,period,temporary,sv_kickBanTime",
|
||||
"FieldName":"sv_kickBanTime",
|
||||
"InputType":"number",
|
||||
"MinValue":"0",
|
||||
"MaxValue":"3600",
|
||||
"ParamFieldName":"sv_kickBanTime",
|
||||
"DefaultValue":"3600",
|
||||
"Placeholder":"3600",
|
||||
"Suffix":"seconds",
|
||||
"EnumValues":{}
|
||||
},
|
||||
{
|
||||
"DisplayName":"Security Level",
|
||||
"Category":"Server Settings",
|
||||
"Description":"Sets the server's security level",
|
||||
"Keywords":"security,level,sv_securityLevel",
|
||||
"FieldName":"sv_securityLevel",
|
||||
"InputType":"number",
|
||||
"MinValue":"0",
|
||||
"ParamFieldName":"sv_securityLevel",
|
||||
"DefaultValue":"23",
|
||||
"Placeholder":"23",
|
||||
"EnumValues":{}
|
||||
},
|
||||
{
|
||||
"DisplayName":"Enable Pure Server",
|
||||
"Category":"Server Settings",
|
||||
"Description":"If enabled, only clients with verified files will be able to join the server",
|
||||
"Keywords":"pure,verify,sv_pure",
|
||||
"FieldName":"sv_pure",
|
||||
"InputType":"checkbox",
|
||||
"ParamFieldName":"sv_pure",
|
||||
"DefaultValue":"0",
|
||||
"EnumValues":{
|
||||
"False":"0",
|
||||
"True":"1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"DisplayName":"XP Scaling Factor",
|
||||
"Category":"Server Settings",
|
||||
"Description":"Sets the XP scaling factor. DO NOT ABUSE! Warn of high XP via hostname. Don't change this unless you know what you are doing",
|
||||
"Keywords":"xp,scale,scr_xpscale",
|
||||
"FieldName":"scr_xpscale",
|
||||
"InputType":"enum",
|
||||
"ParamFieldName":"scr_xpscale",
|
||||
"DefaultValue":"1",
|
||||
"EnumValues":{
|
||||
"1":"No scaling (default)",
|
||||
"2":"2x",
|
||||
"3":"3x",
|
||||
"4":"4x"
|
||||
}
|
||||
},
|
||||
{
|
||||
"DisplayName":"Enable Voice Chat",
|
||||
"Category":"Server Settings",
|
||||
"Description":"If set, server voice chat will be enabled (teams only)",
|
||||
"Keywords":"voice,chat,sv_voice",
|
||||
"FieldName":"sv_voice",
|
||||
"InputType":"checkbox",
|
||||
"ParamFieldName":"sv_voice",
|
||||
"DefaultValue":"1",
|
||||
"EnumValues":{
|
||||
"False":"0",
|
||||
"True":"1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"DisplayName":"Voice Chat Quality",
|
||||
"Category":"Server Settings",
|
||||
"Description":"Sets the server voice quality level",
|
||||
"Keywords":"voice,chat,quality,sv_voicequality",
|
||||
"FieldName":"sv_voicequality",
|
||||
"InputType":"number",
|
||||
"MinValue":"0",
|
||||
"MaxValue":"9",
|
||||
"ParamFieldName":"sv_voicequality",
|
||||
"DefaultValue":"9",
|
||||
"Placeholder":"9",
|
||||
"EnumValues":{}
|
||||
},
|
||||
{
|
||||
"DisplayName":"Disable Chat",
|
||||
"Category":"Server Settings",
|
||||
"Description":"If set, chat messages from clients will be disabled",
|
||||
"Keywords":"disable,chat,messages,sv_disableChat",
|
||||
"FieldName":"sv_disableChat",
|
||||
"InputType":"checkbox",
|
||||
"ParamFieldName":"sv_disableChat",
|
||||
"DefaultValue":"0",
|
||||
"EnumValues":{
|
||||
"False":"0",
|
||||
"True":"1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"DisplayName":"Allow Download From Web",
|
||||
"Category":"Server Settings",
|
||||
"Description":"If set, clients will be allowed to download maps and mods from a different server instead of the game server",
|
||||
"Keywords":"allow,download,content,maps,mods,sv_wwwDownload",
|
||||
"FieldName":"sv_wwwDownload",
|
||||
"InputType":"checkbox",
|
||||
"ParamFieldName":"sv_wwwDownload",
|
||||
"DefaultValue":"0",
|
||||
"EnumValues":{
|
||||
"False":"0",
|
||||
"True":"1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"DisplayName":"Web Download URL",
|
||||
"Category":"Server Settings",
|
||||
"Description":"Sets the http URL to a usermaps and mods folder on a web server for clients to download from. Note that https does NOT work!",
