[gd_scene load_steps=6 format=2] [ext_resource path="res://enemy.png" type="Texture" id=1] [ext_resource path="res://Font/super-legend-boy-font/SuperLegendBoy-4w8Y.ttf" type="DynamicFontData" id=2] [sub_resource type="GDScript" id=1] script/source = "extends KinematicBody2D var pre_bullet_hit = preload(\"res://Objects/bullet_hit.tscn\") var velocity = Vector2(0,1) var speed = 50 var life = 2 var rng = RandomNumberGenerator.new() signal on_Death # Called when the node enters the scene tree for the first time. func _ready(): rng.randomize() var text = rng.randi_range(life/2, life) life = text $Label.text = (text) as String if(life > 9): pass var Progressbars = get_tree().get_nodes_in_group(\"XP\") for Progressbar in Progressbars: self.connect(\"on_Death\",Progressbar, \"on_Death_listed\") pass # Replace with function body. func _physics_process(delta): move_and_collide(velocity.normalized() * delta * speed) pass func _on_Area2D_area_entered(area): if area.is_in_group(\"Bullet\"): var Bullet = area.get_parent() var text = $Label.text as int var value = 1 var bullet_hit = pre_bullet_hit.instance() var GameNode = find_parent(\"Game\") if text >= Bullet.hit_power: if text > Bullet.hit_power: $Label.text = (text-Bullet.hit_power) as String GameNode.add_child(bullet_hit) bullet_hit.global_position = Bullet.global_position bullet_hit.play() Bullet.queue_free() if text == Bullet.hit_power: GameNode.add_child(bullet_hit) bullet_hit.global_position = Bullet.global_position bullet_hit.play() emit_signal(\"on_Death\", value) Bullet.queue_free() queue_free() else: GameNode.add_child(bullet_hit) bullet_hit.global_position = Bullet.global_position bullet_hit.play() Bullet.hit_power -= life emit_signal(\"on_Death\", value) queue_free() if area.is_in_group(\"Border\"): area.get_node(\"LifeBar\").value -= $Label.text as int queue_free() pass # Replace with function body. " [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 4, 4 ) [sub_resource type="DynamicFont" id=3] size = 11 font_data = ExtResource( 2 ) [node name="Entity" type="KinematicBody2D" groups=["Enemy"]] position = Vector2( 64, 64 ) scale = Vector2( 12, 12 ) script = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] scale = Vector2( 0.9, 0.9 ) shape = SubResource( 2 ) [node name="Area2D" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] shape = SubResource( 2 ) [node name="Label" type="Label" parent="."] margin_left = -3.33333 margin_top = -4.0 margin_right = 8.66667 margin_bottom = 10.0 grow_horizontal = 2 grow_vertical = 2 rect_min_size = Vector2( 8, 8 ) rect_scale = Vector2( 0.545, 0.639 ) custom_colors/font_color = Color( 1, 0, 0, 1 ) custom_colors/font_outline_modulate = Color( 0, 0, 0, 1 ) custom_colors/font_color_shadow = Color( 0, 0, 0, 1 ) custom_fonts/font = SubResource( 3 ) text = "1" [connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]