mirror of
				https://github.com/Yadciel1/2048-Shooter.git
				synced 2025-11-04 07:07:05 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			249 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			249 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!DOCTYPE html>
 | 
						|
<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
 | 
						|
<head>
 | 
						|
	<meta charset='utf-8' />
 | 
						|
	<meta name='viewport' content='width=device-width, user-scalable=no' />
 | 
						|
	<title>2048 shooter</title>
 | 
						|
	<style type='text/css'>
 | 
						|
 | 
						|
		body {
 | 
						|
			touch-action: none;
 | 
						|
			margin: 0;
 | 
						|
			border: 0 none;
 | 
						|
			padding: 0;
 | 
						|
			text-align: center;
 | 
						|
			background-color: black;
 | 
						|
		}
 | 
						|
 | 
						|
		#canvas {
 | 
						|
			display: block;
 | 
						|
			margin: 0;
 | 
						|
			color: white;
 | 
						|
		}
 | 
						|
 | 
						|
		#canvas:focus {
 | 
						|
			outline: none;
 | 
						|
		}
 | 
						|
 | 
						|
		.godot {
 | 
						|
			font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
 | 
						|
			color: #e0e0e0;
 | 
						|
			background-color: #3b3943;
 | 
						|
			background-image: linear-gradient(to bottom, #403e48, #35333c);
 | 
						|
			border: 1px solid #45434e;
 | 
						|
			box-shadow: 0 0 1px 1px #2f2d35;
 | 
						|
		}
 | 
						|
 | 
						|
 | 
						|
		/* Status display
 | 
						|
		 * ============== */
 | 
						|
 | 
						|
		#status {
 | 
						|
			position: absolute;
 | 
						|
			left: 0;
 | 
						|
			top: 0;
 | 
						|
			right: 0;
 | 
						|
			bottom: 0;
 | 
						|
			display: flex;
 | 
						|
			justify-content: center;
 | 
						|
			align-items: center;
 | 
						|
			/* don't consume click events - make children visible explicitly */
 | 
						|
			visibility: hidden;
 | 
						|
		}
 | 
						|
 | 
						|
		#status-progress {
 | 
						|
			width: 366px;
 | 
						|
			height: 7px;
 | 
						|
			background-color: #38363A;
 | 
						|
			border: 1px solid #444246;
 | 
						|
			padding: 1px;
 | 
						|
			box-shadow: 0 0 2px 1px #1B1C22;
 | 
						|
			border-radius: 2px;
 | 
						|
			visibility: visible;
 | 
						|
		}
 | 
						|
 | 
						|
		@media only screen and (orientation:portrait) {
 | 
						|
			#status-progress {
 | 
						|
				width: 61.8%;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		#status-progress-inner {
 | 
						|
			height: 100%;
 | 
						|
			width: 0;
 | 
						|
			box-sizing: border-box;
 | 
						|
			transition: width 0.5s linear;
 | 
						|
			background-color: #202020;
 | 
						|
			border: 1px solid #222223;
 | 
						|
			box-shadow: 0 0 1px 1px #27282E;
 | 
						|
			border-radius: 3px;
 | 
						|
		}
 | 
						|
 | 
						|
		#status-indeterminate {
 | 
						|
			height: 42px;
 | 
						|
			visibility: visible;
 | 
						|
			position: relative;
 | 
						|
		}
 | 
						|
 | 
						|
		#status-indeterminate > div {
 | 
						|
			width: 4.5px;
 | 
						|
			height: 0;
 | 
						|
			border-style: solid;
 | 
						|
			border-width: 9px 3px 0 3px;
 | 
						|
			border-color: #2b2b2b transparent transparent transparent;
 | 
						|
			transform-origin: center 21px;
 | 
						|
			position: absolute;
 | 
						|
		}
 | 
						|
 | 
						|
		#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
 | 
						|
		#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
 | 
						|
		#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
 | 
						|
		#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
 | 
						|
		#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
 | 
						|
		#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
 | 
						|
		#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
 | 
						|
		#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
 | 
						|
 | 
						|
		#status-notice {
 | 
						|
			margin: 0 100px;
 | 
						|
			line-height: 1.3;
 | 
						|
			visibility: visible;
 | 
						|
			padding: 4px 6px;
 | 
						|
			visibility: visible;
 | 
						|
		}
 | 
						|
	</style>
 | 
						|
<link id='-gd-engine-icon' rel='icon' type='image/png' href='2048shooter.icon.png' />
 | 
						|
<link rel='apple-touch-icon' href='2048shooter.apple-touch-icon.png'/>
 | 
						|
 | 
						|
</head>
 | 
						|
<body>
 | 
						|
	<canvas id='canvas'>
 | 
						|
		HTML5 canvas appears to be unsupported in the current browser.<br />
 | 
						|
		Please try updating or use a different browser.