|
||||
"Keywords":"download,url,sv_wwwBaseUrl",
|
||||
"FieldName":"sv_wwwBaseUrl",
|
||||
"InputType":"url",
|
||||
"ParamFieldName":"sv_wwwBaseUrl",
|
||||
"DefaultValue":"",
|
||||
"Placeholder":"http://example.com",
|
||||
"EnumValues":{}
|
||||
},
|
||||
{
|
||||
"DisplayName":"Enable Flood Protection",
|
||||
"Category":"Server Settings",
|
||||
"Description":"If enabled, chat spam protection applies. Should be enabled on non-password-protected public servers",
|
||||
"Keywords":"flood,protection,sv_floodProtect",
|
||||
"FieldName":"sv_floodProtect",
|
||||
"InputType":"checkbox",
|
||||
"ParamFieldName":"sv_floodProtect",
|
||||
"DefaultValue":"1",
|
||||
"EnumValues":{
|
||||
"False":"0",
|
||||
"True":"1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"DisplayName":"Reconnect Limit",
|
||||
"Category":"Server Settings",
|
||||
"Description":"Sets the number of times a player can reconnect after disconnection",
|
||||
"Keywords":"reconnect,limit,sv_reconnectlimit",
|
||||
"FieldName":"sv_reconnectlimit",
|
||||
"InputType":"number",
|
||||
"MinValue":"0",
|
||||
"MaxValue":"1800",
|
||||
"ParamFieldName":"sv_reconnectlimit",
|
||||
"DefaultValue":"4",
|
||||
"Placeholder":"4",
|
||||
"EnumValues":{}
|
||||
},
|
||||
{
|
||||
"DisplayName":"Allow Voting",
|
||||
"Category":"Server Settings",
|
||||
"Description":"If enabled, voting will be allowed on the server",
|
||||
"Keywords":"vote,voting,g_allowVote",
|
||||
"FieldName":"g_allowVote",
|
||||
"InputType":"checkbox",
|
||||
"ParamFieldName":"g_allowVote",
|
||||
"DefaultValue":"0",
|
||||
"EnumValues":{
|
||||
"False":"0",
|
||||
"True":"1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"DisplayName":"Allow Client Console",
|
||||
"Category":"Server Settings",
|
||||
"Description":"If enabled, players will be able to access server commands",
|
||||
"Keywords":"client,console,server,commands,sv_allowClientConsole",
|
||||
"FieldName":"sv_allowClientConsole",
|
||||
"InputType":"checkbox",
|
||||
"ParamFieldName":"sv_allowClientConsole",
|
||||
"DefaultValue":"1",
|
||||
"EnumValues":{
|
||||
"False":"0",
|
||||
"True":"1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"DisplayName":"Server-Side Say Name",
|
||||
"Category":"Server Settings",
|
||||
"Description":"Sets the name that server-side 'say' commands show up as in-game",
|
||||
"Keywords":"say,name,server-side,sv_sayName",
|
||||
"FieldName":"sv_sayName",
|
||||
"InputType":"text",
|
||||
"ParamFieldName":"sv_sayName",
|
||||
"DefaultValue":"^7Console",
|
||||
"Placeholder":"^7Console",
|
||||
"EnumValues":{}
|
||||
},
|
||||
{
|
||||
"DisplayName":"Randomise Bot Names",
|
||||
"Category":"Server Settings",
|
||||
"Description":"If enabled, the names of bots will be randomised",
|
||||
"Keywords":"random,bot,names,sv_randomBotNames",
|
||||
"FieldName":"sv_randomBotNames",
|
||||
"InputType":"checkbox",
|
||||
"ParamFieldName":"sv_randomBotNames",
|
||||
"DefaultValue":"1",
|
||||
"EnumValues":{
|
||||
"False":"0",
|
||||
"True":"1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"DisplayName":"Replace Bots",
|
||||
"Category":"Server Settings",
|
||||
"Description":"If enabled, test clients will be replaced by connecting players when the server is full",
|
||||
"Keywords":"replace,bots,test,clients,sv_replaceBots",
|
||||
"FieldName":"sv_replaceBots",
|
||||
"InputType":"checkbox",
|
||||
"ParamFieldName":"sv_replaceBots",
|
||||
"DefaultValue":"1",
|
||||
"EnumValues":{
|
||||
"False":"0",
|
||||
"True":"1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"DisplayName":"Allow Aim Assist",
|
||||
"Category":"Server Settings",
|
||||
