mirror of
https://github.com/Yadciel1/2048-Shooter.git
synced 2024-11-12 17:11:18 +01:00
60 lines
1.3 KiB
Plaintext
60 lines
1.3 KiB
Plaintext
[gd_scene load_steps=2 format=2]
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[sub_resource type="GDScript" id=1]
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script/source = "extends Control
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# Declare member variables here. Examples:
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# var a = 2
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# var b = \"text\"
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onready var pBar = $CanvasLayer/ProgressBar
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signal full_bar
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var Enemies = get_tree().get_nodes_in_group(\"Enemy\")
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for Enemy in Enemies:
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Enemy.connect(\"on_Death\", self, \"on_Death_listed\")
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if pBar.value == pBar.max_value:
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var value = 50
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emit_signal(\"full_bar\", value)
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pBar.value = 0
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pBar.max_value += 10
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pass
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func on_Death_listed(value):
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pBar.value += value
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"
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[node name="Control" type="Control" groups=["XP"]]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_bottom = -1040.0
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grow_horizontal = 2
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grow_vertical = 2
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script = SubResource( 1 )
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="ProgressBar" type="ProgressBar" parent="CanvasLayer"]
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anchor_left = 0.5
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anchor_right = 0.5
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margin_left = -144.0
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margin_top = 48.0
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margin_right = 48.0
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margin_bottom = 62.0
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rect_scale = Vector2( 1.5, 1.5 )
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max_value = 10.0
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[node name="Label" type="Label" parent="."]
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margin_right = 184.0
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margin_bottom = 160.0
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