"DefaultValue":"Welcome to Project Zomboid Multiplayer! <LINE> <LINE> To interact with the Chat panel: press Tab, T, or Enter. <LINE> <LINE> The Tab key will change the target stream of the message. <LINE> <LINE> Global Streams: /all <LINE> Local Streams: /say, /yell <LINE> Special Streams: /whisper, /safehouse, /faction. <LINE> <LINE> Press the Up arrow to cycle through your message history. Click the Gear icon to customize chat. <LINE> <LINE> Happy surviving!"
"Description":"If enabled, factions can be created and used",
"Keywords":"factions",
"FieldName":"Faction",
"InputType":"checkbox",
"IsFlagArgument":false,
"ParamFieldName":"Faction",
"IncludeInCommandLine":false,
"DefaultValue":"true",
"EnumValues":{
"True":"true",
"False":"false"
}
},
{
"DisplayName":"Enable Global Chat",
"Category":"Gameplay Settings",
"Description":"If enabled, players can communicate with everyone (using the /all command in chat)",
"Keywords":"chat,global",
"FieldName":"GlobalChat",
"InputType":"checkbox",
"IsFlagArgument":false,
"ParamFieldName":"GlobalChat",
"IncludeInCommandLine":false,
"DefaultValue":"true",
"EnumValues":{
"True":"true",
"False":"false"
}
},
{
"DisplayName":"Nighttime Length",
"Category":"Gameplay Settings",
"Description":"Sets how long nighttime lasts depending on daytime: 0.5 means twice as long, 2 means half the normal time",
"Keywords":"nighttime,night",
"FieldName":"nightlengthmodifier",
"InputType":"number",
"IsFlagArgument":false,
"ParamFieldName":"nightlengthmodifier",
"IncludeInCommandLine":false,
"DefaultValue":"1.0"
},
{
"DisplayName":"Don't Allow Fire",
"Category":"Gameplay Settings",
"Description":"If enabled, fires are not allowed. Enable if fires cause problems for your server",
"Keywords":"fire",
"FieldName":"NoFire",
"InputType":"checkbox",
"IsFlagArgument":false,
"ParamFieldName":"NoFire",
"IncludeInCommandLine":false,
"DefaultValue":"false",
"EnumValues":{
"True":"true",
"False":"false"
}
},
{
"DisplayName":"Announce Player Death",
"Category":"Gameplay Settings",
"Description":"If enabled, a server-wide announcement is made when a player dies",
"Keywords":"announce,death",
"FieldName":"AnnounceDeath",
"InputType":"checkbox",
"IsFlagArgument":false,
"ParamFieldName":"AnnounceDeath",
"IncludeInCommandLine":false,
"DefaultValue":"false",
"EnumValues":{
"True":"true",
"False":"false"
}
},
{
"DisplayName":"Minimum Period for Loot Respawn",
"Category":"Gameplay Settings",
"Description":"Sets the in-game hours that must have passed before loot can respawn (0 = never)",
"Keywords":"loot,respawn",
"FieldName":"HoursForLootRespawn",
"InputType":"number",
"IsFlagArgument":false,
"ParamFieldName":"HoursForLootRespawn",
"IncludeInCommandLine":false,
"DefaultValue":"0",
"suffix":"hours"
},
{
"DisplayName":"Maximum Items for Loot Respawn",
"Category":"Gameplay Settings",
"Description":"Sets The maximum amount of items in containers before items can respawn. If the number of items are less than or equal to the number set, loot will respawn",
"Keywords":"loot,respawn,maximum",
"FieldName":"MaxItemsForLootRespawn",
"InputType":"number",
"IsFlagArgument":false,
"ParamFieldName":"MaxItemsForLootRespawn",
"IncludeInCommandLine":false,
"DefaultValue":"4",
"suffix":"items"
},
{
"DisplayName":"Allow Player Safehouses",
"Category":"Gameplay Settings",
"Description":"If enabled, players can have safehouses",
"Keywords":"safehouse",
"FieldName":"PlayerSafehouse",
"InputType":"checkbox",
"IsFlagArgument":false,
"ParamFieldName":"PlayerSafehouse",
"IncludeInCommandLine":false,
"DefaultValue":"false",
"EnumValues":{
"True":"true",
"False":"false"
}
},
{
"DisplayName":"Allow Admin Safehouses",
"Category":"Gameplay Settings",
"Description":"If enabled, admins can have safehouses",
"Keywords":"safehouse",
"FieldName":"AdminSafehouse",
"InputType":"checkbox",
"IsFlagArgument":false,
"ParamFieldName":"AdminSafehouse",
"IncludeInCommandLine":false,
"DefaultValue":"false",
"EnumValues":{
"True":"true",
"False":"false"
}
},
{
"DisplayName":"Allow Safehouse Fire",
"Category":"Gameplay Settings",
"Description":"If enabled, safehouses can catch fire",
"Keywords":"safehouse,fire",
"FieldName":"SafehouseAllowFire",
"InputType":"checkbox",
"IsFlagArgument":false,
"ParamFieldName":"SafehouseAllowFire",
"IncludeInCommandLine":false,
"DefaultValue":"true",
"EnumValues":{
"True":"true",
"False":"false"
}
},
{
"DisplayName":"Allow Safehouse Respawn",
"Category":"Gameplay Settings",
"Description":"If enabled, a player can respawn in their safehouse after death",
"Keywords":"safehouse,respawn",
"FieldName":"SafehouseAllowRespawn",
"InputType":"checkbox",
"IsFlagArgument":false,
"ParamFieldName":"SafehouseAllowRespawn",
"IncludeInCommandLine":false,
"DefaultValue":"false",
"EnumValues":{
"True":"true",
"False":"false"
}
},
{
"DisplayName":"Game Days For Safehouse",
"Category":"Gameplay Settings",
"Description":"Number of game days required before a safehouse can be claimed",
"Keywords":"safehouse,days",
"FieldName":"SafehouseDaySurvivedToClaim",
"InputType":"number",
"IsFlagArgument":false,
"ParamFieldName":"SafehouseDaySurvivedToClaim",
"IncludeInCommandLine":false,
"DefaultValue":"0",
"suffix":"days"
},
{
"DisplayName":"Safehouse Removal Period",
"Category":"Gameplay Settings",
"Description":"Players are automatically removed from a safehouse they have not visited for this many real-time hours",
"Keywords":"safehouse,house,removal",
"FieldName":"SafeHouseRemovalTime",
"InputType":"number",
"IsFlagArgument":false,
"ParamFieldName":"SafeHouseRemovalTime",
"IncludeInCommandLine":false,
"DefaultValue":"144",
"suffix":"hours"
},
{
"DisplayName":"Allow Sledgehammer Destruction",
"Category":"Gameplay Settings",
"Description":"If enabled, objects can be destroyed by sledgehammer",