"Description":"If set, Controller Aim-Assist will be enabled",
|
||||
"Keywords":"aim,assist,aim-assist,controller,sv_allowAimAssist, ",
|
||||
"FieldName":"sv_allowAimAssist",
|
||||
"InputType":"checkbox",
|
||||
"ParamFieldName":"sv_allowAimAssist",
|
||||
"DefaultValue":"1",
|
||||
"EnumValues":{
|
||||
"False":"0",
|
||||
"True":"1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"DisplayName":"Allow Coloured Names",
|
||||
"Category":"Server Settings",
|
||||
"Description":"If enabled, colours in player names will be allowed",
|
||||
"Keywords":"colored,coloured,names,sv_allowColoredNames",
|
||||
"FieldName":"sv_allowColoredNames",
|
||||
"InputType":"checkbox",
|
||||
"ParamFieldName":"sv_allowColoredNames",
|
||||
"DefaultValue":"1",
|
||||
"EnumValues":{
|
||||
"False":"0",
|
||||
"True":"1"
|
||||
}
|
||||
}
|
||||
]
|
9
call-of-dutymw2metaconfig.json
Normal file
9
call-of-dutymw2metaconfig.json
Normal file
@ -0,0 +1,9 @@
|
||||
[
|
||||
{
|
||||
"ConfigFile":"userraw/server.cfg",
|
||||
"AutoMap":true,
|
||||
"ConfigType":"kvp",
|
||||
"ConfigFormat":"set {0} \"{1}\"",
|
||||
"ConfigFormatRegex":"^set (?<key>.+?) \"?(?<value>.*?)\"?$"
|
||||
}
|
||||
]
|
464
call-of-dutymw2server.cfg
Normal file
464
call-of-dutymw2server.cfg
Normal file
@ -0,0 +1,464 @@
|
||||
//////////////////////////////////////////////////
|
||||
/// IW4x Server Configuration file //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// AMP CONTROLLED SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set sv_hostname "^1AMP Hosted CODMW2 Server"
|
||||
set sv_motd "4Welcome to CODMW2!"
|
||||
set dedicated "2"
|
||||
set g_password ""
|
||||
set rcon_password ""
|
||||
set rcon_timeout "100"
|
||||
set sv_maprotation "map mp_highrise map mp_terminal map mp_firingrange map mp_trailerpark map mp_boneyard map mp_quarry map mp_killhouse map mp_rundown map mp_rust_long map mp_nightshift map mp_afghan map mp_abandon map mp_estate_tropical map mp_crash_tropical map mp_bloc_sh map mp_checkpoint map mp_invasion map mp_storm_spring map mp_fav_tropical map mp_rust map mp_nuked map mp_shipment map mp_strike map mp_cargoship_sh map co_hunted map mp_underpass map oilrig map mp_cross_fire map mp_brecourt map mp_crash map mp_fuel2 map mp_cargoship map mp_vacant map mp_subbase map mp_storm map mp_complex map mp_favela map mp_shipment map mp_derail map mp_compact map mp_overgrown map mp_estate map mp_derail map mp_shipment_long"
|
||||
set sv_randomMapRotation "0"
|
||||
set g_gametype "war"
|
||||
set sv_maxclients "18"
|
||||
set party_maxplayers "18"
|
||||
set sv_voice "1"
|
||||
set sv_voicequality "9"
|
||||
set sv_maxPing "0"
|
||||
set sv_timeout "20"
|
||||
set g_inactivity "300"
|
||||
set g_inactivitySpectator "500"
|
||||
set sv_kickBanTime "3600"
|
||||
set sv_floodProtect "1"
|
||||
set sv_reconnectlimit "4"
|
||||
set logfile "2"
|
||||
set g_logSync "1"
|
||||
set g_log "logs/games_mp.log"
|
||||
set com_logFilter "1"
|
||||
set sv_securityLevel "23"
|
||||
set g_allowVote "0"
|
||||
set sv_allowClientConsole "1"
|
||||
set sv_pure "0"
|
||||
set sv_sayName "^7Console"
|
||||
set sv_randomBotNames "1"
|
||||
set sv_replaceBots "1"
|
||||
set party_enable "0"
|
||||
set sv_allowAimAssist "1"
|
||||
set sv_allowColoredNames "1"
|
||||
set sv_disableChat "0"
|
||||
set sv_wwwDownload "0"
|
||||
set sv_wwwBaseUrl ""
|
||||
set _Admin ""
|
||||
set _Email ""
|
||||
set _Website ""
|
||||
set _Location "Earth"
|
||||
set scr_xpscale "1"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// OTHER SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// NON-GAMEPLAY CONFIGURATION //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set sv_customTextColor "" // custom color for ^;
