diff --git a/ark-seconfig.json b/ark-seconfig.json index 2141dc3..4f36b97 100644 --- a/ark-seconfig.json +++ b/ark-seconfig.json @@ -100,7 +100,7 @@ { "DisplayName":"Mods List", "Category":"ARK Server Settings", - "Description":"Comma-separated and ordered list of IDs of mods to load (map mods will not load unless named as a \"Custom\" map under Custom Map Name). Mod files must be in ShooterGame/Content/Mods. If \"Automatically Manage Mods\" is enabled, the mods listed will be installed by the server", + "Description":"Comma-separated and ordered list of IDs of mods to load (map mods will not load unless named as a \"Custom\" map under Custom Map Name). ONE LINE ONLY! Mod files must be in ShooterGame/Content/Mods. If \"Automatically Manage Mods\" is enabled, the mods listed will be installed by the server", "Keywords":"load,mods,gamemodids,activemods", "FieldName":"GameModIds", "InputType":"Textarea", diff --git a/arma3config.json b/arma3config.json index 12a7cb7..1ef84b5 100644 --- a/arma3config.json +++ b/arma3config.json @@ -124,7 +124,7 @@ { "DisplayName":"Load Mods", "Category":"Arma Server Settings", - "Description":"Semi-colon separated list (moddir1;moddir2) of mod directories to load (not server-side only mods). Specify simply the mod ID for any mods downloaded under SteamCMD and Updates. Otherwise, use mod directory paths relative to the server base directory or full paths. Alternatively use the Startup Parameters File option", + "Description":"Semi-colon separated list (moddir1;moddir2) of mod directories to load (not server-side only mods). ONE LINE ONLY! Specify simply the mod ID for any mods downloaded under SteamCMD and Updates. Otherwise, use mod directory paths relative to the server base directory or full paths. Alternatively use the Startup Parameters File option", "Keywords":"mods,addons,mod", "FieldName":"mod", "InputType":"Textarea", @@ -138,7 +138,7 @@ { "DisplayName":"Load Server Mods", "Category":"Arma Server Settings", - "Description":"Semi-colon separated list (moddir1;moddir2) of server-side only mod directories to load (the mods are not broadcast to clients). Specify simply the mod ID for any mods downloaded under SteamCMD and Updates. Otherwise, use mod directory paths relative to the server base directory or full paths. Alternatively use the Startup Parameters File option", + "Description":"Semi-colon separated list (moddir1;moddir2) of server-side only mod directories to load (the mods are not broadcast to clients). ONE LINE ONLY! Specify simply the mod ID for any mods downloaded under SteamCMD and Updates. Otherwise, use mod directory paths relative to the server base directory or full paths. Alternatively use the Startup Parameters File option", "Keywords":"mods,addons,server,servermod", "FieldName":"serverMod", "InputType":"Textarea", diff --git a/dayz-experimentalconfig.json b/dayz-experimentalconfig.json index 006405a..8de3f34 100644 --- a/dayz-experimentalconfig.json +++ b/dayz-experimentalconfig.json @@ -221,7 +221,7 @@ { "DisplayName":"Load Mods", "Category":"DayZ Server Settings", - "Description":"Semi-colon separated list (moddir1;moddir2) of mod directories to load (not server-side only mods). Specify simply the mod ID for any mods downloaded under SteamCMD and Updates. Otherwise, use mod directory paths relative to the server base directory or full paths", + "Description":"Semi-colon separated list (moddir1;moddir2) of mod directories to load (not server-side only mods). ONE LINE ONLY! Specify simply the mod ID for any mods downloaded under SteamCMD and Updates. Otherwise, use mod directory paths relative to the server base directory or full paths", "Keywords":"mods,addons,modding,modification,workshop,plugins,mod", "FieldName":"mod", "InputType":"Textarea", @@ -235,7 +235,7 @@ { "DisplayName":"Load Server Mods", "Category":"DayZ Server Settings", - "Description":"Semi-colon separated list (moddir1;moddir2) of server-side only mod directories to load (the mods are not broadcast to clients). Specify simply the mod ID for any mods downloaded under SteamCMD and Updates. Otherwise, use mod directory paths relative to the server base directory or full paths", + "Description":"Semi-colon separated list (moddir1;moddir2) of server-side only mod directories to load (the mods are not broadcast to clients). ONE LINE ONLY! Specify simply the mod ID for any mods downloaded under SteamCMD and Updates. Otherwise, use mod directory paths relative to the server base directory or full paths", "Keywords":"mods,addons,modding,modification,workshop,plugins,server,servermod", "FieldName":"serverMod", "InputType":"Textarea", diff --git a/dayz-originalconfig.json b/dayz-originalconfig.json index df3d1e8..6e21f94 100644 --- a/dayz-originalconfig.json +++ b/dayz-originalconfig.json @@ -221,7 +221,7 @@ { "DisplayName":"Load Mods", "Category":"DayZ Server Settings", - "Description":"Semi-colon separated list (moddir1;moddir2) of mod directories to load (not server-side only mods). Specify simply the mod ID for any mods downloaded under SteamCMD and Updates. Otherwise, use mod directory paths relative to the server base directory or full paths", + "Description":"Semi-colon separated list (moddir1;moddir2) of mod directories to load (not server-side only mods). ONE LINE ONLY! Specify simply the mod ID for any mods downloaded under SteamCMD and Updates. Otherwise, use mod directory paths relative to the server base directory or full paths", "Keywords":"mods,addons,modding,modification,workshop,plugins,mod", "FieldName":"mod", "InputType":"Textarea", @@ -235,7 +235,7 @@ { "DisplayName":"Load Server Mods", "Category":"DayZ Server Settings", - "Description":"Semi-colon separated list (moddir1;moddir2) of server-side only mod directories to load (the mods are not broadcast to clients). Specify simply the mod ID for any mods downloaded under SteamCMD and Updates. Otherwise, use mod directory paths relative to the server base directory or full paths", + "Description":"Semi-colon separated list (moddir1;moddir2) of server-side only mod directories to load (the mods are not broadcast to clients). ONE LINE ONLY! Specify simply the mod ID for any mods downloaded under SteamCMD and Updates. Otherwise, use mod directory paths relative to the server base directory or full paths", "Keywords":"mods,addons,modding,modification,workshop,plugins,server,servermod", "FieldName":"serverMod", "InputType":"Textarea",