 | 
						|
	</canvas>
 | 
						|
	<div id='status'>
 | 
						|
		<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
 | 
						|
		<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
 | 
						|
			<div></div>
 | 
						|
			<div></div>
 | 
						|
			<div></div>
 | 
						|
			<div></div>
 | 
						|
			<div></div>
 | 
						|
			<div></div>
 | 
						|
			<div></div>
 | 
						|
			<div></div>
 | 
						|
		</div>
 | 
						|
		<div id='status-notice' class='godot' style='display: none;'></div>
 | 
						|
	</div>
 | 
						|
 | 
						|
	<script type='text/javascript' src='2048shooter.js'></script>
 | 
						|
	<script type='text/javascript'>//<![CDATA[
 | 
						|
 | 
						|
		const GODOT_CONFIG = {"args":[],"canvasResizePolicy":1,"executable":"2048shooter","experimentalVK":false,"fileSizes":{"2048shooter.pck":4546496,"2048shooter.wasm":26067241},"focusCanvas":true,"gdnativeLibs":[]};
 | 
						|
		var engine = new Engine(GODOT_CONFIG);
 | 
						|
 | 
						|
		(function() {
 | 
						|
			const INDETERMINATE_STATUS_STEP_MS = 100;
 | 
						|
			var statusProgress = document.getElementById('status-progress');
 | 
						|
			var statusProgressInner = document.getElementById('status-progress-inner');
 | 
						|
			var statusIndeterminate = document.getElementById('status-indeterminate');
 | 
						|
			var statusNotice = document.getElementById('status-notice');
 | 
						|
 | 
						|
			var initializing = true;
 | 
						|
			var statusMode = 'hidden';
 | 
						|
 | 
						|
			var animationCallbacks = [];
 | 
						|
			function animate(time) {
 | 
						|
				animationCallbacks.forEach(callback => callback(time));
 | 
						|
				requestAnimationFrame(animate);
 | 
						|
			}
 | 
						|
			requestAnimationFrame(animate);
 | 
						|
 | 
						|
			function setStatusMode(mode) {
 | 
						|
 | 
						|
				if (statusMode === mode || !initializing)
 | 
						|
					return;
 | 
						|
				[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
 | 
						|
					elem.style.display = 'none';
 | 
						|
				});
 | 
						|
				animationCallbacks = animationCallbacks.filter(function(value) {
 | 
						|
					return (value != animateStatusIndeterminate);
 | 
						|
				});
 | 
						|
				switch (mode) {
 | 
						|
					case 'progress':
 | 
						|
						statusProgress.style.display = 'block';
 | 
						|
						break;
 | 
						|
					case 'indeterminate':
 | 
						|
						statusIndeterminate.style.display = 'block';
 | 
						|
						animationCallbacks.push(animateStatusIndeterminate);
 | 
						|
						break;
 | 
						|
					case 'notice':
 | 
						|
						statusNotice.style.display = 'block';
 | 
						|
						break;
 | 
						|
					case 'hidden':
 | 
						|
						break;
 | 
						|
					default:
 | 
						|
						throw new Error('Invalid status mode');
 | 
						|
				}
 | 
						|
				statusMode = mode;
 | 
						|
			}
 | 
						|
 | 
						|
			function animateStatusIndeterminate(ms) {
 | 
						|
				var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
 | 
						|
				if (statusIndeterminate.children[i].style.borderTopColor == '') {
 | 
						|
					Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
 | 
						|
						child.style.borderTopColor = '';
 | 
						|
					});
 | 
						|
					statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			function setStatusNotice(text) {
 | 
						|
				while (statusNotice.lastChild) {
 | 
						|
					statusNotice.removeChild(statusNotice.lastChild);
 | 
						|
				}
 | 
						|
				var lines = text.split('\n');
 | 
						|
				lines.forEach((line) => {
 | 
						|
					statusNotice.appendChild(document.createTextNode(line));
 | 
						|
					statusNotice.appendChild(document.createElement('br'));
 | 
						|
				});
 | 
						|
			};
 | 
						|
 | 
						|
			function displayFailureNotice(err) {
 | 
						|
				var msg = err.message || err;
 | 
						|
				console.error(msg);
 | 
						|
				setStatusNotice(msg);
 | 
						|
				setStatusMode('notice');
 | 
						|
				initializing = false;
 | 
						|
			};
 | 
						|
 | 
						|
			if (!Engine.isWebGLAvailable()) {
 | 
						|
				displayFailureNotice('WebGL not available');
 | 
						|
			} else {
 | 
						|
				setStatusMode('indeterminate');
 | 
						|
				engine.startGame({
 | 
						|
					'onProgress': function (current, total) {
 | 
						|
						if (total > 0) {
 | 
						|
							statusProgressInner.style.width = current/total * 100 + '%';
 | 
						|
							setStatusMode('progress');
 | 
						|
							if (current === total) {
 | 
						|
								// wait for progress bar animation
 | 
						|
								setTimeout(() => {
 | 
						|
									setStatusMode('indeterminate');
 | 
						|
								}, 500);
 | 
						|
							}
 | 
						|
						} else {
 | 
						|
							setStatusMode('indeterminate');
 | 
						|
						}
 | 
						|
					},
 | 
						|
				}).then(() => {
 | 
						|
					setStatusMode('hidden');
 | 
						|
					initializing = false;
 | 
						|
				}, displayFailureNotice);
 | 
						|
			}
 | 
						|
		})();
 | 
						|
	//]]></script>
 | 
						|
</body>
 | 
						|
</html>
 | 
						|
 |