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// BASE GAME CONFIGURATION //
|
||||
//////////////////////////////////////////////////
|
||||
// //
|
||||
// war - Team Deathmatch //
|
||||
// dm - Free-for-all //
|
||||
// dom - Domination //
|
||||
// koth - Headquarters //
|
||||
// sab - Sabotage //
|
||||
// sd - Search and Destroy //
|
||||
// arena - Arena //
|
||||
// dd - Demolition //
|
||||
// ctf - Capture the Flag //
|
||||
// oneflag - One-Flag CTF //
|
||||
// gtnw - Global Thermo-Nuclear War //
|
||||
// //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_player_forcerespawn "1" // Players respawn automatically after being fragged
|
||||
set scr_thirdperson "0" // third-person mode
|
||||
set scr_game_hardpoints "1" // Enable/Disable Killstreak rewards
|
||||
set scr_hardpoint_allowhelicopter "1" // Allow Attack Helicopters
|
||||
set scr_hardpoint_allowuav "1" // Allow UAV
|
||||
set scr_hardpoint_allowartillery "1" // Allow Airstrikes
|
||||
set scr_game_perks "1" // Allow players to have perks
|
||||
set scr_game_allowkillcam "1" // Allow Killcam.
|
||||
set scr_nukeTimer "10" // Timer when nuke goes off
|
||||
set scr_diehard "0" // die-hard mode. Teammates will have to revive each other.
|
||||
set scr_teambalance "1" // Enable or Disable auto balance.
|
||||
set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
|
||||
set scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide.
|
||||
set scr_player_sprinttime "4" // Sprint time, duration a player can run.
|
||||
set scr_game_killstreakdelay "8" // Delay your killstreaks
|
||||
set scr_game_objectiveStreaks "1" // Enable Chopper, AC130 and Nuke
|
||||
set scr_classic "0" // Enable old-school COD4 killstreaks. UAV, Air Strike, Heli Only.
|
||||
set bg_elevators "1" // Elevator Glitch Settings (default: 1 (normal). 0 = off, 2 = easy).
|
||||
set bg_rocketJump "0" // Enable CoD4 Rocket Jumps.
|
||||
set bg_rocketJumpScale "64" // The scale applied to the pushback force of a rocket.
|
||||
set bg_climbAnything "0" // Treat any surface as a ladder.
|
||||
set bg_bounces "0" // Enable Bounces (default: 0 (disabled). 1 = enabled, 2 = double).
|
||||
set bg_bouncesAllAngles "0" // Enable Bounces from all angles (default: 0 (disabled). 1 = simple, 2 = all surfaces).
|
||||
set bg_disableLandingSlowdown "0" // Toggle landing slowdown.
|
||||
set bg_bunnyHopAuto "0" // Constantly jump when holding space.
|
||||
set bg_playerCollision "1" // Push intersecting players away from each other.
|
||||
set bg_playerEjection "1" // Push intersecting players away from each other.
|
||||
set bg_surfacePenetration "0" // Values greater than 0 override the surface penetration depth (ability to hit players through obstacles).
|
||||
set bg_bulletRange "8192" // Maximum Range used when calculating the bullet end position.
|
||||
set bg_lean "1" // Enable CoD4 leaning.
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// XP BOOST CONFIGURATION //
|
||||
//////////////////////////////////////////////////
|
||||
// uncomment below commands for XP config //
|
||||
// by removing the // before each set dvar. //
|
||||
// Change "war" gametype to your liking. //
|
||||
// //
|
||||
// DO NOT ABUSE! Some people like to rank. //
|
||||
// DON'T BE A DICK! Warn HIGH XP via hostname. //
|
||||
// Don't know what you doing? Don't touch it! //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
//set scr_war_score_kill "0" // Amount of XP by each kill.
|
||||
//set scr_war_score_headshot "0" // Amount of XP by each headshot.
|
||||
//set scr_war_score_death "0" // Amount of XP by each death.
|
||||
//set scr_war_score_suicide "0" // Amount of XP by each suicide.
|
||||
//set scr_war_score_assist "0" // Amount of XP by each assist.
