114 lines
4.1 KiB
INI
114 lines
4.1 KiB
INI
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// DO NOT edit server.cfg directly
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// AMP_server.cfg controls server.cfg. Edit AMP_server.cfg if you want to add or change certain settings
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// NOTE:
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// - DO NOT change values in double curly braces, ie {{}}. They are set either via the AMP UI
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// or are controlled by AMP itself (in particular, ports)
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// - Other settings can be changed or added as needed - see the second section below
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// Full information on settings is available at https://community.bistudio.com/wiki/Arma_3:_Server_Config_File
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// *******
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// SETTINGS CONTROLLED BY AMP - DO NOT TOUCH THESE!!!
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// *******
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hostname = "{{hostname}}";
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password = "{{password}}";
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passwordAdmin = "{{passwordAdmin}}";
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serverCommandPassword = "{{serverCommandPassword}}";
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admins[] = { {{admins}} };
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headlessClients[] = { {{headlessClients}} };
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localClient[] = { {{localClient}} };
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logFile = "server_console.log";
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motd[] = { {{motd}} };
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motdInterval = {{motdInterval}};
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maxPlayers = {{maxPlayers}};
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kickDuplicate = {{kickDuplicate}};
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verifySignatures = {{verifySignatures}};
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allowedFilePatching = {{allowedFilePatching}};
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filePatchingExceptions[] = { {{filePatchingExceptions}} };
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requiredBuild = {{requiredBuild}};
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loopback = {{loopback}};
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upnp = {{upnp}};
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skipLobby = {{skipLobby}};
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voteMissionPlayers = {{voteMissionPlayers}};
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voteThreshold = {{voteThreshold}};
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forceRotorLibSimulation = {{forceRotorLibSimulation}};
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disableVoN = {{disableVoN}};
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vonCodec = {{vonCodec}};
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vonCodecQuality = {{vonCodecQuality}};
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persistent = {{persistent}};
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timeStampFormat = "{{timeStampFormat}}";
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BattlEye = 1;
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allowedLoadFileExtensions[] = { {{allowedLoadFileExtensions}} };
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allowedPreprocessFileExtensions[] = { {{allowedPreprocessFileExtensions}} };
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allowedHTMLLoadExtensions[] = { {{allowedHTMLLoadExtensions}} };
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enablePlayerDiag = {{enablePlayerDiag}};
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drawingInMap = {{drawingInMap}};
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allowProfileGlasses = {{allowProfileGlasses}};
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forcedDifficulty = "{{forcedDifficulty}}";
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disconnectTimeout = {{disconnectTimeout}};
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maxDesync = {{maxDesync}};
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maxPing = {{maxPing}};
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maxPacketLoss = {{maxPacketLoss}};
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kickClientsOnSlowNetwork[] = { {{kickPing}},{{kickLoss}},{{kickDesync}},{{kickTimeout}} };
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kickTimeout[] = { { 0,{{kickManual}} }, { 1,{{kickConnectivity}} }, { 2,{{kickBattlEye}} }, { 3,{{kickHarmless}} } };
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votingTimeOut[] = { {{votingTimeOut}} };
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roleTimeOut[] = { {{roleTimeOut}} };
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briefingTimeOut[] = { {{briefingTimeOut}} };
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debriefingTimeOut[] = { {{debriefingTimeOut}} };
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lobbyIdleTimeout = {{lobbyIdleTimeout}};
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armaUnitsTimeout = {{armaUnitsTimeout}};
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onUserConnected = "{{onUserConnected}}";
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onUserDisconnected = "{{onUserDisconnected}}";
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doubleIdDetected = "{{doubleIdDetected}}";
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onUserKicked = "{{onUserKicked}}";
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onUnsignedData = "{{onUnsignedData}}";
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onHackedData = "{{onHackedData}}";
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onDifferentData = "{{onDifferentData}}";
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autoSelectMission = {{autoSelectMission}};
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randomMissionOrder = {{randomMissionOrder}};
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statisticsEnabled = {{statisticsEnabled}};
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callExtReportLimit = {{callExtReportLimit}};
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zeusCompositionScriptLevel = {{zeusCompositionScriptLevel}};
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steamProtocolMaxDataSize = {{steamProtocolMaxDataSize}};
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class AdvancedOptions
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{
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LogObjectNotFound = {{LogObjectNotFound}};
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SkipDescriptionParsing = {{SkipDescriptionParsing}};
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ignoreMissionLoadErrors = {{ignoreMissionLoadErrors}};
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queueSizeLogG = {{queueSizeLogG}};
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};
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// *******
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// USER CONFIGURABLE SETTINGS - CHANGE/ADD ADDITIONAL SETTINGS HERE
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// *******
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// VOTING
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//allowedVoteCmds[] = { { "kick", false, false, 0.75 } };
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//allowedVotedAdminCmds[] = { { "mission", true, true } };
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// INGAME SETTINGS
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//allowedHTMLLoadURIs[] = {};
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// MISSIONS CYCLE
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//class Missions {}; // An empty Missions class means there will be no mission rotation
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// OR
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//class Missions // A full list of default missions is at https://community.bistudio.com/wiki/Arma_3:_MP_Mission_Names
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//{
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// class Mission01
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// {
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// template = MP_Marksmen_01.Altis;
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// difficulty = "Veteran";
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// class Params {};
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// };
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// class Mission02
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// {
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// template = MP_End_Game_01.Altis;
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// difficulty = "Veteran";
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// class Params {};
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// };
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//};
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//missionWhitelist[] = {}; // An empty whitelist means there is no restriction on what missions are available
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// OTHER OPTIONS
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//disableChannels[] = {};
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