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https://github.com/Yadciel1/2048-Shooter.git
synced 2024-12-25 14:27:03 +01:00
double click vorbereitung
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015c1ad0ae
commit
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@ -12,6 +12,7 @@ var life = 100
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var hover = null
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var hover = null
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onready var start_panzer = 1
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onready var start_panzer = 1
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var rng = RandomNumberGenerator.new()
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var rng = RandomNumberGenerator.new()
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var holding_time = 0
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signal speed_shoot
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signal speed_shoot
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@ -33,6 +34,8 @@ func _process(delta):
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if $Panel/Area2D/LifeBar.value == 0:
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if $Panel/Area2D/LifeBar.value == 0:
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save_score()
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save_score()
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get_tree().change_scene("res://Main Scenes/GameOver.tscn")
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get_tree().change_scene("res://Main Scenes/GameOver.tscn")
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if holding_item != null:
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holding_time += delta
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func slot_gui_input(event: InputEvent, slot: SlotClass):
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func slot_gui_input(event: InputEvent, slot: SlotClass):
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# if OS.get_name() != "Android":
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# if OS.get_name() != "Android":
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@ -43,6 +46,13 @@ func slot_gui_input(event: InputEvent, slot: SlotClass):
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if event is InputEventScreenTouch:
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if event is InputEventScreenTouch:
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if event.pressed:
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if event.pressed:
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_Panzer_Slot_handler_touch(event, slot)
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_Panzer_Slot_handler_touch(event, slot)
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if holding_item != null and holding_time > 0.2:
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#double click action
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# holding_item.old_slot.putIntoSlot(holding_item)
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# holding_item.old_slot.upgradePanzerInSlot()
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# holding_item = null
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# holding_time = 0
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pass
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else:
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else:
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if holding_item != null and hover == null and holding_item.old_slot != null:
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if holding_item != null and hover == null and holding_item.old_slot != null:
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holding_item.old_slot.putIntoSlot(holding_item)
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holding_item.old_slot.putIntoSlot(holding_item)
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@ -90,7 +90,7 @@ tracks/0/keys = {
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}
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}
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[sub_resource type="RectangleShape2D" id=4]
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[sub_resource type="RectangleShape2D" id=4]
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extents = Vector2( 12, 12 )
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extents = Vector2( 18, 19.625 )
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[node name="ShooterObject" type="Node2D"]
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[node name="ShooterObject" type="Node2D"]
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position = Vector2( 64, 64 )
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position = Vector2( 64, 64 )
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@ -125,6 +125,7 @@ anims/Shoot = SubResource( 3 )
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[node name="panzerArea" type="Area2D" parent="." groups=["Panzer"]]
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[node name="panzerArea" type="Area2D" parent="." groups=["Panzer"]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="panzerArea"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="panzerArea"]
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position = Vector2( 0, 1.375 )
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shape = SubResource( 4 )
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shape = SubResource( 4 )
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[connection signal="animation_finished" from="Shoot/AnimationPlayer" to="." method="_on_AnimationPlayer_shoot_finished"]
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[connection signal="animation_finished" from="Shoot/AnimationPlayer" to="." method="_on_AnimationPlayer_shoot_finished"]
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@ -31,7 +31,7 @@ config={
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"is_test_europe_user_consent": false
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"is_test_europe_user_consent": false
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},
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},
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"general": {
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"general": {
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"is_enabled": true,
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"is_enabled": false,
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"is_for_child_directed_treatment": false,
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"is_for_child_directed_treatment": false,
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"max_ad_content_rating": "G"
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"max_ad_content_rating": "G"
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},
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},
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@ -73,10 +73,6 @@ config/name="2048 shooter"
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run/main_scene="res://Main Scenes/MainMenu.tscn"
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run/main_scene="res://Main Scenes/MainMenu.tscn"
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config/icon="res://icon.png"
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config/icon="res://icon.png"
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[autoload]
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MobileAds="*res://addons/admob/src/singletons/MobileAds.gd"
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[display]
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[display]
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window/size/width=576
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window/size/width=576
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@ -86,10 +82,6 @@ window/size/test_height=900
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window/handheld/orientation="portrait"
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window/handheld/orientation="portrait"
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window/stretch/mode="2d"
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window/stretch/mode="2d"
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[editor_plugins]
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enabled=PoolStringArray( "res://addons/admob/plugin.cfg" )
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[gui]
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[gui]
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common/drop_mouse_on_gui_input_disabled=true
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common/drop_mouse_on_gui_input_disabled=true
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