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// HARDCORE CONFIGURATION //
|
||||
//////////////////////////////////////////////////
|
||||
// uncomment below commands for some hardcore //
|
||||
// by removing the // before each set dvar. //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
// set g_hardcore "1" // Enable hardcore mode
|
||||
// set scr_hardcore "1" // Enable hardcore mode again...
|
||||
// set ui_hud_hardcore "1" // Removes Heads up display which can be used both regular and HC
|
||||
// set scr_game_deathpointloss "0" // Points Loss on death XP.
|
||||
// set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
|
||||
// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore)
|
||||
// set scr_team_fftype "1" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared)
|
||||
// set scr_player_healthregentime "0" // Time it takes you to recover damage. (5 is normal, 0 is hardcore)
|
||||
// set scr_team_kickteamkillers "5" // Anyone who team kills, gets kicked automatically if you enable this feature.
|
||||
// set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).
|
||||
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// AIRDROP CONFIGURATION //
|
||||
//////////////////////////////////////////////////
|
||||
// uncomment below commands for airdrop config //
|
||||
// by removing the // before each set dvar. //
|
||||
// //
|
||||
// Weight (1->1000) //
|
||||
// Selection is weighted random //
|
||||
// higher weights increase selection chance //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
// set scr_airdrop_ac130 "3"
|
||||
// set scr_airdrop_ammo "17"
|
||||
// set scr_airdrop_counter_uav "15"
|
||||
// set scr_airdrop_emp "1"
|
||||
// set scr_airdrop_harrier_airstrike "7"
|
||||
// set scr_airdrop_helicopter "7"
|
||||
// set scr_airdrop_helicopter_flares "5"
|
||||
// set scr_airdrop_helicopter_minigun "3"
|
||||
// set scr_airdrop_nuke "0"
|
||||
// set scr_airdrop_precision_airstrike "11"
|
||||
// set scr_airdrop_predator_missile "12"
|
||||
// set scr_airdrop_sentry "12"
|
||||
// set scr_airdrop_stealth_airstrike "5"
|
||||
// set scr_airdrop_uav "17"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// EMERGENCY AIRDROP CONFIGURATION //
|
||||
//////////////////////////////////////////////////
|
||||
// uncomment below commands for airdrop config //
|
||||
// by removing the // before each set dvar. //
|
||||
// //
|
||||
// Weight (1->1000) //
|
||||
// Selection is weighted random //
|
||||
// higher weights increase selection chance //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
// set scr_airdrop_mega_ac130 "2"
|
||||
// set scr_airdrop_mega_ammo "12"
|
||||
// set scr_airdrop_mega_counter_uav "16"
|
||||
// set scr_airdrop_mega_emp "0"
|
||||
// set scr_airdrop_mega_harrier_airstrike "5"
|
||||
// set scr_airdrop_mega_helicopter "5"
|
||||
// set scr_airdrop_mega_helicopter_flares "3"
|
||||
// set scr_airdrop_mega_helicopter_minigun "2"
|
||||
// set scr_airdrop_mega_nuke "0"
|
||||
// set scr_airdrop_mega_precision_airstrike "10"
|
||||
// set scr_airdrop_mega_predator_missile "14"
|
||||
// set scr_airdrop_mega_sentry "16"
|
||||
// set scr_airdrop_mega_stealth_airstrike "3"
|
||||
// set scr_airdrop_mega_uav "12"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// FREE FOR ALL GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_dm_scorelimit "1500" // Score limit to win the game.
|
||||
set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_dm_playerrespawndelay "-1" // How long player will wait until respawn.
|
||||
set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited.
|
||||
set scr_dm_roundlimit "1" // Rounds per game.
|
||||
set scr_dm_winlimit "1" // amount of wins needed to win a round-based game
|
||||
set scr_dm_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// TEAM DEATHMATCH GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_war_scorelimit "25000" // Score limit to win the game.
|
||||
set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_war_playerrespawndelay "-1" // How long player will wait until respawn.
|
||||
set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_war_roundlimit "1" // Rounds per game.
|
||||
set scr_war_winlimit "1" // amount of wins needed to win a round-based game
|
||||
set scr_war_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// DOMINATION GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_dom_scorelimit "200" // Score limit to win the game.
|
||||
set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_dom_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited.
|
||||
set scr_dom_roundlimit "1" // Rounds per game
|
||||
set scr_dom_winlimit "1" // amount of wins needed to win a round-based game
|
||||
set scr_dom_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// DEMOLITION GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_dd_scorelimit "1" // Score limit needed to win.
|
||||
set scr_dd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_dd_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_dd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_dd_numlives "0" // Number of lives per player per game. 0 is unlimited.
|
||||
set scr_dd_roundswitch "1" // Rounds before the teams switch the sides.
|
||||
set scr_dd_bombtimer "45" // Time the bomb takes to detonate.
|
||||
set scr_dd_defusetime "5" // Time taken to defuse the bomb.
|
||||
set scr_dd_planttime "5" // Time it takes to plant a bomb in seconds.
|
||||
set scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners.
|
||||
set scr_dd_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// SEARCH AND DESTROY GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_sd_scorelimit "1" // Score limit required to win the game.
|
||||
set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_sd_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_sd_numlives "1" // Number of lives per player per game.
|
||||
set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
|
||||
set scr_sd_winlimit "4" // amount of wins needed to win a round-based game.
|
||||
set scr_sd_roundswitch "3" // after X rounds, switch sides.
|
||||
set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
|
||||
set scr_sd_defusetime "5" // Time taken to defuse the bomb.
|
||||
set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'.
|
||||
set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'.
|
||||
set scr_sd_promode "0"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// SABOTAGE GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_sab_scorelimit "0" // Score limit to win the match.
|
||||
set scr_sab_timelimit "20" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate.
|
||||
set scr_sab_defusetime "5" // Time taken to defuse the bomb.
|
||||
set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
|
||||
set scr_sab_numlives "0" // Number of lives per player per game.
|
||||
set scr_sab_planttime "2.5" // Time taken to plant the bomb.
|
||||
set scr_sab_playerrespawndelay "7.5" // Time before respawn.
|
||||
set scr_sab_roundlimit "1" // Rounds per game.
|
||||
set scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.
|
||||
set scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
|
||||
set scr_sab_promode "0"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// CAPTURE THE FLAG GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_ctf_scorelimit "0" // Target score before the round ends.
|
||||
set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_ctf_halftime "1" // Half-Time
|
||||
set scr_ctf_roundlimit "1" // How many rounds match would last.
|
||||
set scr_ctf_returntime "30" // How many seconds before flag returns to base without nobody touching it.
|
||||
set scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
|
||||
set scr_ctf_waverespawndelay "10" // Time delay for first respawn before the game.
|
||||
set scr_ctf_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// ONE FLAG GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_oneflag_scorelimit "1" // Target score before the round ends.
|
||||
set scr_oneflag_timelimit "3" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_oneflag_numlives "0" // number of lives per player 0 for unlimited.
|
||||
set scr_oneflag_playerrespawndelay "0" // Respawn wait in seconds.
|
||||
set scr_oneflag_roundlimit "1" // How many rounds match would last.
|
||||
set scr_oneflag_roundswitch "1" // Rounds before the teams switch sides.
|
||||
set scr_oneflag_waverespawndelay "0" // First respawn delay for each round.
|
||||
set scr_oneflag_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// HEADQUARTERS GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_koth_scorelimit "250" // Score limit to win the game.
|
||||
set scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached.
|
||||
set scr_koth_numlives "0" // Number of lives per game. 0 for unlimited.
|
||||
set scr_koth_playerrespawndelay "0" // Players respawn wait.
|
||||
set scr_koth_roundlimit "1" // Rounds to be played.
|
||||
set scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.
|
||||
set scr_koth_winlimit "1" // rounds per game
|
||||
set scr_koth_waverespawndelay "0" // First respawn delay for each round.
|
||||
set scr_koth_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// ARENA GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_arena_scorelimit "1" // Score limit to win the game.
|
||||
set scr_arena_timelimit "2.5" // Duration in minutes the game will continue if the score isn't reached.
|
||||
set scr_arena_numlives "1" // Number of lives per game 0 for unlimited.
|
||||
set scr_arena_roundlimit "0" // Rounds to be played.
|
||||
set scr_arena_roundswitch "3" // Rounds before the teams switch sides.
|
||||
set scr_arena_winlimit "4" // rounds per game
|
||||
set scr_arena_promode "0"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_gtnw_scorelimit "101" // Score limit to win the game.
|
||||
set scr_gtnw_timelimit "10" // Duration in minutes the game will continue if the score isn't reached.
|
||||
set scr_gtnw_numlives "0" // Number of lives per game 0 for unlimited.
|
||||
set scr_gtnw_playerrespawndelay "0" // Players respawn wait.
|
||||
set scr_gtnw_roundlimit "1" // Rounds to be played.
|
||||
set scr_gtnw_roundswitch "0" // Rounds before the teams switch sides.
|
||||
set scr_gtnw_winlimit "1" // rounds per game
|
||||
set scr_gtnw_waverespawndelay "0" // First respawn delay for each round.
|
||||
set scr_gtnw_promode "0"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// MAP SHORT NAMES ROTATION LIST //
|
||||
//////////////////////////////////////////////////
|
||||
// //
|
||||
// mp_afghan - Afghan //
|
||||
// mp_derail - Derail //
|
||||
// mp_estate - Estate //
|
||||
// mp_favela - Favela //
|
||||
// mp_highrise - Highrise //
|
||||
// mp_invasion - Invasion //
|
||||
// mp_checkpoint - Karachi //
|
||||
// mp_quarry - Quarry //
|
||||
// mp_rundown - Rundown //
|
||||
// mp_rust - Rust //
|
||||
// mp_boneyard - Scrapyard //
|
||||
// mp_nightshift - Skidrow //
|
||||
// mp_subbase - Sub Base //
|
||||
// mp_terminal - Terminal //
|
||||
// mp_underpass - Underpass //
|
||||
// mp_brecourt - Wasteland //
|
||||
// //
|
||||
//// DLC1 STIMULUS ///////////////////////////////
|
||||
// //
|
||||
// mp_complex - Bailout //
|
||||
// mp_crash - Crash //
|
||||
// mp_overgrown - Overgrown //
|
||||
// mp_compact - Salvage //
|
||||
// mp_storm - Storm //
|
||||
// //
|
||||
//// DLC2 RESURGENCE /////////////////////////////
|
||||
// //
|
||||
// mp_abandon - Carnival //
|
||||
// mp_fuel2 - Fuel //
|
||||
// mp_strike - Strike //
|
||||
// mp_trailerpark - Trailer Park //
|
||||
// mp_vacant - Vacant //
|
||||
// //
|
||||
//// DLC3 NUKETOWN ///////////////////////////////
|
||||
// //
|
||||
// mp_nuked - Nuketown //
|
||||
// //
|
||||
/// DLC4 CLASSICS 1 //////////////////////////////
|
||||
// //
|
||||
// mp_cross_fire - Crossfire //
|
||||
// mp_bloc - Bloc //
|
||||
// mp_cargoship - Cargoship //
|
||||
// //
|
||||
/// DLC5 CLASSICS 2 //////////////////////////////
|
||||
// //
|
||||
// mp_killhouse - Killhouse //
|
||||
// mp_bog_sh - Bog //
|
||||
// //
|
||||
/// DLC6 FREIGHTER ///////////////////////////////
|
||||
// //
|
||||
// mp_cargoship_sh - Freighter //
|
||||
// //
|
||||
/// DLC7 RESURRECTION ////////////////////////////
|
||||
// //
|
||||
// mp_shipment - Shipment //
|
||||
// mp_shipment_long - Long:Shipment //
|
||||
// mp_rust_long - Long: Rust //
|
||||
// mp_firingrange - Firing Range //
|
||||
// //
|
||||
/// DLC8 RECYCLED ////////////////////////////////
|
||||
// //
|
||||
// mp_storm_spring - Chemical Plant //
|
||||
// mp_fav_tropical - Tropical: Favela //
|
||||
// mp_estate_tropical - Tropical: Estate //
|
||||
// mp_crash_tropical - Tropical: Crash //
|
||||
// mp_bloc_sh - Forgotten City //
|
||||
// //
|
||||
/// DLC9 CLASSICS 3 //////////////////////////////
|
||||
// //
|
||||
// mp_backlot - Backlot //
|
||||
// mp_broadcast - Broadcast //
|
||||
// mp_carentan - Chinatown //
|
||||
// mp_citystreets - District //
|
||||
// mp_convoy - Ambush //
|
||||
// mp_countdown - Countdown //
|
||||
// mp_crash_snow - Winter Crash //
|
||||
// mp_farm - Downpour //
|
||||
// mp_pipeline - Pipeline //
|
||||
// mp_showdown - Showdown //
|
||||
// //
|
||||
/// DLC10 MW3 ////////////////////////////////////
|
||||
// //
|
||||
// mp_dome - Dome //
|
||||
// mp_hardhat - Hardhat //
|
||||
// mp_paris - Resistance //
|
||||
// mp_seatown - Seatown //
|
||||
// mp_bravo - Mission //
|
||||
// mp_underground - Underground //
|
||||
// mp_plaza2 - Arkaden //
|
||||
// mp_village - Village //
|
||||
// mp_alpha - Lockdown //
|
||||
// //
|
||||
/// SP MAPS to MP ////////////////////////////////
|
||||
// //
|
||||
// oilrig - Oilrig //
|
||||
// iw4_credits - Test map //
|
||||
// co_hunted - Village //
|
||||
// //
|
||||
//////////////////////////////////////////////////
|
72
call-of-dutymw2updates.json
Normal file
72
call-of-dutymw2updates.json
Normal file
@ -0,0 +1,72 @@
|
||||
[
|
||||
{
|
||||
"UpdateStageName":"Userraw Directory Creation",
|
||||
"UpdateSourcePlatform":"All",
|
||||
"UpdateSource":"CreateDirectory",
|
||||
"UpdateSourceArgs":"{{$FullBaseDir}}userraw"
|
||||
},
|
||||
{
|
||||
"UpdateStageName":"Mods Directory Creation",
|
||||
"UpdateSourcePlatform":"All",
|
||||
"UpdateSource":"CreateDirectory",
|
||||
"UpdateSourceArgs":"{{$FullBaseDir}}mods"
|
||||
},
|
||||
{
|
||||
"UpdateStageName":"SteamCMD Game Download",
|
||||
"UpdateSourcePlatform":"All",
|
||||
"UpdateSource":"SteamCMD",
|
||||
"UpdateSourceData":"10190",
|
||||
"UpdateSourceArgs":"10190",
|
||||
"ForceDownloadPlatform":"Windows"
|
||||
},
|
||||
{
|
||||
"UpdateStageName":"AlterWare Launcher Download",
|
||||
"UpdateSourcePlatform":"Windows",
|
||||
"UpdateSource":"GithubRelease",
|
||||
"UpdateSourceArgs":"mxve/alterware-launcher",
|
||||
"UpdateSourceData":"alterware-launcher.exe",
|
||||
"UpdateSourceTarget":"{{$FullBaseDir}}",
|
||||
"OverwriteExistingFiles":true
|
||||
},
|
||||
{
|
||||
"UpdateStageName":"AlterWare Launcher Download",
|
||||
"UpdateSourcePlatform":"Linux",
|
||||
"UpdateSource":"GithubRelease",
|
||||
"UpdateSourceArgs":"mxve/alterware-launcher",
|
||||
"UpdateSourceData":"alterware-launcher-x86_64-unknown-linux-gnu.tar.gz",
|
||||
"UpdateSourceTarget":"{{$FullBaseDir}}",
|
||||
"UnzipUpdateSource":true,
|
||||
"OverwriteExistingFiles":true,
|
||||
"DeleteAfterExtract":true
|
||||
},
|
||||
{
|
||||
"UpdateStageName":"Client Installation",
|
||||
"UpdateSourcePlatform":"Windows",
|
||||
"UpdateSource":"Executable",
|
||||
"UpdateSourceData":"cmd.exe",
|
||||
"UpdateSourceArgs":"/C cd call-of-dutymw2\\10190 && .\\alterware-launcher.exe iw4x --update --skip-launcher-update --bonus --force"
|
||||
},
|
||||
{
|
||||
"UpdateStageName":"Client Installation",
|
||||
"UpdateSourcePlatform":"Linux",
|
||||
"UpdateSource":"Executable",
|
||||
"UpdateSourceData":"/bin/bash",
|
||||
"UpdateSourceArgs":"-c 'cd ./call-of-dutymw2/10190 && ./alterware-launcher iw4x --update --skip-launcher-update --bonus --force'"
|
||||
},
|
||||
{
|
||||
"UpdateStageName":"Config File Download",
|
||||
"UpdateSourcePlatform":"All",
|
||||
"UpdateSource":"FetchURL",
|
||||
"UpdateSourceData":"https://raw.githubusercontent.com/CubeCoders/AMPTemplates/main/call-of-dutymw2server.cfg",
|
||||
"UpdateSourceArgs":"server.cfg",
|
||||
"UpdateSourceTarget":"{{$FullBaseDir}}userraw",
|
||||
"OverwriteExistingFiles":false
|
||||
},
|
||||
{
|
||||
"UpdateStageName":"Initialise Wine",
|
||||
"UpdateSourcePlatform":"Linux",
|
||||
"UpdateSource":"Executable",
|
||||
"UpdateSourceData":"/bin/bash",
|
||||
"UpdateSourceArgs":"-c 'WINEPREFIX=\"{{$FullRootDir}}.wine\" WINEARCH=win32 /usr/bin/wineboot --init --update'"
|
||||
}
|
||||
]
|
Loading…
Reference in New Issue
Block a user